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transforms.scad
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transforms.scad
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//////////////////////////////////////////////////////////////////////
// LibFile: transforms.scad
// Functions and modules that provide shortcuts for translation,
// rotation and mirror operations. Also provided are skew and frame_map
// which remaps the coordinate axes. The shortcuts can act on
// geometry, like the usual OpenSCAD rotate() and translate(). They
// also work as functions that operate on lists of points in various
// forms: paths, VNFS and bezier patches. Lastly, the function form
// of the shortcuts can return a matrix representing the operation
// the shortcut performs. The rotation and scaling shortcuts accept
// an optional centerpoint for the rotation or scaling operation.
// .
// Almost all of the transformation functions take a point, a point
// list, bezier patch, or VNF as a second positional argument to
// operate on. The exceptions are rot(), frame_map() and skew().
// Includes:
// include <BOSL2/std.scad>
// FileGroup: Basic Modeling
// FileSummary: Shortcuts for translation, rotation, etc. Can act on geometry, paths, or can return a matrix.
// FileFootnotes: STD=Included in std.scad
//////////////////////////////////////////////////////////////////////
// Section: Affine Transformations
// OpenSCAD provides various built-in modules to transform geometry by
// translation, scaling, rotation, and mirroring. All of these operations
// are affine transformations. A three-dimensional affine transformation
// can be represented by a 4x4 matrix. The transformation shortcuts in this
// file generally have three modes of operation. They can operate
// directly on geometry like their OpenSCAD built-in equivalents. For example,
// `left(10) cube()`. They can operate on a list of points (or various other
// types of geometric data). For example, operating on a list of points: `points = left(10, [[1,2,3],[4,5,6]])`.
// The third option is that the shortcut can return the transformation matrix
// corresponding to its action. For example, `M=left(10)`.
// .
// This capability allows you to store and manipulate transformations, and can
// be useful in more advanced modeling. You can multiply these matrices
// together, analogously to applying a sequence of operations with the
// built-in transformations. So you can write `zrot(37)left(5)cube()`
// to perform two operations on a cube. You can also store
// that same transformation by multiplying the matrices together: `M = zrot(37) * left(5)`.
// Note that the order is exactly the same as the order used to apply the transformation.
// .
// Suppose you have constructed `M` as above. What now? You can use
// the OpensCAD built-in `multmatrix` to apply it to some geometry: `multmatrix(M) cube()`.
// Alternative you can use the BOSL2 function `apply` to apply `M` to a point, a list
// of points, a bezier patch, or a VNF. For example, `points = apply(M, [[3,4,5],[5,6,7]])`.
// Note that the `apply` function can work on both 2D and 3D data, but if you want to
// operate on 2D data, you must choose transformations that don't modify z
// .
// You can use matrices as described above without understanding the details, just
// treating a matrix as a box that stores a transformation. The OpenSCAD manual section for multmatrix
// gives some details of how this works. We'll elaborate a bit more below. An affine transformation
// matrix for three dimensional data is a 4x4 matrix. The top left 3x3 portion gives the linear
// transformation to apply to the data. For example, it could be a rotation or scaling, or combination of both.
// The 3x1 column at the top right gives the translation to apply. The bottom row should be `[0,0,0,1]`. That
// bottom row is only present to enable
// the matrices to be multiplied together. OpenSCAD ignores it and in fact `multmatrix` will
// accept a 3x4 matrix, where that row is missing. In order for a matrix to act on a point you have to
// augment the point with an extra 1, making it a length 4 vector. In OpenSCAD you can then compute the
// the affine transformed point as `tran_point = M * point`. However, this syntax hides a complication that
// arises if you have a list of points. A list of points like `[[1,2,3,1],[4,5,6,1],[7,8,9,1]]` has the augmented points
// as row vectors on the list. In order to transform such a list, it needs to be muliplied on the right
// side, not the left side.
_NO_ARG = [true,[123232345],false];
//////////////////////////////////////////////////////////////////////
// Section: Translations
//////////////////////////////////////////////////////////////////////
// Function&Module: move()
// Aliases: translate()
//
// Synopsis: Translates children in an arbitrary direction.
// SynTags: Trans, Path, VNF, Mat
// Topics: Affine, Matrices, Transforms, Translation
// See Also: left(), right(), fwd(), back(), down(), up(), spherical_to_xyz(), altaz_to_xyz(), cylindrical_to_xyz(), polar_to_xy()
//
// Usage: As Module
// move(v) CHILDREN;
// Usage: As a function to translate points, VNF, or Bezier patches
// pts = move(v, p);
// pts = move(STRING, p);
// Usage: Get Translation Matrix
// mat = move(v);
//
// Description:
// Translates position by the given amount.
// * Called as a module, moves/translates all children.
// * Called as a function with the `p` argument, returns the translated point or list of points.
// * Called as a function with a [bezier patch](beziers.scad) in the `p` argument, returns the translated patch.
// * Called as a function with a [VNF structure](vnf.scad) in the `p` argument, returns the translated VNF.
// * Called as a function with the `p` argument set to a VNF or a polygon and `v` set to "centroid", "mean" or "box", translates the argument to the centroid, mean, or bounding box center respectively.
// * Called as a function without a `p` argument, returns a 4x4 translation matrix for operating on 3D data.
//
// Arguments:
// v = An [X,Y,Z] vector to translate by. For function form with `p` a point list or VNF, can be "centroid", "mean" or "box".
// p = Either a point, or a list of points to be translated when used as a function.
