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AliensExtermination.h
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AliensExtermination.h
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/*This file is part of FFB Arcade Plugin GUI.
FFB Arcade Plugin GUI is free software : you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
FFB Arcade Plugin GUI is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with FFB Arcade Plugin GUI.If not, see < https://www.gnu.org/licenses/>.
*/
#pragma once
#include <Windows.h>
#include "Helper.h"
namespace FFBPluginGUI {
public ref class AliensExtermination : Helper
{
public:
AliensExtermination(MetroForm^ obj1)
{
this->obj = obj1;
this->InitializeComponent();
}
private:
void InitializeComponent(void)
{
this->SuspendLayout();
this->AutoAddDevice1Selector();
this->AutoAddDevice2Selector();
this->AutoAddComponent("FeedbackLength");
this->AutoAddComponent("CommonOptions");
this->AutoAddShortCheckBox("EscapeKeyExitViaPlugin", L"Escape Key to Exit", L"Enable to make plugin exit game if you press escape");
this->AutoAddComponent("EnableRumbleDevice2");
this->AutoAddComponent("ReverseRumbleDevice2");
this->AutoAddComponent("GlobalForce");
this->New2ColsPage();
this->AutoAddLongComboBoxBlock(
"HowtoRumbleGunEffect",
"",
L"Which rumble motor for Gun Effect\?",
L"Both Rumble Motors|Left Rumble Motor|Right Rumble Motor",
L"Rumble motor to use for Gun Effect"
);
this->AutoAddLongComboBoxBlock(
"HowtoRumbleFlameEffect",
"",
L"Which rumble motor for Flame Effect\?",
L"Both Rumble Motors|Left Rumble Motor|Right Rumble Motor",
L"Rumble motor to use for Flame Effect"
);
this->AutoAddLongComboBoxBlock(
"HowtoRumbleHealthEffect",
"",
L"Which rumble motor for Health Effect\?",
L"Both Rumble Motors|Left Rumble Motor|Right Rumble Motor",
L"Rumble motor to use for Health Effect"
);
this->AddSpace();
this->AutoAddShortTrackBarBlock("Gun1pStrength", L"1p Gun Strength", 0, 100, L"Strength of Gun effect on device 1");
this->AutoAddShortTrackBarBlock("Gun2pStrength", L"2p Gun Strength", 0, 100, L"Strength of Gun effect on device 2");
this->AutoAddShortTrackBarBlock("Flame1pStrength", L"1p Flame Strength", 0, 100, L"Strength of flame effect on device 1");
this->AutoAddShortTrackBarBlock("Flame2pStrength", L"2p Flame Strength", 0, 100, L"Strength of flame effect on device 2");
this->AutoAddShortTrackBarBlock("Health1pStrength", L"1p Health Strength", 0, 100, L"Strength of health effect on device 1");
this->AutoAddShortTrackBarBlock("Health2pStrength", L"2p Health Strength", 0, 100, L"Strength of health effect on device 2");
this->Init();
}
};
}