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magic cooling is really dead now
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Pockets-byte committed Jun 5, 2024
1 parent 587bba8 commit 8555e0c
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Expand Up @@ -202,8 +202,6 @@
P.damage *= (freq/100)

/obj/machinery/ship_weapon/energy/process() //heat overload management. don't push your weapons too hard. actual heat generation is in _ship_weapons.dm
// if(heat > 0)
// heat = max(heat-heat_rate, 0) magic cooling begone!
if(overloaded & (heat <= (max_heat/50)))
overloaded = 0
if(overloaded)
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