diff --git a/code/modules/projectiles/ammunition/ballistic/shotgun.dm b/code/modules/projectiles/ammunition/ballistic/shotgun.dm index 3552917267066..174a7905eef94 100644 --- a/code/modules/projectiles/ammunition/ballistic/shotgun.dm +++ b/code/modules/projectiles/ammunition/ballistic/shotgun.dm @@ -84,12 +84,12 @@ /obj/item/ammo_casing/shotgun/improvised name = "improvised shell" - desc = "An extremely weak shotgun shell with multiple small pellets made out of metal shards." + desc = "A shotgun shell improvised from small metal shards. It won't travel as far as a regular shotgun shell, but it will still pack a punch against unarmoured opponents at close ranges." icon_state = "improvshell" projectile_type = /obj/projectile/bullet/pellet/shotgun_improvised materials = list(/datum/material/iron=250) - pellets = 10 - variance = 25 + pellets = 9 + variance = 15 /obj/item/ammo_casing/shotgun/ion name = "ion shell" diff --git a/code/modules/projectiles/projectile/bullets/shotgun.dm b/code/modules/projectiles/projectile/bullets/shotgun.dm index 6b462a8c40fc8..6874ff76a3c37 100644 --- a/code/modules/projectiles/projectile/bullets/shotgun.dm +++ b/code/modules/projectiles/projectile/bullets/shotgun.dm @@ -1,7 +1,7 @@ /obj/projectile/bullet/shotgun_slug name = "12g shotgun slug" - damage = 60 - armour_penetration = -20 + damage = 41 + armour_penetration = 0 /obj/projectile/bullet/shotgun_beanbag name = "beanbag slug" @@ -64,8 +64,9 @@ /obj/projectile/bullet/pellet/shotgun_buckshot name = "buckshot pellet" - damage = 9 + damage = 8 tile_dropoff = 0.5 + armour_penetration = 20 /obj/projectile/bullet/pellet/shotgun_rubbershot name = "rubbershot pellet" @@ -87,8 +88,8 @@ qdel(src) /obj/projectile/bullet/pellet/shotgun_improvised - tile_dropoff = 0.55 //Come on it does 6 damage don't be like that. - damage = 6 + tile_dropoff = 0.3 //Come on it does 6 damage don't be like that. + damage = 5 /obj/projectile/bullet/pellet/shotgun_improvised/Initialize(mapload) . = ..()