diff --git a/code/game/objects/structures/crates_lockers/closets.dm b/code/game/objects/structures/crates_lockers/closets.dm
index 948c0ae1062b3..9498c3350c2be 100644
--- a/code/game/objects/structures/crates_lockers/closets.dm
+++ b/code/game/objects/structures/crates_lockers/closets.dm
@@ -19,6 +19,7 @@
var/opened = FALSE
var/welded = FALSE
var/locked = FALSE
+ var/divable = TRUE //controls whether someone with skittish trait can enter the closet with CtrlShiftClick
var/large = TRUE
var/wall_mounted = 0 //never solid (You can always pass over it)
var/breakout_time = 1200
@@ -173,7 +174,7 @@
. += "Alt-click to [locked ? "unlock" : "lock"]."
if(isliving(user))
var/mob/living/L = user
- if(HAS_TRAIT(L, TRAIT_SKITTISH))
+ if(divable && HAS_TRAIT(L, TRAIT_SKITTISH))
. += "Ctrl-Shift-click [src] to jump inside."
/obj/structure/closet/CanAllowThrough(atom/movable/mover, border_dir)
@@ -523,7 +524,7 @@
togglelock(user)
/obj/structure/closet/CtrlShiftClick(mob/living/user)
- if(!HAS_TRAIT(user, TRAIT_SKITTISH))
+ if(!(divable && HAS_TRAIT(user, TRAIT_SKITTISH)))
return ..()
if(!user.canUseTopic(src, BE_CLOSE) || !isturf(user.loc))
return
diff --git a/code/modules/cargo/supplypod.dm b/code/modules/cargo/supplypod.dm
index c18f42cd9b678..6f7043fd0ac3b 100644
--- a/code/modules/cargo/supplypod.dm
+++ b/code/modules/cargo/supplypod.dm
@@ -11,6 +11,7 @@
allow_dense = TRUE
delivery_icon = null
can_weld_shut = FALSE
+ divable = FALSE
armor = list(MELEE = 30, BULLET = 50, LASER = 50, ENERGY = 100, BOMB = 100, BIO = 0, RAD = 0, FIRE = 100, ACID = 80, STAMINA = 0, BLEED = 0)
anchored = TRUE //So it cant slide around after landing
anchorable = FALSE