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PlayFabPartyManager.cpp
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//--------------------------------------------------------------------------------------
// PlayFabPartyManager.cpp
//
// Advanced Technology Group (ATG)
// Copyright (C) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
//--------------------------------------------------------------------------------------
#include "pch.h"
#include "InGameChat.h"
#include "PlayFabPartyManager.h"
#include "PartyImpl.h"
#include "PartyXboxLiveImpl.h"
#include <ctime>
using namespace Party;
namespace
{
PartyString GetErrorMessage(PartyError error)
{
PartyString errString = nullptr;
PartyError err = PartyManager::GetErrorMessage(error, &errString);
if (PARTY_FAILED(err))
{
DebugTrace("Failed to get error message %lu.", error);
return "[ERROR]";
}
return errString;
}
PartyString GetXblErrorMessage(PartyError error)
{
PartyString errString = nullptr;
PartyError err = PartyXblManager::GetErrorMessage(error, &errString);
if (PARTY_FAILED(err))
{
DebugTrace("Failed to get error message %lu.", error);
return "[ERROR]";
}
return errString;
}
std::string PartyStateChangeResultToReasonString(PartyStateChangeResult result)
{
switch (result)
{
case PartyStateChangeResult::Succeeded: return "Succeeded";
case PartyStateChangeResult::UnknownError: return "An unknown error occurred";
case PartyStateChangeResult::InternetConnectivityError: return "The local device has internet connectivity issues which caused the operation to fail";
case PartyStateChangeResult::PartyServiceError: return "The CommunicationFabric service is unable to create a new network at this time";
case PartyStateChangeResult::NoServersAvailable: return "There are no available servers in the regions specified by the call to PartyManager::CreateNewNetwork()";
case PartyStateChangeResult::CanceledByTitle: return "Operation canceled by title.";
case PartyStateChangeResult::UserCreateNetworkThrottled: return "The PartyLocalUser specified in the call to PartyManager::CreateNewNetwork() has created too many networks and cannot create new networks at this time";
case PartyStateChangeResult::TitleNotEnabledForParty: return "The title has not been configured properly in the Party portal";
case PartyStateChangeResult::NetworkLimitReached: return "The network is full and is not allowing new devices or users to join";
case PartyStateChangeResult::NetworkNoLongerExists: return "The network no longer exists";
case PartyStateChangeResult::NetworkNotJoinable: return "The network is not currently allowing new devices or users to join";
case PartyStateChangeResult::VersionMismatch: return "The network uses a version of the CommunicationFabric library that is incompatible with this library";
case PartyStateChangeResult::UserNotAuthorized: return "The specified user was not authorized";
case PartyStateChangeResult::LeaveNetworkCalled: return "The network was gracefully exited by the local device";
case PartyStateChangeResult::FailedToBindToLocalUdpSocket: return "Failed to bind to the local UDP socket";
}
return "Unknown enumeration value";
}
template <typename result_type>
void LogResult(const result_type &err)
{
if (PARTY_FAILED(err->errorDetail))
{
DebugTrace("Error Detail: %hs", GetErrorMessage(err->errorDetail));
}
if (err->result != PartyStateChangeResult::Succeeded)
{
DebugTrace("Failed: %hs", PartyStateChangeResultToReasonString(err->result).c_str());
}
}
std::string GetPartyStateChangeTypeString(Party::PartyStateChangeType Type)
{
switch (Type)
{
case PartyStateChangeType::RegionsChanged:return "RegionsChanged"; break;
case PartyStateChangeType::DestroyLocalUserCompleted:return "DestroyLocalUserCompleted"; break;
case PartyStateChangeType::CreateNewNetworkCompleted:return "CreateNewNetworkCompleted"; break;
case PartyStateChangeType::ConnectToNetworkCompleted:return "ConnectToNetworkCompleted"; break;
case PartyStateChangeType::AuthenticateLocalUserCompleted:return "AuthenticateLocalUserCompleted"; break;
case PartyStateChangeType::NetworkConfigurationMadeAvailable:return "NetworkConfigurationMadeAvailable"; break;
case PartyStateChangeType::NetworkDescriptorChanged:return "NetworkDescriptorChanged"; break;
case PartyStateChangeType::LocalUserRemoved:return "LocalUserRemoved"; break;
case PartyStateChangeType::RemoveLocalUserCompleted:return "RemoveLocalUserCompleted"; break;
case PartyStateChangeType::LocalUserKicked:return "LocalUserKicked"; break;
case PartyStateChangeType::CreateEndpointCompleted:return "CreateEndpointCompleted"; break;
case PartyStateChangeType::DestroyEndpointCompleted:return "DestroyEndpointCompleted"; break;
case PartyStateChangeType::EndpointCreated:return "EndpointCreated"; break;
case PartyStateChangeType::EndpointDestroyed:return "EndpointDestroyed"; break;
case PartyStateChangeType::RemoteDeviceCreated:return "RemoteDeviceCreated"; break;
