diff --git a/nsv13/code/modules/overmap/weapons/projectiles_fx.dm b/nsv13/code/modules/overmap/weapons/projectiles_fx.dm index 011f39e1d7c..11c8505baa9 100644 --- a/nsv13/code/modules/overmap/weapons/projectiles_fx.dm +++ b/nsv13/code/modules/overmap/weapons/projectiles_fx.dm @@ -563,12 +563,31 @@ Misc projectile types, effects, think of this as the special FX file. tracer_type = /obj/effect/projectile/tracer/disabler muzzle_type = /obj/effect/projectile/muzzle/disabler impact_type = /obj/effect/projectile/impact/disabler + relay_projectile_type = /obj/item/projectile/beam/laser/heavylaser/phaser/relayed + +/obj/item/projectile/beam/laser/heavylaser/phaser/relayed + projectile_piercing = PASSGLASS|PASSGRILLE|PASSTABLE + flag = "laser" + damage = 80 //let's give them a chance to live, instead of smiting them with the full wraith of the Enterprise + +/obj/item/projectile/beam/laser/heavylaser/phaser/relayed/on_hit(atom/target, blocked) + . = ..() + explosion(get_turf(target), 0, 2, 4, 6, flame_range = 4) //I halved the BSA's explosion, and then poked it some myself - big boom /obj/item/projectile/beam/laser/phaser/pd name = "point defense phaser" damage = 60 // Doesn't scale with power input, but fires fairly quickly especially when upgraded icon = 'nsv13/icons/obj/projectiles_nsv.dmi' - icon_state = "pdphaser" + icon_state = "pdphaser" + relay_projectile_type = /obj/item/projectile/beam/laser/phaser/pd/relayed + +/obj/item/projectile/beam/laser/phaser/pd/relayed + projectile_piercing = PASSGLASS|PASSGRILLE|PASSTABLE + flag = "laser" + +/obj/item/projectile/beam/laser/phaser/pd/relayed/on_hit(atom/target, blocked) + . = ..() + explosion(get_turf(target), 0, 0, 2, 3, flame_range = 2) //weak, but still damaging... I hope /obj/item/projectile/beam/laser/point_defense name = "laser pointer" @@ -581,11 +600,25 @@ Misc projectile types, effects, think of this as the special FX file. tracer_type = /obj/effect/projectile/tracer/xray muzzle_type = /obj/effect/projectile/muzzle/xray impact_type = /obj/effect/projectile/impact/xray + relay_projectile_type = /obj/item/projectile/beam/laser/point_defense/relayed + +/obj/item/projectile/beam/laser/point_defense/relayed + projectile_piercing = PASSGLASS|PASSGRILLE|PASSTABLE + flag = "laser" //Designed to be spammed like crazy, but can be buffed to do extremely solid damage when you overclock the guns. /obj/item/projectile/beam/laser/phaser damage = 30 flag = "overmap_medium" + relay_projectile_type = /obj/item/projectile/beam/laser/phaser/relayed + +/obj/item/projectile/beam/laser/phaser/relayed + projectile_piercing = PASSGLASS|PASSGRILLE|PASSTABLE + flag = "laser" + +/obj/item/projectile/beam/laser/phaser/relayed/on_hit(atom/target, blocked) + . = ..() + explosion(get_turf(target), 0, 0, 2, 3, flame_range = 2) //weak, but still damaging... I hope /obj/item/projectile/bullet/broadside name = "broadside shell"