From e3b54e402e06838e05b70ee597abb2e53fbced0d Mon Sep 17 00:00:00 2001
From: ss13-beebot <56381746+ss13-beebot@users.noreply.github.com>
Date: Sun, 19 Nov 2023 00:05:13 +0000
Subject: [PATCH] Automatic changelog compile [ci skip]
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html/changelog.html | 24 ------------------------
1 file changed, 24 deletions(-)
diff --git a/html/changelog.html b/html/changelog.html
index af104995ff5ca..1c29a0078ab18 100644
--- a/html/changelog.html
+++ b/html/changelog.html
@@ -971,30 +971,6 @@
itsmeow updated:
Fixed SHIT IS FUCK turfs in explo generation, improved debugging message so the root cause can be identified.
Fixed large baseturf lists from Z-Clear not clearing baseturfs.
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- 17 September 2023
- Absolucy updated:
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- - Fixed a compile error with BYOND 515.
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- Absolucy, Pirill, Aramix updated:
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- - Almost completely reworked holoparasites.
- - New holoparasite major ability, Dextrous, which allows the holoparasite to hold and use items, in additional to having a single internal storage slot. However, Dextrous holoparasites have limitations on being able to use guns or two-handed weapons, and they rely on weapons in order to do notable damage, as their punches are weak.
- - New holoparasite minor ability, Telepathy. It's exactly what it says on the tin.
- - New holoparasite minor ability, Babeltongue. It allows your holoparasite (only the holopara, not the summoner) to both speak and understand all languages, akin to a pAI with the universal translator, or the curator.
- - New holoparasite minor ability, Radio Noise. It allows your holoparasite (only the holopara, not the summoner) to hear most radio channels (except Centcom and Syndicate).
- - Added stat thresholds for many holoparasite abilities.
- - Reworked the melee/ranged system for holoparasites into a 'weapons' system, with 3 main weapons being offered for them: Punch, Ranged, and Bladed.
- - You can now only see the name of a holoparasite whenever the summoner takes recoil damage if the holoparasite taking damage can actually be seen within range of the summoner.
- - Brute and burn damage absorbed by holoparasites now transfer 'properly' to the summoner, rather than all damage being transformed into brute.
- - The movement speed of holoparasites is now affected by their Speed stat.
- - Removed requiem holoparasites. As with stand arrows, they were nigh-unobtainable anyways, and there was literally only one requiem ability left in the code.
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- PowerfulBacon updated:
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- - Looking at the protection stats of armour will now compare it to what you are wearing
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GoonStation 13 Development Team