diff --git a/nsv13/code/game/machinery/computer/tactical.dm b/nsv13/code/game/machinery/computer/tactical.dm
index 1c62171c2ac..f35f7c6ddf1 100644
--- a/nsv13/code/game/machinery/computer/tactical.dm
+++ b/nsv13/code/game/machinery/computer/tactical.dm
@@ -78,6 +78,14 @@
data["flakrange"] = linked.get_flak_range(linked.last_target)
data["integrity"] = linked.obj_integrity
data["max_integrity"] = linked.max_integrity
+ if(istype(linked, /obj/structure/overmap/small_craft/transport))
+ var/obj/structure/overmap/small_craft/transport/small_ship = linked
+ var/obj/item/fighter_component/armour_plating/A = small_ship.loadout.get_slot(HARDPOINT_SLOT_ARMOUR)
+ data["has_quadrant"] = FALSE
+ data["armour_integrity"] = (A) ? A.obj_integrity : 0
+ data["max_armour_integrity"] = (A) ? A.max_integrity : 100
+ else
+ data["has_quadrant"] = TRUE
data["quadrant_fs_armour_current"] = linked.armour_quadrants["forward_starboard"]["current_armour"]
data["quadrant_fs_armour_max"] = linked.armour_quadrants["forward_starboard"]["max_armour"]
data["quadrant_as_armour_current"] = linked.armour_quadrants["aft_starboard"]["current_armour"]
@@ -157,6 +165,14 @@
data["flakrange"] = linked.get_flak_range(linked.last_target)
data["integrity"] = linked.obj_integrity
data["max_integrity"] = linked.max_integrity
+ if(istype(linked, /obj/structure/overmap/small_craft/transport))
+ var/obj/structure/overmap/small_craft/transport/small_ship = linked
+ var/obj/item/fighter_component/armour_plating/A = small_ship.loadout.get_slot(HARDPOINT_SLOT_ARMOUR)
+ data["has_quadrant"] = FALSE
+ data["armour_integrity"] = (A) ? A.obj_integrity : 0
+ data["max_armour_integrity"] = (A) ? A.max_integrity : 100
+ else
+ data["has_quadrant"] = TRUE // I'm uncertain about whether or not we have ANY small crafts that have armor quadrants so I'm making it like this instead.
data["quadrant_fs_armour_current"] = linked.armour_quadrants["forward_starboard"]["current_armour"]
data["quadrant_fs_armour_max"] = linked.armour_quadrants["forward_starboard"]["max_armour"]
data["quadrant_as_armour_current"] = linked.armour_quadrants["aft_starboard"]["current_armour"]
diff --git a/tgui/packages/tgui/interfaces/GhostTacticalConsole.js b/tgui/packages/tgui/interfaces/GhostTacticalConsole.js
index 987c93ae832..4a7d4d3f221 100644
--- a/tgui/packages/tgui/interfaces/GhostTacticalConsole.js
+++ b/tgui/packages/tgui/interfaces/GhostTacticalConsole.js
@@ -2,7 +2,7 @@
import { Fragment } from 'inferno';
import { useBackend, useLocalState } from '../backend';
-import { Box, Button, Section, ProgressBar, Knob, Flex, Tabs, LabeledList } from '../components';
+import { Button, Section, ProgressBar, LabeledList } from '../components';
import { Window } from '../layouts';
export const GhostTacticalConsole = (props, context) => {
@@ -27,44 +27,58 @@ export const GhostTacticalConsole = (props, context) => {
}} />
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+ {data.has_quadrant && (
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ ) || (
+
+
+
+
+
+ )}
diff --git a/tgui/packages/tgui/interfaces/TacticalConsole.js b/tgui/packages/tgui/interfaces/TacticalConsole.js
index 9018c7562fb..7bf68ce313e 100644
--- a/tgui/packages/tgui/interfaces/TacticalConsole.js
+++ b/tgui/packages/tgui/interfaces/TacticalConsole.js
@@ -2,7 +2,7 @@
import { Fragment } from 'inferno';
import { useBackend, useLocalState } from '../backend';
-import { Box, Button, Section, ProgressBar, Knob, Flex, Tabs, LabeledList } from '../components';
+import { Button, Section, ProgressBar, LabeledList } from '../components';
import { Window } from '../layouts';
export const TacticalConsole = (props, context) => {
@@ -27,44 +27,58 @@ export const TacticalConsole = (props, context) => {
}} />
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+ {data.has_quadrant && (
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ ) || (
+
+
+
+
+
+ )}