diff --git a/nsv13/code/modules/overmap/boarding/boarding.dm b/nsv13/code/modules/overmap/boarding/boarding.dm index fbd4b65324a..6e188a55bbf 100644 --- a/nsv13/code/modules/overmap/boarding/boarding.dm +++ b/nsv13/code/modules/overmap/boarding/boarding.dm @@ -37,10 +37,6 @@ candidates = pollCandidatesForMob("Do you want to play as a boarding team member?", ROLE_OPERATIVE, null, ROLE_OPERATIVE, 10 SECONDS, src) //No candidates? Well! Guess you get to deal with some KNPCs :)))))) if(!length(candidates)) - switch(faction_selection) - if("syndicate") - relay('nsv13/sound/effects/ship/boarding_pod.ogg', "You can hear several tethers attaching to the ship.") - else //No other special cases exist but this is a switch anyways to support them in the future (pirates have no tell) return spawn_knpcs(amount, faction_selection) return spawn_player_boarders(candidates, target, amount, faction_selection) @@ -111,6 +107,11 @@ message_admins("KNPC boarder spawn aborted. This ship does not support KNPCs (add some patrol nodes!)") throw EXCEPTION("KNPC boarder spawn aborted. This ship does not support KNPCs (add some patrol nodes!)") + switch(faction_selection) + if("syndicate") + relay('nsv13/sound/effects/ship/boarding_pod.ogg', "You can hear several tethers attaching to the ship.") + else //No other special cases exist but this is a switch anyways to support them in the future (pirates have no tell) + var/obj/structure/closet/supplypod/syndicate_odst/toLaunch = new() var/shippingLane = GLOB.areas_by_type[/area/centcom/supplypod/supplypod_temp_holding] toLaunch.forceMove(shippingLane)