From c9569ce04c67975c0bb57660ecf91a68e03ff74c Mon Sep 17 00:00:00 2001 From: DeltaFire <46569814+DeltaFire15@users.noreply.github.com> Date: Thu, 12 Dec 2024 02:15:48 +0100 Subject: [PATCH] typo & doc tiny typos, and a few more variable comments as a treat. --- .../munitions/ship_weapons/ballistic_weapons/deck_guns.dm | 7 ++++++- nsv13/code/modules/overmap/weapons/damage.dm | 2 +- 2 files changed, 7 insertions(+), 2 deletions(-) diff --git a/nsv13/code/modules/munitions/ship_weapons/ballistic_weapons/deck_guns.dm b/nsv13/code/modules/munitions/ship_weapons/ballistic_weapons/deck_guns.dm index 6e19add783a..3b46b464c8e 100644 --- a/nsv13/code/modules/munitions/ship_weapons/ballistic_weapons/deck_guns.dm +++ b/nsv13/code/modules/munitions/ship_weapons/ballistic_weapons/deck_guns.dm @@ -119,7 +119,7 @@ T.handle_shell_modifiers(proj) /** - * Attempts to load a new ammo object from a payload gate into the turret itself. Note tha this requires both a linked core and a payload gate linked to that core. + * Attempts to load a new ammo object from a payload gate into the turret itself. Note that this requires both a linked core and a payload gate linked to that core. * * A = The ammo object to load. * * Returns TRUE / FALSE on success / failure. */ @@ -294,10 +294,15 @@ density = TRUE anchored = TRUE circuit = /obj/item/circuitboard/machine/deck_gun/core + ///Linkage ID, used exclusively for some mapping-related turret linkage shenanegans. var/id = null + ///The linked turret. var/obj/machinery/ship_weapon/deck_turret/turret = null + ///List of connected powder gates. var/list/powder_gates = list() + ///The linked payload gate. var/obj/machinery/deck_turret/payload_gate/payload_gate + ///The linked deck turret computer. var/obj/machinery/computer/deckgun/computer /obj/machinery/deck_turret/core/Destroy(force) diff --git a/nsv13/code/modules/overmap/weapons/damage.dm b/nsv13/code/modules/overmap/weapons/damage.dm index f900078f266..19ad786494d 100644 --- a/nsv13/code/modules/overmap/weapons/damage.dm +++ b/nsv13/code/modules/overmap/weapons/damage.dm @@ -10,7 +10,7 @@ Bullet reactions */ /** - * Shakes the view of every mob that has a client and is not protected by dampeners. + * Shakes the view of every mob within this overmap that has a client and is not protected by dampeners. */ /obj/structure/overmap/proc/shake_everyone(severity) for(var/mob/M in mobs_in_ship)