diff --git a/code/_onclick/adjacent.dm b/code/_onclick/adjacent.dm index a7bce5c9253a5..7630558857570 100644 --- a/code/_onclick/adjacent.dm +++ b/code/_onclick/adjacent.dm @@ -96,7 +96,7 @@ continue //If there's a dense object on the turf, only allow the click to pass if you can throw items over it or it has a special flag. - if(O == target || O == mover || (O.pass_flags_self & LETPASSTHROW|LETPASSCLICKS)) + if(O == target || O == mover || (O.pass_flags_self & (LETPASSTHROW|LETPASSCLICKS))) continue // LETPASSTHROW is used for anything you can click through (or the firedoor special case, see above) if( O.flags_1&ON_BORDER_1) // windows are on border, check them first