diff --git a/nsv13/code/modules/munitions/ship_weapons/energy_weapons/phaser.dm b/nsv13/code/modules/munitions/ship_weapons/energy_weapons/phaser.dm index f59a238e594..7f633c32840 100644 --- a/nsv13/code/modules/munitions/ship_weapons/energy_weapons/phaser.dm +++ b/nsv13/code/modules/munitions/ship_weapons/energy_weapons/phaser.dm @@ -202,8 +202,6 @@ P.damage *= (freq/100) /obj/machinery/ship_weapon/energy/process() //heat overload management. don't push your weapons too hard. actual heat generation is in _ship_weapons.dm -// if(heat > 0) -// heat = max(heat-heat_rate, 0) magic cooling begone! if(overloaded & (heat <= (max_heat/50))) overloaded = 0 if(overloaded)