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Change High Explosive cartridges to return shells on use, closes #6150 (#6155)
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  • src/main/java/blusunrize/immersiveengineering/common/items/bullets

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src/main/java/blusunrize/immersiveengineering/common/items/bullets/IEBullets.java

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@@ -92,7 +92,7 @@ public void onHitTarget(Level world, HitResult rtr, @Nullable UUID shooterUUID,
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});
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BulletHandler.registerBullet(HIGH_EXPLOSIVE, new BulletHandler.DamagingBullet<>(
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CodecsAndDefault.UNIT, null, 0, () -> BulletHandler.emptyCasing.asItem().getDefaultInstance(), IEApi.ieLoc("item/bullet_he")
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CodecsAndDefault.UNIT, null, 0, () -> BulletHandler.emptyShell.asItem().getDefaultInstance(), IEApi.ieLoc("item/bullet_he")
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)
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{
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@Override

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