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DirtDash.h
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DirtDash.h
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/*This file is part of FFB Arcade Plugin GUI.
FFB Arcade Plugin GUI is free software : you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
FFB Arcade Plugin GUI is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with FFB Arcade Plugin GUI.If not, see < https://www.gnu.org/licenses/>.
*/
#pragma once
#include <Windows.h>
#include "Helper.h"
namespace FFBPluginGUI {
public ref class DirtDash : Helper
{
public:
DirtDash(MetroForm^ obj1)
{
this->obj = obj1;
this->InitializeComponent();
}
private:
void InitializeComponent(void)
{
this->SuspendLayout();
this->AutoAddLongTextBox(L"Options", L"");
this->AutoAddShortCheckBox("PowerModeDirtDash", L"Power Mode", L"Enable to raise strength of lower values");
this->AutoAddShortCheckBox("EnableDamperDirtDash", L"Enable Damper", L"Enable damper to lower wheel oscillation");
this->AutoAddLongTrackBarBlock("DamperStrengthDirtDash", L"Damper Strength", 0, 100, L"Strength of damper effect to lower oscillation");
this->AutoAddLongTrackBarBlock("FeedbackLengthDirtDash", L"Feedback Length", 16, 10000, L"Length of a feedback command");
this->AutoAddLongTextBox(L"Force Spring Effect", L"Force Spring effect over using default game spring");
this->AutoAddShortCheckBox("EnableForceSpringEffectDirtDash", L"Force Spring Effect", L"Forces spring effect to work all the time");
this->AutoAddShortTrackBarBlock("ForceSpringStrengthDirtDash", L"Forced Spring Strength", 0, 100, L"How strong the spring effect is when forced on");
this->AutoAddLongTextBox(L"Adjust Force Feedback Division", L"Divide Force Feedback Strength Value by this");
this->AutoAddShortTrackBarBlock("FFBDivideDirtDash", L"Force Feedback Division", 0, 2000, L"Divide Force Feedback Strength Value by this");
this->New2ColsPage();
this->AutoAddComponent("GlobalForceHeader");
this->AutoAddShortTrackBarBlock("MinForceDirtDash", L"Min Force", 0, 100, L"Minimum overrall force strength that will be applied to device");
this->AutoAddShortTrackBarBlock("MaxForceDirtDash", L"Max Force", 0, 100, L"Maximum overrall force strength that will be applied to device");
this->AutoAddComponent("AltGlobalForceHeader");
this->AutoAddShortTrackBarBlock("AlternativeMinForceLeftDirtDash", L"Min Force Left", -100, 100, L"Minimum overrall left force strength that will be applied to device");
this->AutoAddShortTrackBarBlock("AlternativeMaxForceLeftDirtDash", L"Max Force Left", -100, 100, L"Maximum overrall left force strength that will be applied to device");
this->AutoAddShortTrackBarBlock("AlternativeMinForceRightDirtDash", L"Min Force Right", -100, 100, L"Minimum overrall right force strength that will be applied to device");
this->AutoAddShortTrackBarBlock("AlternativeMaxForceRightDirtDash", L"Max Force Right", -100, 100, L"Maximum overrall right force strength that will be applied to device");
this->Init();
}
};
}