//
// Example:
// #sphere(d=10);
// move([0,20,30]) sphere(d=10);
//
// Example: You can move a 3D object with a 2D vector. The Z component is treated as zero.
// #sphere(d=10);
// move([-10,-5]) sphere(d=10);
//
// Example(2D): Move to centroid
// polygon(move("centroid", right_triangle([10,4])));
//
// Example(FlatSpin): Using Altitude-Azimuth Coordinates
// #sphere(d=10);
// move(altaz_to_xyz(30,90,20)) sphere(d=10);
//
// Example(FlatSpin): Using Spherical Coordinates
// #sphere(d=10);
// move(spherical_to_xyz(20,45,30)) sphere(d=10);
//
// Example(2D):
// path = square([50,30], center=true);
// #stroke(path, closed=true);
// stroke(move([10,20],p=path), closed=true);
//
// Example(NORENDER):
// pt1 = move([0,20,30], p=[15,23,42]); // Returns: [15, 43, 72]
// pt2 = move([0,3,1], p=[[1,2,3],[4,5,6]]); // Returns: [[1,5,4], [4,8,7]]
// mat2d = move([2,3]); // Returns: [[1,0,2],[0,1,3],[0,0,1]]
// mat3d = move([2,3,4]); // Returns: [[1,0,0,2],[0,1,0,3],[0,0,1,4],[0,0,0,1]]
module move(v=[0,0,0], p) {
req_children($children);
assert(!is_string(v),"Module form of `move()` does not accept string `v` arguments");
assert(is_undef(p), "Module form `move()` does not accept p= argument.");
assert(is_vector(v) && (len(v)==3 || len(v)==2), "Invalid value for `v`")
translate(point3d(v)) children();
}
function move(v=[0,0,0], p=_NO_ARG) =
is_string(v) ? (
assert(is_vnf(p) || is_path(p),"String movements only work with point lists and VNFs")
let(
center = v=="centroid" ? centroid(p)
: v=="mean" ? mean(p)
: v=="box" ? mean(pointlist_bounds(p))
: assert(false,str("Unknown string movement ",v))
)
move(-center,p=p)
)
:
assert(is_vector(v) && (len(v)==3 || len(v)==2), "Invalid value for `v`")
let(
m = affine3d_translate(point3d(v))
)
p==_NO_ARG ? m : apply(m, p);
function translate(v=[0,0,0], p=_NO_ARG) = move(v=v, p=p);
// Function&Module: left()
//
// Synopsis: Translates children leftwards (X-).
// SynTags: Trans, Path, VNF, Mat
// Topics: Affine, Matrices, Transforms, Translation
// See Also: move(), right(), fwd(), back(), down(), up()
//
// Usage: As Module
// left(x) CHILDREN;
// Usage: Translate Points
// pts = left(x, p);
// Usage: Get Translation Matrix
// mat = left(x);
//
// Description:
// If called as a module, moves/translates all children left (in the X- direction) by the given amount.
// If called as a function with the `p` argument, returns the translated VNF, point or list of points.
// If called as a function without the `p` argument, returns an affine3d translation matrix.
//
// Arguments:
// x = Scalar amount to move left.
// p = Either a point, or a list of points to be translated when used as a function.
//
// Example:
// #sphere(d=10);
// left(20) sphere(d=10);
//
// Example(NORENDER):
// pt1 = left(20, p=[23,42]); // Returns: [3,42]
// pt2 = left(20, p=[15,23,42]); // Returns: [-5,23,42]
// pt3 = left(3, p=[[1,2,3],[4,5,6]]); // Returns: [[-2,2,3], [1,5,6]]
// mat3d = left(4); // Returns: [[1,0,0,-4],[0,1,0,0],[0,0,1,0],[0,0,0,1]]
module left(x=0, p) {
req_children($children);
assert(is_undef(p), "Module form `left()` does not accept p= argument.");
assert(is_finite(x), "Invalid number")
translate([-x,0,0]) children();
}
function left(x=0, p=_NO_ARG) =
assert(is_finite(x), "Invalid number")
move([-x,0,0],p=p);
// Function&Module: right()
// Aliases: xmove()
//
// Synopsis: Translates children rightwards (X+).
// SynTags: Trans, Path, VNF, Mat
// Topics: Affine, Matrices, Transforms, Translation
// See Also: move(), left(), fwd(), back(), down(), up()
//
// Usage: As Module
// right(x) CHILDREN;
// Usage: Translate Points
// pts = right(x, p);
// Usage: Get Translation Matrix
// mat = right(x);
//
// Description:
// If called as a module, moves/translates all children right (in the X+ direction) by the given amount.
// If called as a function with the `p` argument, returns the translated VNF point or list of points.
// If called as a function without the `p` argument, returns an affine3d translation matrix.
//
// Arguments:
// x = Scalar amount to move right.
// p = Either a point, or a list of points to be translated when used as a function.
