diff --git a/nsv13/code/modules/overmap/physics.dm b/nsv13/code/modules/overmap/physics.dm index cf8d64a9a11..2bfc2a01f47 100644 --- a/nsv13/code/modules/overmap/physics.dm +++ b/nsv13/code/modules/overmap/physics.dm @@ -595,8 +595,8 @@ This proc is to be used when someone gets stuck in an overmap ship, gauss, WHATE var/turf/T = get_center() if(!T) //Might be at map edge. T = get_turf(src) - if(!T) //Abort. - return FALSE + if(!T) //Abort. + return FALSE var/obj/item/projectile/proj = new proj_type(T) if(ai_aim && !proj.can_home && !proj.hitscan) target = calculate_intercept(target, proj, miss_chance=miss_chance, max_miss_distance=max_miss_distance)