From 2f13b83fd779359524e7341f284d525a6482d3da Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E1=9B=88=E1=9B=9F=E1=9A=B2=E1=9A=B2=E1=9B=96=E1=9B=8F?= =?UTF-8?q?=E1=9B=8B?= <55299415+Pockets-byte@users.noreply.github.com> Date: Sat, 1 Jun 2024 20:57:18 -0600 Subject: [PATCH] no more overmap damagetypes on the shipmap --- nsv13/code/modules/overmap/weapons/projectiles_fx.dm | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/nsv13/code/modules/overmap/weapons/projectiles_fx.dm b/nsv13/code/modules/overmap/weapons/projectiles_fx.dm index b7ad6a86862..d4e7ea3506b 100644 --- a/nsv13/code/modules/overmap/weapons/projectiles_fx.dm +++ b/nsv13/code/modules/overmap/weapons/projectiles_fx.dm @@ -567,6 +567,7 @@ Misc projectile types, effects, think of this as the special FX file. /obj/item/projectile/beam/laser/heavylaser/phaser/relayed projectile_piercing = PASSGLASS|PASSGRILLE|PASSTABLE + flag = "laser" damage = 40 //let's give them a chance to live, instead of smiting them with the full wraith of the Enterprise /obj/item/projectile/beam/laser/heavylaser/phaser/relayed/on_hit(atom/target, blocked) @@ -582,6 +583,7 @@ Misc projectile types, effects, think of this as the special FX file. /obj/item/projectile/beam/laser/phaser/pd/relayed projectile_piercing = PASSGLASS|PASSGRILLE|PASSTABLE + flag = "laser" /obj/item/projectile/beam/laser/phaser/pd/relayed/on_hit(atom/target, blocked) . = ..() @@ -598,6 +600,11 @@ Misc projectile types, effects, think of this as the special FX file. tracer_type = /obj/effect/projectile/tracer/xray muzzle_type = /obj/effect/projectile/muzzle/xray impact_type = /obj/effect/projectile/impact/xray + relay_projectile_type = /obj/item/projectile/beam/laser/point_defense/relayed + +/obj/item/projectile/beam/laser/point_defense/relayed + projectile_piercing = PASSGLASS|PASSGRILLE|PASSTABLE + flag = "laser" //Designed to be spammed like crazy, but can be buffed to do extremely solid damage when you overclock the guns. /obj/item/projectile/beam/laser/phaser @@ -607,6 +614,7 @@ Misc projectile types, effects, think of this as the special FX file. /obj/item/projectile/beam/laser/phaser/relayed projectile_piercing = PASSGLASS|PASSGRILLE|PASSTABLE + flag = "laser" /obj/item/projectile/beam/laser/phaser/relayed/on_hit(atom/target, blocked) . = ..()