//
// Example:
// #sphere(d=10);
// right(20) sphere(d=10);
//
// Example(NORENDER):
// pt1 = right(20, p=[23,42]); // Returns: [43,42]
// pt2 = right(20, p=[15,23,42]); // Returns: [35,23,42]
// pt3 = right(3, p=[[1,2,3],[4,5,6]]); // Returns: [[4,2,3], [7,5,6]]
// mat3d = right(4); // Returns: [[1,0,0,4],[0,1,0,0],[0,0,1,0],[0,0,0,1]]
module right(x=0, p) {
req_children($children);
assert(is_undef(p), "Module form `right()` does not accept p= argument.");
assert(is_finite(x), "Invalid number")
translate([x,0,0]) children();
}
function right(x=0, p=_NO_ARG) =
assert(is_finite(x), "Invalid number")
move([x,0,0],p=p);
module xmove(x=0, p) {
req_children($children);
assert(is_undef(p), "Module form `xmove()` does not accept p= argument.");
assert(is_finite(x), "Invalid number")
translate([x,0,0]) children();
}
function xmove(x=0, p=_NO_ARG) =
assert(is_finite(x), "Invalid number")
move([x,0,0],p=p);
// Function&Module: fwd()
//
// Synopsis: Translates children forwards (Y-).
// SynTags: Trans, Path, VNF, Mat
// Topics: Affine, Matrices, Transforms, Translation
// See Also: move(), left(), right(), back(), down(), up()
//
// Usage: As Module
// fwd(y) CHILDREN;
// Usage: Translate Points
// pts = fwd(y, p);
// Usage: Get Translation Matrix
// mat = fwd(y);
//
// Description:
// If called as a module, moves/translates all children forward (in the Y- direction) by the given amount.
// If called as a function with the `p` argument, returns the translated VNF, point or list of points.
// If called as a function without the `p` argument, returns an affine3d translation matrix.
//
// Arguments:
// y = Scalar amount to move forward.
// p = Either a point, or a list of points to be translated when used as a function.
//
// Example:
// #sphere(d=10);
// fwd(20) sphere(d=10);
//
// Example(NORENDER):
// pt1 = fwd(20, p=[23,42]); // Returns: [23,22]
// pt2 = fwd(20, p=[15,23,42]); // Returns: [15,3,42]
// pt3 = fwd(3, p=[[1,2,3],[4,5,6]]); // Returns: [[1,-1,3], [4,2,6]]
// mat3d = fwd(4); // Returns: [[1,0,0,0],[0,1,0,-4],[0,0,1,0],[0,0,0,1]]
module fwd(y=0, p) {
req_children($children);
assert(is_undef(p), "Module form `fwd()` does not accept p= argument.");
assert(is_finite(y), "Invalid number")
translate([0,-y,0]) children();
}
function fwd(y=0, p=_NO_ARG) =
assert(is_finite(y), "Invalid number")
move([0,-y,0],p=p);
// Function&Module: back()
// Aliases: ymove()
//
// Synopsis: Translates children backwards (Y+).
// SynTags: Trans, Path, VNF, Mat
// Topics: Affine, Matrices, Transforms, Translation
// See Also: move(), left(), right(), fwd(), down(), up()
//
// Usage: As Module
// back(y) CHILDREN;
// Usage: Translate Points
// pts = back(y, p);
// Usage: Get Translation Matrix
// mat = back(y);
//
// Description:
// If called as a module, moves/translates all children back (in the Y+ direction) by the given amount.
// If called as a function with the `p` argument, returns the translated VNF, point or list of points.
// If called as a function without the `p` argument, returns an affine3d translation matrix.
//
// Arguments:
// y = Scalar amount to move back.
// p = Either a point, or a list of points to be translated when used as a function.
//
// Example:
// #sphere(d=10);
// back(20) sphere(d=10);
//
// Example(NORENDER):
// pt1 = back(20, p=[23,42]); // Returns: [23,62]
// pt2 = back(20, p=[15,23,42]); // Returns: [15,43,42]
// pt3 = back(3, p=[[1,2,3],[4,5,6]]); // Returns: [[1,5,3], [4,8,6]]
// mat3d = back(4); // Returns: [[1,0,0,0],[0,1,0,4],[0,0,1,0],[0,0,0,1]]
module back(y=0, p) {
req_children($children);
assert(is_undef(p), "Module form `back()` does not accept p= argument.");
assert(is_finite(y), "Invalid number")
translate([0,y,0]) children();
}
function back(y=0,p=_NO_ARG) =
assert(is_finite(y), "Invalid number")
move([0,y,0],p=p);
module ymove(y=0, p) {
req_children($children);
assert(is_undef(p), "Module form `ymove()` does not accept p= argument.");
assert(is_finite(y), "Invalid number")
translate([0,y,0]) children();
}
function ymove(y=0,p=_NO_ARG) =
assert(is_finite(y), "Invalid number")
move([0,y,0],p=p);
// Function&Module: down()
//
// Synopsis: Translates children downwards (Z-).
// SynTags: Trans, Path, VNF, Mat
// Topics: Affine, Matrices, Transforms, Translation
// See Also: move(), left(), right(), fwd(), back(), up()
//
// Usage: As Module
// down(z) CHILDREN;
// Usage: Translate Points
// pts = down(z, p);
// Usage: Get Translation Matrix
// mat = down(z);
//
// Description:
// If called as a module, moves/translates all children down (in the Z- direction) by the given amount.
// If called as a function with the `p` argument, returns the translated VNF, point or list of points.
// If called as a function without the `p` argument, returns an affine3d translation matrix.
//
// Arguments:
// z = Scalar amount to move down.
// p = Either a point, or a list of points to be translated when used as a function.
