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index.html
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<!DOCTYPE html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
<title>Markdown To RW HTML Unity</title>
<link rel="shortcut icon" href="TemplateData/favicon.ico">
<link rel="stylesheet" href="TemplateData/style.css">
</head>
<style>
.unityPlayButton {
border: none;
color: white;
padding: 20px 80px;
text-align: center;
text-decoration: none;
display: inline-block;
font-size: 16px;
margin: 16px 2px;
cursor: pointer;
background-color: #006837;
}
</style>
<body class="dark">
<div id="unity-container" class="unity-desktop">
<canvas id="unity-canvas"></canvas>
</div>
<div id="loading-cover" style="display:none;">
<div id="unity-loading-bar">
<div id="unity-logo"><img src="logo.png"></div>
<div id="unity-progress-bar-empty" style="display: none;">
<div id="unity-progress-bar-full"></div>
</div>
<button class="unityPlayButton" onclick="startPlayer()">Click to play!</button>
</div>
</div>
<div id="unity-fullscreen-button" style="display: none;"></div>
<script>
const hideFullScreenButton = "";
const buildUrl = "Build";
const loaderUrl = buildUrl + "/1_WEBGL.loader.js";
const config = {
dataUrl: buildUrl + "/1_WEBGL.data.unityweb",
frameworkUrl: buildUrl + "/1_WEBGL.framework.js.unityweb",
codeUrl: buildUrl + "/1_WEBGL.wasm.unityweb",
streamingAssetsUrl: "StreamingAssets",
companyName: "BlackDragonBE",
productName: "Markdown To RW HTML Unity",
productVersion: "1.10",
};
const container = document.querySelector("#unity-container");
const canvas = document.querySelector("#unity-canvas");
const loadingCover = document.querySelector("#loading-cover");
const progressBarEmpty = document.querySelector("#unity-progress-bar-empty");
const progressBarFull = document.querySelector("#unity-progress-bar-full");
const fullscreenButton = document.querySelector("#unity-fullscreen-button");
const playButton = document.querySelector(".unityPlayButton");
const canFullscreen = (function() {
for (const key of [
'exitFullscreen',
'webkitExitFullscreen',
'webkitCancelFullScreen',
'mozCancelFullScreen',
'msExitFullscreen',
]) {
if (key in document) {
return true;
}
}
return false;
}());
if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
container.className = "unity-mobile";
config.devicePixelRatio = 1;
}
loadingCover.style.display = "";
const script = document.createElement("script");
script.src = loaderUrl;
function startPlayer() {
createUnityInstance(canvas, config, (progress) => {
playButton.style.display = "none";
progressBarEmpty.style.display = "";
progressBarFull.style.width = `${100 * progress}%`;
})
.then((unityInstance) => {
loadingCover.style.display = "none";
if (canFullscreen) {
if (!hideFullScreenButton) {
fullscreenButton.style.display = "";
}
fullscreenButton.onclick = () => {
unityInstance.SetFullscreen(1);
};
}
})
.catch((message) => {
alert(message);
});
}
document.body.appendChild(script);
</script>
</body>
</html>