diff --git a/code/game/objects/structures/crateshelf.dm b/code/game/objects/structures/crateshelf.dm index 2ca406a099d5a..b400b7b520380 100644 --- a/code/game/objects/structures/crateshelf.dm +++ b/code/game/objects/structures/crateshelf.dm @@ -19,7 +19,7 @@ /obj/structure/crate_shelf/tall capacity = 12 -/obj/structure/crate_shelf/Initialize() +/obj/structure/crate_shelf/Initialize(mapload) . = ..() shelf_contents = new/list(capacity) // Initialize our shelf's contents list, this will be used later. var/stack_layer // This is used to generate the sprite layering of the shelf pieces.