//
// Example:
// #sphere(d=10);
// down(20) sphere(d=10);
//
// Example(NORENDER):
// pt1 = down(20, p=[15,23,42]); // Returns: [15,23,22]
// pt2 = down(3, p=[[1,2,3],[4,5,6]]); // Returns: [[1,2,0], [4,5,3]]
// mat3d = down(4); // Returns: [[1,0,0,0],[0,1,0,0],[0,0,1,-4],[0,0,0,1]]
module down(z=0, p) {
req_children($children);
assert(is_undef(p), "Module form `down()` does not accept p= argument.");
translate([0,0,-z]) children();
}
function down(z=0, p=_NO_ARG) =
assert(is_finite(z), "Invalid number")
move([0,0,-z],p=p);
// Function&Module: up()
// Aliases: zmove()
//
// Synopsis: Translates children upwards (Z+).
// SynTags: Trans, Path, VNF, Mat
// Topics: Affine, Matrices, Transforms, Translation
// See Also: move(), left(), right(), fwd(), back(), down()
//
// Usage: As Module
// up(z) CHILDREN;
// Usage: Translate Points
// pts = up(z, p);
// Usage: Get Translation Matrix
// mat = up(z);
//
// Description:
// If called as a module, moves/translates all children up (in the Z+ direction) by the given amount.
// If called as a function with the `p` argument, returns the translated VNF, point or list of points.
// If called as a function without the `p` argument, returns an affine3d translation matrix.
//
// Arguments:
// z = Scalar amount to move up.
// p = Either a point, or a list of points to be translated when used as a function.
//
// Example:
// #sphere(d=10);
// up(20) sphere(d=10);
//
// Example(NORENDER):
// pt1 = up(20, p=[15,23,42]); // Returns: [15,23,62]
// pt2 = up(3, p=[[1,2,3],[4,5,6]]); // Returns: [[1,2,6], [4,5,9]]
// mat3d = up(4); // Returns: [[1,0,0,0],[0,1,0,0],[0,0,1,4],[0,0,0,1]]
module up(z=0, p) {
req_children($children);
assert(is_undef(p), "Module form `up()` does not accept p= argument.");
assert(is_finite(z), "Invalid number");
translate([0,0,z]) children();
}
function up(z=0, p=_NO_ARG) =
assert(is_finite(z), "Invalid number")
move([0,0,z],p=p);
module zmove(z=0, p) {
req_children($children);
assert(is_undef(p), "Module form `zmove()` does not accept p= argument.");
assert(is_finite(z), "Invalid number");
translate([0,0,z]) children();
}
function zmove(z=0, p=_NO_ARG) =
assert(is_finite(z), "Invalid number")
move([0,0,z],p=p);
//////////////////////////////////////////////////////////////////////
// Section: Rotations
//////////////////////////////////////////////////////////////////////
// Function&Module: rot()
//
// Synopsis: Rotates children in various ways.
// SynTags: Trans, Path, VNF, Mat
// Topics: Affine, Matrices, Transforms, Rotation
// See Also: xrot(), yrot(), zrot(), tilt()
//
// Usage: As a Module
// rot(a, [cp=], [reverse=]) CHILDREN;
// rot([X,Y,Z], [cp=], [reverse=]) CHILDREN;
// rot(a, v, [cp=], [reverse=]) CHILDREN;
// rot(from=, to=, [a=], [reverse=]) CHILDREN;
// Usage: As a Function to transform data in `p`
// pts = rot(a, p=, [cp=], [reverse=]);
// pts = rot([X,Y,Z], p=, [cp=], [reverse=]);
// pts = rot(a, v, p=, [cp=], [reverse=]);
// pts = rot([a], from=, to=, p=, [reverse=]);
// Usage: As a Function to return a transform matrix
// M = rot(a, [cp=], [reverse=]);
// M = rot([X,Y,Z], [cp=], [reverse=]);
// M = rot(a, v, [cp=], [reverse=]);
// M = rot(from=, to=, [a=], [reverse=]);
//
// Description:
// This is a shorthand version of the built-in `rotate()`, and operates similarly, with a few additional capabilities.
// You can specify the rotation to perform in one of several ways:
// * `rot(30)` or `rot(a=30)` rotates 30 degrees around the Z axis.
// * `rot([20,30,40])` or `rot(a=[20,30,40])` rotates 20 degrees around the X axis, then 30 degrees around the Y axis, then 40 degrees around the Z axis.
// * `rot(30, [1,1,0])` or `rot(a=30, v=[1,1,0])` rotates 30 degrees around the axis vector `[1,1,0]`.
// * `rot(from=[0,0,1], to=[1,0,0])` rotates the `from` vector to line up with the `to` vector, in this case the top to the right and hence equivalent to `rot(a=90,v=[0,1,0]`.
// * `rot(from=[0,1,1], to=[1,1,0], a=45)` rotates 45 degrees around the `from` vector ([0,1,1]) and then rotates the `from` vector to align with the `to` vector. Equivalent to `rot(from=[0,1,1],to=[1,1,0]) rot(a=45,v=[0,1,1])`. You can also regard `a` as as post-rotation around the `to` vector. For this form, `a` must be a scalar.
// * If the `cp` centerpoint argument is given, then rotations are performed around that centerpoint. So `rot(args...,cp=[1,2,3])` is equivalent to `move(-[1,2,3])rot(args...)move([1,2,3])`.
// * If the `reverse` argument is true, then the rotations performed will be exactly reversed.
// .
// The behavior and return value varies depending on how `rot()` is called:
// * Called as a module, rotates all children.
// * Called as a function with a `p` argument containing a point, returns the rotated point.
// * Called as a function with a `p` argument containing a list of points, returns the list of rotated points.
// * Called as a function with a [bezier patch](beziers.scad) in the `p` argument, returns the rotated patch.
