diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm index 0dff721d8df..2df9b28163a 100644 --- a/code/game/objects/structures/window.dm +++ b/code/game/objects/structures/window.dm @@ -360,7 +360,7 @@ cut_overlay(crack_overlay) if(ratio > 75) return - crack_overlay = mutable_appearance('icons/obj/structures.dmi', "damage[ratio]", -(layer+0.1)) + crack_overlay = mutable_appearance('icons/obj/structures.dmi', "damage[ratio]", (layer+0.1)) //NSV13 - made layer in front of windows add_overlay(crack_overlay) /obj/structure/window/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume) diff --git a/nsv13/code/game/turfs/legacy_smooth.dm b/nsv13/code/game/turfs/legacy_smooth.dm index 92e6976996b..6176f5cfa53 100644 --- a/nsv13/code/game/turfs/legacy_smooth.dm +++ b/nsv13/code/game/turfs/legacy_smooth.dm @@ -58,6 +58,7 @@ else I = image(icon, "[basestate][connections[i]]", dir = 1<<(i-1)) overlays += I + update_icon() /obj/structure/window/proc/can_visually_connect_to(obj/structure/S) return istype(S, src)