diff --git a/nsv13/code/modules/overmap/weapons/mines.dm b/nsv13/code/modules/overmap/weapons/mines.dm index 0ce46c9a28f..7d9576a1822 100644 --- a/nsv13/code/modules/overmap/weapons/mines.dm +++ b/nsv13/code/modules/overmap/weapons/mines.dm @@ -84,9 +84,9 @@ else OM.take_damage(damage, damage_type, damage_flag, FALSE, TRUE) if(OM.linked_areas) //Hope nothing precious was in that room. - var/area/A = pick(OM.linked_areas) - var/turf/T = pick(get_area_turfs(A)) - new /obj/effect/temp_visual/explosion_telegraph(T, damage) + var/area/A = pick(OM.linked_areas) + var/turf/T = pick(get_area_turfs(A)) + new /obj/effect/temp_visual/explosion_telegraph(T, damage) else for(var/obj/structure/overmap/O in orange(2)) //You're in range! Keep in mind this affects *all* ships, explosions don't discriminate between friend and foe OM = O