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BeastBusters.h
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BeastBusters.h
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/*This file is part of FFB Arcade Plugin GUI.
FFB Arcade Plugin GUI is free software : you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
FFB Arcade Plugin GUI is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with FFB Arcade Plugin GUI.If not, see < https://www.gnu.org/licenses/>.
*/
#pragma once
#include <Windows.h>
#include "Helper.h"
namespace FFBPluginGUI {
public ref class BeastBusters : Helper
{
public:
BeastBusters(MetroForm^ obj1)
{
this->obj = obj1;
this->InitializeComponent();
}
private:
void InitializeComponent(void)
{
this->SuspendLayout();
this->AutoAddDevice2Selector();
this->AutoAddDevice3Selector();
this->AutoAddLongTextBox(L"Options", L"");
this->AutoAddComponent("EnableRumbleDevice2");
this->AutoAddComponent("ReverseRumbleDevice2");
this->AutoAddComponent("EnableRumbleDevice3");
this->AutoAddComponent("ReverseRumbleDevice3");
this->AutoAddLongTextBox(L"Modify how rumble works", L"You can modify each motor for how you want effect");
this->AutoAddShortTrackBarBlock("RumbleStrengthLeftMotorBBusters", L"L Rumble Motor Strength", 0, 100, L"Strength of Left Rumble Motor");
this->AutoAddShortTrackBarBlock("RumbleStrengthRightMotorBBusters", L"R Rumble Motor Strength", 0, 100, L"Strength of Right Rumble Motor");
this->New2ColsPage();
this->AutoAddComponent("GlobalForceHeader");
this->AutoAddShortTrackBarBlock("MinForceBBusters", L"Min Force", 0, 100, L"Minimum overrall force strength that will be applied to device");
this->AutoAddShortTrackBarBlock("MaxForceBBusters", L"Max Force", 0, 100, L"Maximum overrall force strength that will be applied to device");
this->AutoAddComponent("GlobalForceHeaderDevice2");
this->AutoAddShortTrackBarBlock("MinForceBBustersDevice2", L"Min Force", 0, 100, L"Minimum overrall force strength that will be applied to device 2");
this->AutoAddShortTrackBarBlock("MaxForceBBustersDevice2", L"Max Force", 0, 100, L"Maximum overrall force strength that will be applied to device 2");
this->AutoAddComponent("GlobalForceHeaderDevice3");
this->AutoAddShortTrackBarBlock("MinForceBBustersDevice3", L"Min Force", 0, 100, L"Minimum overrall force strength that will be applied to device 3");
this->AutoAddShortTrackBarBlock("MaxForceBBustersDevice3", L"Max Force", 0, 100, L"Maximum overrall force strength that will be applied to device 3");
this->Init();
}
};
}