diff --git a/nsv13/code/modules/munitions/ship_weapons/ballistic_weapons/revision2/automation.dm b/nsv13/code/modules/munitions/ship_weapons/ballistic_weapons/revision2/automation.dm index 3cf6b894f12..89487c88e2e 100644 --- a/nsv13/code/modules/munitions/ship_weapons/ballistic_weapons/revision2/automation.dm +++ b/nsv13/code/modules/munitions/ship_weapons/ballistic_weapons/revision2/automation.dm @@ -125,7 +125,7 @@ trigger_arm_animation() missile_target.state++ //Next step! missile_target.check_completion() - do_sparks(10, TRUE, missile_target) + do_sparks(4, TRUE, missile_target) playsound(src, 'sound/items/welder.ogg', 100, 1) if(/obj/item/ship_weapon/ammunition/torpedo/torpedo_casing) var/obj/item/ship_weapon/ammunition/torpedo/torpedo_casing/torpedo_target = entering @@ -136,7 +136,7 @@ trigger_arm_animation() torpedo_target.state++ //Next step! torpedo_target.check_completion() - do_sparks(10, TRUE, torpedo_target) + do_sparks(4, TRUE, torpedo_target) playsound(src, 'sound/items/welder.ogg', 100, 1) else CRASH("Please stop handing the missile assemblers invalid types as valid ammunition. Type: [entering.type]. ALL valid casings must be missile or torpedo types.") @@ -177,7 +177,7 @@ missile_part.forceMove(missile_target) held_components -= missile_part missile_target.check_completion() - do_sparks(10, TRUE, missile_target) + do_sparks(4, TRUE, missile_target) playsound(src, 'sound/machines/ping.ogg', 50, 0) if(/obj/item/ship_weapon/ammunition/torpedo/torpedo_casing) var/obj/item/ship_weapon/ammunition/torpedo/torpedo_casing/torpedo_target = entering @@ -195,7 +195,7 @@ torpedo_part.forceMove(torpedo_target) held_components -= torpedo_part torpedo_target.check_completion() - do_sparks(10, TRUE, torpedo_target) + do_sparks(4, TRUE, torpedo_target) playsound(src, 'sound/machines/ping.ogg', 50, 0) else CRASH("Please stop handing the missile assemblers invalid types as valid ammunition. Type: [entering.type]. ALL valid casings must be missile or torpedo types.")