diff --git a/nsv13/code/modules/overmap/fighters/_fighters.dm b/nsv13/code/modules/overmap/fighters/_fighters.dm index d144ed7fe45..0ce7de51255 100644 --- a/nsv13/code/modules/overmap/fighters/_fighters.dm +++ b/nsv13/code/modules/overmap/fighters/_fighters.dm @@ -1496,7 +1496,7 @@ As a rule of thumb, primaries are small guns that take ammo boxes, secondaries a Utility modules can be either one of these types, just ensure you set its slot to HARDPOINT_SLOT_UTILITY */ /obj/item/fighter_component/primary - name = "\improper Fuck you" + name = "\improper primary weapon" slot = HARDPOINT_SLOT_PRIMARY fire_mode = FIRE_MODE_ANTI_AIR var/overmap_select_sound = 'nsv13/sound/effects/ship/pdc_start.ogg' @@ -1666,7 +1666,7 @@ Utility modules can be either one of these types, just ensure you set its slot t /obj/item/fighter_component/secondary - name = "Fuck you" + name = "secondary weapon" slot = HARDPOINT_SLOT_SECONDARY fire_mode = FIRE_MODE_TORPEDO var/overmap_firing_sounds = list(