// * Called as a function with a [VNF structure](vnf.scad) in the `p` argument, returns the rotated VNF.
// * Called as a function without a `p` argument, returns the affine3d rotational matrix.
// Note that unlike almost all the other transformations, the `p` argument must be given as a named argument.
//
// Arguments:
// a = Scalar angle or vector of XYZ rotation angles to rotate by, in degrees. If you use the `from` and `to` arguments then `a` must be a scalar. Default: `0`
// v = vector for the axis of rotation. Default: [0,0,1] or UP
// ---
// cp = centerpoint to rotate around. Default: [0,0,0]
// from = Starting vector for vector-based rotations.
// to = Target vector for vector-based rotations.
// reverse = If true, exactly reverses the rotation, including axis rotation ordering. Default: false
// p = If called as a function, this contains data to rotate: a point, list of points, bezier patch or VNF.
//
// Example:
// #cube([2,4,9]);
// rot([30,60,0], cp=[0,0,9]) cube([2,4,9]);
//
// Example:
// #cube([2,4,9]);
// rot(30, v=[1,1,0], cp=[0,0,9]) cube([2,4,9]);
//
// Example:
// #cube([2,4,9]);
// rot(from=UP, to=LEFT+BACK) cube([2,4,9]);
//
// Example(2D):
// path = square([50,30], center=true);
// #stroke(path, closed=true);
// stroke(rot(30,p=path), closed=true);
module rot(a=0, v, cp, from, to, reverse=false)
{
req_children($children);
m = rot(a=a, v=v, cp=cp, from=from, to=to, reverse=reverse);
multmatrix(m) children();
}
function rot(a=0, v, cp, from, to, reverse=false, p=_NO_ARG) =
assert(is_undef(from)==is_undef(to), "from and to must be specified together.")
assert(is_undef(from) || is_vector(from, zero=false), "'from' must be a non-zero vector.")
assert(is_undef(to) || is_vector(to, zero=false), "'to' must be a non-zero vector.")
assert(is_undef(v) || is_vector(v, zero=false), "'v' must be a non-zero vector.")
assert(is_undef(cp) || is_vector(cp), "'cp' must be a vector.")
assert(is_finite(a) || is_vector(a), "'a' must be a finite scalar or a vector.")
assert(is_bool(reverse))
let(
m = let(
from = is_undef(from)? undef : point3d(from),
to = is_undef(to)? undef : point3d(to),
cp = is_undef(cp)? undef : point3d(cp),
m1 = !is_undef(from) ?
assert(is_num(a))
affine3d_rot_from_to(from,to) * affine3d_rot_by_axis(from,a)
: !is_undef(v)?
assert(is_num(a))
affine3d_rot_by_axis(v,a)
: is_num(a) ? affine3d_zrot(a)
: affine3d_zrot(a.z) * affine3d_yrot(a.y) * affine3d_xrot(a.x),
m2 = is_undef(cp)? m1 : (move(cp) * m1 * move(-cp)),
m3 = reverse? rot_inverse(m2) : m2
) m3
)
p==_NO_ARG ? m : apply(m, p);
// Function&Module: xrot()
//
// Synopsis: Rotates children around the X axis using the right-hand rule.
// SynTags: Trans, Path, VNF, Mat
// Topics: Affine, Matrices, Transforms, Rotation
// See Also: rot(), yrot(), zrot(), tilt()
//
// Usage: As Module
// xrot(a, [cp=]) CHILDREN;
// Usage: As a function to rotate points
// rotated = xrot(a, p, [cp=]);
// Usage: As a function to return rotation matrix
// mat = xrot(a, [cp=]);
//
// Description:
// Rotates around the X axis by the given number of degrees. If `cp` is given, rotations are performed around that centerpoint.
// * Called as a module, rotates all children.
// * Called as a function with a `p` argument containing a point, returns the rotated point.
// * Called as a function with a `p` argument containing a list of points, returns the list of rotated points.
// * Called as a function with a [bezier patch](beziers.scad) in the `p` argument, returns the rotated patch.
// * Called as a function with a [VNF structure](vnf.scad) in the `p` argument, returns the rotated VNF.
// * Called as a function without a `p` argument, returns the affine3d rotational matrix.
//
// Arguments:
// a = angle to rotate by in degrees.
// p = If called as a function, this contains data to rotate: a point, list of points, bezier patch or VNF.
// ---
// cp = centerpoint to rotate around. Default: [0,0,0]
//
// Example:
// #cylinder(h=50, r=10, center=true);
// xrot(90) cylinder(h=50, r=10, center=true);
module xrot(a=0, p, cp)
{
req_children($children);
assert(is_undef(p), "Module form `xrot()` does not accept p= argument.");
if (a==0) {
children(); // May be slightly faster?
} else if (!is_undef(cp)) {
translate(cp) rotate([a, 0, 0]) translate(-cp) children();
} else {
rotate([a, 0, 0]) children();
}
}
function xrot(a=0, p=_NO_ARG, cp) = rot([a,0,0], cp=cp, p=p);
// Function&Module: yrot()
//
// Synopsis: Rotates children around the Y axis using the right-hand rule.
// SynTags: Trans, Path, VNF, Mat
// Topics: Affine, Matrices, Transforms, Rotation
// See Also: rot(), xrot(), zrot(), tilt()
//
// Usage: As Module
// yrot(a, [cp=]) CHILDREN;
// Usage: Rotate Points
// rotated = yrot(a, p, [cp=]);
// Usage: Get Rotation Matrix
// mat = yrot(a, [cp=]);
//
// Description:
// Rotates around the Y axis by the given number of degrees. If `cp` is given, rotations are performed around that centerpoint.
