From 5e41605d9b677e2333e2e4c490f269af77211bf0 Mon Sep 17 00:00:00 2001 From: ss13-beebot <56381746+ss13-beebot@users.noreply.github.com> Date: Tue, 24 Dec 2024 11:49:06 -0600 Subject: [PATCH] Automatic changelog generation for PR #12050 [ci skip] --- html/changelogs/AutoChangeLog-pr-12050.yml | 24 ++++++++++++++++++++++ 1 file changed, 24 insertions(+) create mode 100644 html/changelogs/AutoChangeLog-pr-12050.yml diff --git a/html/changelogs/AutoChangeLog-pr-12050.yml b/html/changelogs/AutoChangeLog-pr-12050.yml new file mode 100644 index 0000000000000..bd9763d1db60f --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-12050.yml @@ -0,0 +1,24 @@ +author: Rukofamicom +delete-after: true +changes: + - balance: 'Completely overhauled dismemberment and weapon sharpness. Weapons now + have four levels of sharpness: Blunt, Sharp, Dismember and Easy Dismember.' + - balance: Blunt weapons are now only able to cause dismemberment on species that + have the easy dismemberment trait, all of which can easily regenerate or otherwise + slap their dismembered limb back into place. + - balance: Species with the easy dismemberment trait (Skeletons, IPCs, Oozelings) + have a chance equal to the damage received to lose a targetted limb as long + as the limb was already damaged before being struck. + - balance: Ordinary sharp weapons such as knives and surgical tools can only dismember + a dead target. + - balance: Large weapons such as swords, axes and chainsaws are only able to dismember + a limb which has already been fully disabled. This means that it will take at + least three hits with a fire axe to take someone's leg off. + - balance: Bladed energy weapons have a chance equal to their damage to dismember + a targetted limb regardless of how much damage it has taken, in addition to + being guaranteed to dismember a limb that has been fully disabled by damage. + The nightmare's light eater is the only non-energy weapon in this group right + now. + - balance: Mobs cannot be decapitated through the simplified mechanics while they + are fully conscious - they must at minimum be asleep or in crit in order for + dismemberment to apply when targetting someone's head for balance reasons.