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everlastingabilities.cfg
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# Configuration file
ability {
# Adds absorbtion hearts
B:absorbtion=true
# The maximum ability level.
I:absorbtion.maxLevel=5
# Rarity of this ability.
I:absorbtion.rarity=2
# The xp required per level.
I:absorbtion.xpPerLevel=75
# Entities in the area become blind
B:blindness=true
# The maximum ability level.
I:blindness.maxLevel=3
# Rarity of this ability.
I:blindness.rarity=2
# The xp required per level.
I:blindness.xpPerLevel=50
# Bonemeal the area
B:bonemealer=true
# The maximum ability level.
I:bonemealer.maxLevel=5
# Rarity of this ability.
I:bonemealer.rarity=1
# The xp required per level.
I:bonemealer.xpPerLevel=30
# Animals in the area become fertile
B:fertility=true
# The maximum ability level.
I:fertility.maxLevel=3
# Rarity of this ability.
I:fertility.rarity=1
# The xp required per level.
I:fertility.xpPerLevel=30
# Take less damage from fire
B:fire_resistance=true
# The maximum ability level.
I:fire_resistance.maxLevel=1
# Rarity of this ability.
I:fire_resistance.rarity=1
# The xp required per level.
I:fire_resistance.xpPerLevel=20
# Allows you to fly
B:flight=false
# The maximum ability level.
I:flight.maxLevel=1
# Rarity of this ability.
I:flight.rarity=3
# The xp required per level.
I:flight.xpPerLevel=150
# Entities in the area start glowing
B:glowing=true
# The maximum ability level.
I:glowing.maxLevel=3
# Rarity of this ability.
I:glowing.rarity=1
# The xp required per level.
I:glowing.xpPerLevel=50
# Mine faster
B:haste=true
# The maximum ability level.
I:haste.maxLevel=5
# Rarity of this ability.
I:haste.rarity=0
# The xp required per level.
I:haste.xpPerLevel=15
# Entities in the area become hungry
B:hunger=true
# The maximum ability level.
I:hunger.maxLevel=3
# Rarity of this ability.
I:hunger.rarity=2
# The xp required per level.
I:hunger.xpPerLevel=70
# Become invisible
B:invisibility=true
# The maximum ability level.
I:invisibility.maxLevel=1
# Rarity of this ability.
I:invisibility.rarity=1
# The xp required per level.
I:invisibility.xpPerLevel=20
# Jump Higher
B:jump_boost=true
# The maximum ability level.
I:jump_boost.maxLevel=5
# Rarity of this ability.
I:jump_boost.rarity=0
# The xp required per level.
I:jump_boost.xpPerLevel=10
# Entities in the area start levitating
B:levitation=true
# The maximum ability level.
I:levitation.maxLevel=3
# Rarity of this ability.
I:levitation.rarity=2
# The xp required per level.
I:levitation.xpPerLevel=75
# Have a higher chance on better loot
B:luck=true
# The maximum ability level.
I:luck.maxLevel=3
# Rarity of this ability.
I:luck.rarity=2
# The xp required per level.
I:luck.xpPerLevel=40
# Attract nearby items
B:magnetize=true
# The maximum ability level.
I:magnetize.maxLevel=5
# Rarity of this ability.
I:magnetize.rarity=1
# The xp required per level.
I:magnetize.xpPerLevel=20
# Entities in the area mine slower
B:mining_fatigue=true
# The maximum ability level.
I:mining_fatigue.maxLevel=3
# Rarity of this ability.
I:mining_fatigue.rarity=1
# The xp required per level.
I:mining_fatigue.xpPerLevel=40
# Entities in the area get nauseous
B:nausea=true
# The maximum ability level.
I:nausea.maxLevel=3
# Rarity of this ability.
I:nausea.rarity=1
# The xp required per level.
I:nausea.xpPerLevel=50
# See in the dark
B:night_vision=true
# The maximum ability level.
I:night_vision.maxLevel=1
# Rarity of this ability.
I:night_vision.rarity=1
# The xp required per level.
I:night_vision.xpPerLevel=15
# Entities in the area become poisoned
B:poison=true
# The maximum ability level.
I:poison.maxLevel=3
# Rarity of this ability.
I:poison.rarity=3
# The xp required per level.
I:poison.xpPerLevel=100
# Push away entities you're looking at
B:power_stare=true
# The maximum ability level.
I:power_stare.maxLevel=5
# Rarity of this ability.
I:power_stare.rarity=1
# Require sneak to activate.
B:power_stare.requireSneak=true
# The xp required per level.
I:power_stare.xpPerLevel=50
# Regenerate health faster
B:regeneration=true
# The maximum ability level.
I:regeneration.maxLevel=3
# Rarity of this ability.
I:regeneration.rarity=2
# The xp required per level.
I:regeneration.xpPerLevel=50
# Take less damage from attacks
B:resistance=true
# The maximum ability level.
I:resistance.maxLevel=3
# Rarity of this ability.
I:resistance.rarity=2
# The xp required per level.
I:resistance.xpPerLevel=50
# Reduce hunger
B:saturation=true
# The maximum ability level.
I:saturation.maxLevel=3