// * Called as a module, rotates all children.
// * Called as a function with a `p` argument containing a point, returns the rotated point.
// * Called as a function with a `p` argument containing a list of points, returns the list of rotated points.
// * Called as a function with a [bezier patch](beziers.scad) in the `p` argument, returns the rotated patch.
// * Called as a function with a [VNF structure](vnf.scad) in the `p` argument, returns the rotated VNF.
// * Called as a function without a `p` argument, returns the affine3d rotational matrix.
//
// Arguments:
// a = angle to rotate by in degrees.
// p = If called as a function, this contains data to rotate: a point, list of points, bezier patch or VNF.
// ---
// cp = centerpoint to rotate around. Default: [0,0,0]
//
// Example:
// #cylinder(h=50, r=10, center=true);
// yrot(90) cylinder(h=50, r=10, center=true);
module yrot(a=0, p, cp)
{
req_children($children);
assert(is_undef(p), "Module form `yrot()` does not accept p= argument.");
if (a==0) {
children(); // May be slightly faster?
} else if (!is_undef(cp)) {
translate(cp) rotate([0, a, 0]) translate(-cp) children();
} else {
rotate([0, a, 0]) children();
}
}
function yrot(a=0, p=_NO_ARG, cp) = rot([0,a,0], cp=cp, p=p);
// Function&Module: zrot()
//
// Synopsis: Rotates children around the Z axis using the right-hand rule.
// Topics: Affine, Matrices, Transforms, Rotation
// SynTags: Trans, Path, VNF, Mat
// See Also: rot(), xrot(), yrot(), tilt()
//
// Usage: As Module
// zrot(a, [cp=]) CHILDREN;
// Usage: As Function to rotate points
// rotated = zrot(a, p, [cp=]);
// Usage: As Function to return rotation matrix
// mat = zrot(a, [cp=]);
//
// Description:
// Rotates around the Z axis by the given number of degrees. If `cp` is given, rotations are performed around that centerpoint.
// * Called as a module, rotates all children.
// * Called as a function with a `p` argument containing a point, returns the rotated point.
// * Called as a function with a `p` argument containing a list of points, returns the list of rotated points.
// * Called as a function with a [bezier patch](beziers.scad) in the `p` argument, returns the rotated patch.
// * Called as a function with a [VNF structure](vnf.scad) in the `p` argument, returns the rotated VNF.
// * Called as a function without a `p` argument, returns the affine3d rotational matrix.
//
// Arguments:
// a = angle to rotate by in degrees.
// p = If called as a function, this contains data to rotate: a point, list of points, bezier patch or VNF.
// ---
// cp = centerpoint to rotate around. Default: [0,0,0]
//
// Example:
// #cube(size=[60,20,40], center=true);
// zrot(90) cube(size=[60,20,40], center=true);
module zrot(a=0, p, cp)
{
req_children($children);
assert(is_undef(p), "Module form `zrot()` does not accept p= argument.");
if (a==0) {
children(); // May be slightly faster?
} else if (!is_undef(cp)) {
translate(cp) rotate(a) translate(-cp) children();
} else {
rotate(a) children();
}
}
function zrot(a=0, p=_NO_ARG, cp) = rot(a, cp=cp, p=p);
// Function&Module: tilt()
//
// Synopsis: Tilts children towards a direction
// SynTags: Trans, Path, VNF, Mat
// Topics: Affine, Matrices, Transforms, Rotation
// See Also: rot(), xrot(), yrot(), zrot()
//
// Usage: As a Module
// tilt(to=, [reverse=], [cp=]) CHILDREN;
// Usage: As a Function to transform data in `p`
// pts = tilt(to=, p=, [reverse=], [cp=]);
// Usage: As a Function to return a transform matrix
// M = tilt(to=, [reverse=], [cp=]);
//
// Description:
// This is shorthand for `rot(from=UP,to=x)` and operates similarly. It tilts that which is pointing UP until it is pointing at the given direction vector.
// * If the `cp` centerpoint argument is given, then the tilt/rotation is performed around that centerpoint. So `tilt(...,cp=[1,2,3])` is equivalent to `move([1,2,3]) tilt(...) move([-1,-2,-3])`.
// * If the `reverse` argument is true, then the tilt/rotation performed will be exactly reversed.
// .
// The behavior and return value varies depending on how `tilt()` is called:
// * Called as a module, tilts all children.
// * Called as a function with a `p` argument containing a point, returns the tilted/rotated point.
// * Called as a function with a `p` argument containing a list of points, returns the list of tilted/rotated points.
// * Called as a function with a [bezier patch](beziers.scad) in the `p` argument, returns the tilted/rotated patch.
// * Called as a function with a [VNF structure](vnf.scad) in the `p` argument, returns the tilted/rotated VNF.
// * Called as a function without a `p` argument, returns the affine3d rotational matrix.
// Note that unlike almost all the other transformations, the `p` argument must be given as a named argument.
//
// Arguments:
// to = Target vector for vector-based rotations.
// ---
// cp = centerpoint to tilt/rotate around. Default: [0,0,0]
// reverse = If true, exactly reverses the rotation. Default: false
// p = If called as a function, this contains data to rotate: a point, list of points, bezier patch or a VNF.
