diff --git a/nsv13/code/modules/overmap/boarding/boarding.dm b/nsv13/code/modules/overmap/boarding/boarding.dm
index fbd4b65324a..6e188a55bbf 100644
--- a/nsv13/code/modules/overmap/boarding/boarding.dm
+++ b/nsv13/code/modules/overmap/boarding/boarding.dm
@@ -37,10 +37,6 @@
candidates = pollCandidatesForMob("Do you want to play as a boarding team member?", ROLE_OPERATIVE, null, ROLE_OPERATIVE, 10 SECONDS, src)
//No candidates? Well! Guess you get to deal with some KNPCs :))))))
if(!length(candidates))
- switch(faction_selection)
- if("syndicate")
- relay('nsv13/sound/effects/ship/boarding_pod.ogg', "You can hear several tethers attaching to the ship.")
- else //No other special cases exist but this is a switch anyways to support them in the future (pirates have no tell)
return spawn_knpcs(amount, faction_selection)
return spawn_player_boarders(candidates, target, amount, faction_selection)
@@ -111,6 +107,11 @@
message_admins("KNPC boarder spawn aborted. This ship does not support KNPCs (add some patrol nodes!)")
throw EXCEPTION("KNPC boarder spawn aborted. This ship does not support KNPCs (add some patrol nodes!)")
+ switch(faction_selection)
+ if("syndicate")
+ relay('nsv13/sound/effects/ship/boarding_pod.ogg', "You can hear several tethers attaching to the ship.")
+ else //No other special cases exist but this is a switch anyways to support them in the future (pirates have no tell)
+
var/obj/structure/closet/supplypod/syndicate_odst/toLaunch = new()
var/shippingLane = GLOB.areas_by_type[/area/centcom/supplypod/supplypod_temp_holding]
toLaunch.forceMove(shippingLane)