From e4fa9649d39c5f935e9869b442bc9e2bb444221b Mon Sep 17 00:00:00 2001
From: ss13-beebot <56381746+ss13-beebot@users.noreply.github.com>
Date: Sat, 14 Oct 2023 08:02:13 +0000
Subject: [PATCH] Automatic changelog compile [ci skip]
---
html/changelog.html | 18 ++++++++++++++++++
html/changelogs/.all_changelog.yml | 19 +++++++++++++++++++
html/changelogs/AutoChangeLog-pr-10008.yml | 17 -----------------
html/changelogs/AutoChangeLog-pr-10018.yml | 5 -----
4 files changed, 37 insertions(+), 22 deletions(-)
delete mode 100644 html/changelogs/AutoChangeLog-pr-10008.yml
delete mode 100644 html/changelogs/AutoChangeLog-pr-10018.yml
diff --git a/html/changelog.html b/html/changelog.html
index cc372d9eda4ef..2964b7c4d5ce3 100644
--- a/html/changelog.html
+++ b/html/changelog.html
@@ -56,6 +56,24 @@
-->
+
14 October 2023
+
Impish_Delights updated:
+
+ - Mosin Obrez! Sawn-off Mosin Nagant; has innate & wild spread, kicks like a mule, and can be fired 1-handed
+ - Any saw type item (and plasmacutters) can be used to saw guns short
+ - Energy saws can be used as saws now (similar to chainsaws)
+ - You cannot add multiple slings to an improvised shotgun, and it shows on examine text now
+ - Mosin Nagant and Obrez require 2-hands to cycle the bolt (up from 1-hand)
+ - Added icon and in-hand sprites for Mosin Obrez
+ - removed redundant sawoff code for shotguns, now part of the parent gun/ballistic item
+ - rewrites some boltaction code to make it less weird for item interactions/attaching bayonets
+ - sawing checks for TOOL_SAW instead of using bespoke items, is an innate ballistic gun function, and is more configurable.
+
+
Penwin0 updated:
+
+ - Excommunicates can no longer purchase syndicate communication keys or implants
+
+
12 October 2023
EvilDragonfiend updated:
diff --git a/html/changelogs/.all_changelog.yml b/html/changelogs/.all_changelog.yml
index 35830c4f285d3..3a7074fe87eec 100644
--- a/html/changelogs/.all_changelog.yml
+++ b/html/changelogs/.all_changelog.yml
@@ -41139,3 +41139,22 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
- code_imp: Death upon ye, ancient math!
rkz, Arkatos1, ShizCalev:
- code_imp: adds proc to update an item's action_buttons, removes duplicate code
+2023-10-14:
+ Impish_Delights:
+ - rscadd: Mosin Obrez! Sawn-off Mosin Nagant; has innate & wild spread, kicks like
+ a mule, and can be fired 1-handed
+ - tweak: Any saw type item (and plasmacutters) can be used to saw guns short
+ - tweak: Energy saws can be used as saws now (similar to chainsaws)
+ - tweak: You cannot add multiple slings to an improvised shotgun, and it shows on
+ examine text now
+ - balance: Mosin Nagant and Obrez require 2-hands to cycle the bolt (up from 1-hand)
+ - imageadd: Added icon and in-hand sprites for Mosin Obrez
+ - refactor: removed redundant sawoff code for shotguns, now part of the parent gun/ballistic
+ item
+ - code_imp: rewrites some boltaction code to make it less weird for item interactions/attaching
+ bayonets
+ - code_imp: sawing checks for TOOL_SAW instead of using bespoke items, is an innate
+ ballistic gun function, and is more configurable.
+ Penwin0:
+ - balance: Excommunicates can no longer purchase syndicate communication keys or
+ implants
diff --git a/html/changelogs/AutoChangeLog-pr-10008.yml b/html/changelogs/AutoChangeLog-pr-10008.yml
deleted file mode 100644
index b3092f500fc56..0000000000000
--- a/html/changelogs/AutoChangeLog-pr-10008.yml
+++ /dev/null
@@ -1,17 +0,0 @@
-author: Impish_Delights
-delete-after: true
-changes:
- - rscadd: Mosin Obrez! Sawn-off Mosin Nagant; has innate & wild spread, kicks like
- a mule, and can be fired 1-handed
- - tweak: Any saw type item (and plasmacutters) can be used to saw guns short
- - tweak: Energy saws can be used as saws now (similar to chainsaws)
- - tweak: You cannot add multiple slings to an improvised shotgun, and it shows on
- examine text now
- - balance: Mosin Nagant and Obrez require 2-hands to cycle the bolt (up from 1-hand)
- - imageadd: Added icon and in-hand sprites for Mosin Obrez
- - refactor: removed redundant sawoff code for shotguns, now part of the parent gun/ballistic
- item
- - code_imp: rewrites some boltaction code to make it less weird for item interactions/attaching
- bayonets
- - code_imp: sawing checks for TOOL_SAW instead of using bespoke items, is an innate
- ballistic gun function, and is more configurable.
diff --git a/html/changelogs/AutoChangeLog-pr-10018.yml b/html/changelogs/AutoChangeLog-pr-10018.yml
deleted file mode 100644
index 55d161e21510e..0000000000000
--- a/html/changelogs/AutoChangeLog-pr-10018.yml
+++ /dev/null
@@ -1,5 +0,0 @@
-author: Penwin0
-delete-after: true
-changes:
- - balance: Excommunicates can no longer purchase syndicate communication keys or
- implants