//
// Example:
// #cube([2,4,9]);
// tilt(LEFT+BACK) cube([2,4,9]);
//
// Example(2D):
// path = square([50,30], center=true);
// #stroke(path, closed=true);
// stroke(tilt(RIGHT+FWD,p=path3d(path)), closed=true);
module tilt(to, cp, reverse=false)
{
req_children($children);
m = rot(from=UP, to=to, cp=cp, reverse=reverse);
multmatrix(m) children();
}
function tilt(to, cp, reverse=false, p=_NO_ARG) =
assert(is_vector(to, zero=false), "'to' must be a non-zero vector.")
assert(is_undef(cp) || is_vector(cp), "'cp' must be a vector.")
assert(is_bool(reverse))
let( m = rot(from=UP, to=to, cp=cp, reverse=reverse) )
p==_NO_ARG ? m : apply(m, p);
//////////////////////////////////////////////////////////////////////
// Section: Scaling
//////////////////////////////////////////////////////////////////////
// Function&Module: scale()
//
// Synopsis: Scales children arbitrarily.
// SynTags: Trans, Path, VNF, Mat, Ext
// Topics: Affine, Matrices, Transforms, Scaling
// See Also: xscale(), yscale(), zscale()
//
// Usage: As Module
// scale(SCALAR) CHILDREN;
// scale([X,Y,Z]) CHILDREN;
// Usage: Scale Points
// pts = scale(v, p, [cp=]);
// Usage: Get Scaling Matrix
// mat = scale(v, [cp=]);
//
// Description:
// Scales by the [X,Y,Z] scaling factors given in `v`. If `v` is given as a scalar number, all axes are scaled uniformly by that amount.
// * Called as the built-in module, scales all children.
// * Called as a function with a point in the `p` argument, returns the scaled point.
// * Called as a function with a list of points in the `p` argument, returns the list of scaled points.
// * Called as a function with a [bezier patch](beziers.scad) in the `p` argument, returns the scaled patch.
// * Called as a function with a [VNF structure](vnf.scad) in the `p` argument, returns the scaled VNF.
// * Called as a function without a `p` argument, and a 2D list of scaling factors in `v`, returns an affine2d scaling matrix.
// * Called as a function without a `p` argument, and a 3D list of scaling factors in `v`, returns an affine3d scaling matrix.
//
// Arguments:
// v = Either a numeric uniform scaling factor, or a list of [X,Y,Z] scaling factors. Default: 1
// p = If called as a function, the point or list of points to scale.
// ---
// cp = If given, centers the scaling on the point `cp`.
//
// Example(NORENDER):
// pt1 = scale(3, p=[3,1,4]); // Returns: [9,3,12]
// pt2 = scale([2,3,4], p=[3,1,4]); // Returns: [6,3,16]
// pt3 = scale([2,3,4], p=[[1,2,3],[4,5,6]]); // Returns: [[2,6,12], [8,15,24]]
// mat2d = scale([2,3]); // Returns: [[2,0,0],[0,3,0],[0,0,1]]
// mat3d = scale([2,3,4]); // Returns: [[2,0,0,0],[0,3,0,0],[0,0,4,0],[0,0,0,1]]
//
// Example(2D):
// path = circle(d=50,$fn=12);
// #stroke(path,closed=true);
// stroke(scale([1.5,3],p=path),closed=true);
function scale(v=1, p=_NO_ARG, cp=[0,0,0]) =
assert(is_num(v) || is_vector(v),"Invalid scale")
assert(p==_NO_ARG || is_list(p),"Invalid point list")
assert(is_vector(cp))
let(
v = is_num(v)? [v,v,v] : v,
m = cp==[0,0,0]
? affine3d_scale(v)
: affine3d_translate(point3d(cp))
* affine3d_scale(v)
* affine3d_translate(point3d(-cp))
)
p==_NO_ARG? m : apply(m, p) ;
// Function&Module: xscale()
//
// Synopsis: Scales children along the X axis.
// SynTags: Trans, Path, VNF, Mat
// Topics: Affine, Matrices, Transforms, Scaling
// See Also: scale(), yscale(), zscale()
//
// Usage: As Module
// xscale(x, [cp=]) CHILDREN;
// Usage: Scale Points
// scaled = xscale(x, p, [cp=]);
// Usage: Get Affine Matrix
// mat = xscale(x, [cp=]);
//
// Description:
// Scales along the X axis by the scaling factor `x`.
// * Called as the built-in module, scales all children.
// * Called as a function with a point in the `p` argument, returns the scaled point.
// * Called as a function with a list of points in the `p` argument, returns the list of scaled points.
// * Called as a function with a [bezier patch](beziers.scad) in the `p` argument, returns the scaled patch.
// * Called as a function with a [VNF structure](vnf.scad) in the `p` argument, returns the scaled VNF.
// * Called as a function without a `p` argument, and a 2D list of scaling factors in `v`, returns an affine2d scaling matrix.
// * Called as a function without a `p` argument, and a 3D list of scaling factors in `v`, returns an affine3d scaling matrix.
//
// Arguments:
// x = Factor to scale by, along the X axis.
// p = A point, path, bezier patch, or VNF to scale, when called as a function.
