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XeonMations updated:
Fixed a few mobs having floating animations.
Ghosts can no longer become stuck in the orbit animation.
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- 25 August 2024
- Ghommie, XeonMations updated:
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- - Refactored movetypes.
- - Jitteriness, melee attack animations and resting/standing up should no longer momentarily disable the floating movetype
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- HowToLoLu updated:
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- - Eminences no longer attempt to update a non-existent health hud
- - Changed a few stack traces in hud code to crashes for less obfuscated runtimes
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- PowerfulBacon updated:
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- - Adds a dispoal pipe that filters items which haven't been sorted but need to be sorted.
- - Tweaks the code of the disposal pipe filtering so that items not entering from the input will not be sorted.
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- Rukofamicom updated:
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- - Mechs now fling their occupants in a random direction upon destruction, including when a mech falls down a chasm.
- - Mechs now have an Eject() proc that can be called directly without destroying the mech.
- - Mechs can no longer continue walking around when falling into a chasm
- - Mechs no longer put pilots to sleep when breaking, instead stunning the pilot and knocking them down for a time dependant on the type of mech.
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- XeonMations updated:
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- - Fixed an early exit condition for book cases, potentially fixing them
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- rkz, Dennok, rdragan, Ghilker, Mothblocks, Cacogen, ZephyrTFA updated:
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- - adds deconstruction scan to RCDs. Allows you to see roundstart walls.
- - roundstart walls cost less mats to build
- - RCDs will automatically complete girders instead of building a new wall
- - RCDs will automatically grilles instead of building new grilles
- - fixes Silo link message
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- rkz, kapu updated:
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- - fixes VV bodypart editor
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GoonStation 13 Development Team