# Rarity of this ability.
I:saturation.rarity=3
# The xp required per level.
I:saturation.xpPerLevel=50
# Entities in the area move slower
B:slowness=true
# The maximum ability level.
I:slowness.maxLevel=3
# Rarity of this ability.
I:slowness.rarity=1
# The xp required per level.
I:slowness.xpPerLevel=40
# Walk faster
B:speed=true
# The maximum ability level.
I:speed.maxLevel=5
# Rarity of this ability.
I:speed.rarity=0
# The xp required per level.
I:speed.xpPerLevel=10
# Automatically step up a certain number of blocks depending on the level
B:step_assist=true
# The maximum ability level.
I:step_assist.maxLevel=3
# Rarity of this ability.
I:step_assist.rarity=0
# The xp required per level.
I:step_assist.xpPerLevel=25
# Inflict more damage when attacking
B:strength=true
# The maximum ability level.
I:strength.maxLevel=5
# Rarity of this ability.
I:strength.rarity=1
# The xp required per level.
I:strength.xpPerLevel=20
# Entities in the area have a lower chance on good loot
B:unluck=true
# The maximum ability level.
I:unluck.maxLevel=3
# Rarity of this ability.
I:unluck.rarity=2
# The xp required per level.
I:unluck.xpPerLevel=50
# Breathe underwater
B:water_breathing=true
# The maximum ability level.
I:water_breathing.maxLevel=1
# Rarity of this ability.
I:water_breathing.rarity=0
# The xp required per level.
I:water_breathing.xpPerLevel=10
# Entities in the area become weaker
B:weakness=true
# The maximum ability level.
I:weakness.maxLevel=3
# Rarity of this ability.
I:weakness.rarity=2
# The xp required per level.
I:weakness.xpPerLevel=80
# Entities in the area become withered
B:wither=true
# The maximum ability level.
I:wither.maxLevel=3
# Rarity of this ability.
I:wither.rarity=3
# The xp required per level.
I:wither.xpPerLevel=125
}
capability {
# Storage for abilities.
B:abilitystore=true
# Mutable storage for abilities.
B:mutableabilitystore=true
}
core {
# If totems should spawn in loot chests.
B:ability_totem.lootChests=true
# This many totems combined in a crafting grid produces a new random totem (0 to disable)
I:ability_totem.totemCraftingCount=9
# When combining totems, percentage chance of getting one higher rarity than normal.
I:ability_totem.totemCraftingRarityIncreasePercent=15
# If an anonymous mod startup analytics request may be sent to our analytics service.
B:general.analytics=true
# If the recipe loader should crash when finding invalid recipes.
B:general.crashOnInvalidRecipe=false
# If mod compatibility loader should crash hard if errors occur in that process.
B:general.crashOnModCompatCrash=false
# Set 'true' to enable development debug mode. This will result in a lower performance!
B:general.debug=false
# Config version for EverlastingAbilities.
# DO NOT EDIT MANUALLY!
S:general.version=1.3.18
# If the version checker should be enabled.
B:general.versionChecker=true
}
general {
# The multiplier for ability XP requirement
I:general.abilityXpMultiplier=10
# true: Abilities drop when players die; false: Abilities drop when players die by the hand of other players.
B:general.alwaysDropAbilities=false
# How many abilities should be dropped on player death.
I:general.dropAbilitiesOnPlayerDeath=0
# The amount of exhaustion that should by applied to the player per active ability per second.
D:general.exhaustionPerAbilityTick=0.01
# These mobs will not be affected by hostile area potion effects such as poison or weakness. (Java regular expressions are allowed)
S:general.friendlyMobs <
minecraft:villager
minecraft:villager_golem
minecraft:cow
minecraft:sheep
minecraft:pig
minecraft:chicken
minecraft:rabbit
minecraft:mooshroom
minecraft:horse
minecraft:donkey
minecraft:mule
minecraft:llama
minecraft:ocelot
minecraft:parrot
minecraft:wolf
minecolonies:.*
>
# If the magnetize ability should move xp.
B:general.magnetizeMoveXp=true
# The maximum amount of abilities a player can have, -1 is infinite.
I:general.maxPlayerAbilities=-1
# 1/x chance for mobs to have abilities.
I:general.mobAbilityChance=200
# If on-player entities should have particle effects for the abilities they carry.
B:general.showEntityParticles=true
# If players should have particle effects for the abilities they carry.
B:general.showPlayerParticles=false
# The maximum rarity of totems to spawn when a player first logs in. [0-3], -1 disables totem spawning.
I:general.totemMaximumSpawnRarity=1
# Forces the default step height value to 0.6 when this ability is deactivated.
B:step_assist.forceDefaultStepHeight=true
}
item {
B:ability_bottle=true
B:ability_totem=true
}