// ---
// cp = If given as a point, centers the scaling on the point `cp`. If given as a scalar, centers scaling on the point `[cp,0,0]`
//
// Example: As Module
// xscale(3) sphere(r=10);
//
// Example(2D): Scaling Points
// path = circle(d=50,$fn=12);
// #stroke(path,closed=true);
// stroke(xscale(2,p=path),closed=true);
module xscale(x=1, p, cp=0) {
req_children($children);
assert(is_undef(p), "Module form `xscale()` does not accept p= argument.");
cp = is_num(cp)? [cp,0,0] : cp;
if (cp == [0,0,0]) {
scale([x,1,1]) children();
} else {
translate(cp) scale([x,1,1]) translate(-cp) children();
}
}
function xscale(x=1, p=_NO_ARG, cp=0) =
assert(is_finite(x))
assert(p==_NO_ARG || is_list(p))
assert(is_finite(cp) || is_vector(cp))
let( cp = is_num(cp)? [cp,0,0] : cp )
scale([x,1,1], cp=cp, p=p);
// Function&Module: yscale()
//
// Synopsis: Scales children along the Y axis.
// SynTags: Trans, Path, VNF, Mat
// Topics: Affine, Matrices, Transforms, Scaling
// See Also: scale(), xscale(), zscale()
//
// Usage: As Module
// yscale(y, [cp=]) CHILDREN;
// Usage: Scale Points
// scaled = yscale(y, p, [cp=]);
// Usage: Get Affine Matrix
// mat = yscale(y, [cp=]);
//
// Description:
// Scales along the Y axis by the scaling factor `y`.
// * Called as the built-in module, scales all children.
// * Called as a function with a point in the `p` argument, returns the scaled point.
// * Called as a function with a list of points in the `p` argument, returns the list of scaled points.
// * Called as a function with a [bezier patch](beziers.scad) in the `p` argument, returns the scaled patch.
// * Called as a function with a [VNF structure](vnf.scad) in the `p` argument, returns the scaled VNF.
// * Called as a function without a `p` argument, and a 2D list of scaling factors in `v`, returns an affine2d scaling matrix.
// * Called as a function without a `p` argument, and a 3D list of scaling factors in `v`, returns an affine3d scaling matrix.
//
// Arguments:
// y = Factor to scale by, along the Y axis.
// p = A point, path, bezier patch, or VNF to scale, when called as a function.
// ---
// cp = If given as a point, centers the scaling on the point `cp`. If given as a scalar, centers scaling on the point `[0,cp,0]`
//
// Example: As Module
// yscale(3) sphere(r=10);
//
// Example(2D): Scaling Points
// path = circle(d=50,$fn=12);
// #stroke(path,closed=true);
// stroke(yscale(2,p=path),closed=true);
module yscale(y=1, p, cp=0) {
req_children($children);
assert(is_undef(p), "Module form `yscale()` does not accept p= argument.");
cp = is_num(cp)? [0,cp,0] : cp;
if (cp == [0,0,0]) {
scale([1,y,1]) children();
} else {
translate(cp) scale([1,y,1]) translate(-cp) children();
}
}
function yscale(y=1, p=_NO_ARG, cp=0) =
assert(is_finite(y))
assert(p==_NO_ARG || is_list(p))
assert(is_finite(cp) || is_vector(cp))
let( cp = is_num(cp)? [0,cp,0] : cp )
scale([1,y,1], cp=cp, p=p);
// Function&Module: zscale()
//
// Synopsis: Scales children along the Z axis.
// SynTags: Trans, Path, VNF, Mat
// Topics: Affine, Matrices, Transforms, Scaling
// See Also: scale(), xscale(), yscale()
//
// Usage: As Module
// zscale(z, [cp=]) CHILDREN;
// Usage: Scale Points
// scaled = zscale(z, p, [cp=]);
// Usage: Get Affine Matrix
// mat = zscale(z, [cp=]);
//
// Description:
// Scales along the Z axis by the scaling factor `z`.
// * Called as the built-in module, scales all children.
// * Called as a function with a point in the `p` argument, returns the scaled point.
// * Called as a function with a list of points in the `p` argument, returns the list of scaled points.
// * Called as a function with a [bezier patch](beziers.scad) in the `p` argument, returns the scaled patch.
// * Called as a function with a [VNF structure](vnf.scad) in the `p` argument, returns the scaled VNF.
// * Called as a function without a `p` argument, and a 2D list of scaling factors in `v`, returns an affine2d scaling matrix.
// * Called as a function without a `p` argument, and a 3D list of scaling factors in `v`, returns an affine3d scaling matrix.
//
// Arguments:
// z = Factor to scale by, along the Z axis.
// p = A point, path, bezier patch, or VNF to scale, when called as a function.
// ---
// cp = If given as a point, centers the scaling on the point `cp`. If given as a scalar, centers scaling on the point `[0,0,cp]`
//
// Example: As Module
// zscale(3) sphere(r=10);
//
// Example: Scaling Points
// path = xrot(90,p=path3d(circle(d=50,$fn=12)));
// #stroke(path,closed=true);
// stroke(zscale(2,path),closed=true);
module zscale(z=1, p, cp=0) {
req_children($children);
assert(is_undef(p), "Module form `zscale()` does not accept p= argument.");
cp = is_num(cp)? [0,0,cp] : cp;
if (cp == [0,0,0]) {
scale([1,1,z]) children();
} else {
translate(cp) scale([1,1,z]) translate(-cp) children();
}
}
function zscale(z=1, p=_NO_ARG, cp=0) =
assert(is_finite(z))
assert(is_undef(p) || is_list(p))
assert(is_finite(cp) || is_vector(cp))
let( cp = is_num(cp)? [0,0,cp] : cp )