case PartyStateChangeType::RemoteDeviceDestroyed:return "RemoteDeviceDestroyed"; break;
case PartyStateChangeType::RemoteDeviceJoinedNetwork:return "RemoteDeviceJoinedNetwork"; break;
case PartyStateChangeType::RemoteDeviceLeftNetwork:return "RemoteDeviceLeftNetwork"; break;
case PartyStateChangeType::DevicePropertiesChanged:return "DevicePropertiesChanged"; break;
case PartyStateChangeType::LeaveNetworkCompleted:return "LeaveNetworkCompleted"; break;
case PartyStateChangeType::NetworkDestroyed:return "NetworkDestroyed"; break;
case PartyStateChangeType::EndpointMessageReceived:return "EndpointMessageReceived"; break;
case PartyStateChangeType::DataBuffersReturned:return "DataBuffersReturned"; break;
case PartyStateChangeType::EndpointPropertiesChanged:return "EndpointPropertiesChanged"; break;
case PartyStateChangeType::SynchronizeMessagesBetweenEndpointsCompleted:return "SynchronizeMessagesBetweenEndpointsCompleted"; break;
case PartyStateChangeType::CreateInvitationCompleted:return "CreateInvitationCompleted"; break;
case PartyStateChangeType::RevokeInvitationCompleted:return "RevokeInvitationCompleted"; break;
case PartyStateChangeType::InvitationCreated:return "InvitationCreated"; break;
case PartyStateChangeType::InvitationDestroyed:return "InvitationDestroyed"; break;
case PartyStateChangeType::NetworkPropertiesChanged:return "NetworkPropertiesChanged"; break;
case PartyStateChangeType::KickDeviceCompleted:return "KickDeviceCompleted"; break;
case PartyStateChangeType::KickUserCompleted:return "KickUserCompleted"; break;
case PartyStateChangeType::CreateChatControlCompleted:return "CreateChatControlCompleted"; break;
case PartyStateChangeType::DestroyChatControlCompleted:return "DestroyChatControlCompleted"; break;
case PartyStateChangeType::ChatControlCreated:return "ChatControlCreated"; break;
case PartyStateChangeType::ChatControlDestroyed:return "ChatControlDestroyed"; break;
case PartyStateChangeType::SetChatAudioEncoderBitrateCompleted:return "SetChatAudioEncoderBitrateCompleted"; break;
case PartyStateChangeType::ChatTextReceived:return "ChatTextReceived"; break;
case PartyStateChangeType::VoiceChatTranscriptionReceived:return "VoiceChatTranscriptionReceived"; break;
case PartyStateChangeType::SetChatAudioInputCompleted:return "SetChatAudioInputCompleted"; break;
case PartyStateChangeType::SetChatAudioOutputCompleted:return "SetChatAudioOutputCompleted"; break;
case PartyStateChangeType::LocalChatAudioInputChanged:return "LocalChatAudioInputChanged"; break;
case PartyStateChangeType::LocalChatAudioOutputChanged:return "LocalChatAudioOutputChanged"; break;
case PartyStateChangeType::SetTextToSpeechProfileCompleted:return "SetTextToSpeechProfileCompleted"; break;
case PartyStateChangeType::SynthesizeTextToSpeechCompleted:return "SynthesizeTextToSpeechCompleted"; break;
case PartyStateChangeType::SetLanguageCompleted:return "SetLanguageCompleted"; break;
case PartyStateChangeType::SetTranscriptionOptionsCompleted:return "SetTranscriptionOptionsCompleted"; break;
case PartyStateChangeType::SetTextChatOptionsCompleted:return "SetTextChatOptionsCompleted"; break;
case PartyStateChangeType::ChatControlPropertiesChanged:return "ChatControlPropertiesChanged"; break;
case PartyStateChangeType::ChatControlJoinedNetwork:return "ChatControlJoinedNetwork"; break;
case PartyStateChangeType::ChatControlLeftNetwork:return "ChatControlLeftNetwork"; break;
case PartyStateChangeType::ConnectChatControlCompleted:return "ConnectChatControlCompleted"; break;
case PartyStateChangeType::DisconnectChatControlCompleted:return "DisconnectChatControlCompleted"; break;
case PartyStateChangeType::PopulateAvailableTextToSpeechProfilesCompleted:return "PopulateAvailableTextToSpeechProfilesCompleted"; break;
case PartyStateChangeType::ConfigureAudioManipulationVoiceStreamCompleted:return "ConfigureAudioManipulationVoiceStreamCompleted"; break;
case PartyStateChangeType::ConfigureAudioManipulationCaptureStreamCompleted:return "ConfigureAudioManipulationCaptureStreamCompleted"; break;
case PartyStateChangeType::ConfigureAudioManipulationRenderStreamCompleted:return "ConfigureAudioManipulationRenderStreamCompleted"; break;
}
return "Unknown PartyStateChangeType";
}
void LogPartyStateChangeType(const PartyStateChange* change)
{
if (change)
{
DebugTrace("PartyStateChange: PartyStateChangeType::%s ", GetPartyStateChangeTypeString(change->stateChangeType).c_str());
}
else
{
DebugTrace("PlayFabPartyManager::LogPartyStateChangeType: change was null ");
}
}
}
PlayFabPartyManager::~PlayFabPartyManager()
{
DebugTrace("PlayFabPartyManager::~PlayFabPartyManager()");
}
void PlayFabPartyManager::Initialize()
{
DebugTrace("PlayFabPartyManager::Initialize()");
PartyManager& partyManager = PartyManager::GetSingleton();
PartyError err;
if (m_partyInitialized == false)
{
// Initialize PlayFab Party
err = partyManager.Initialize(c_pfTitleId);
if (PARTY_FAILED(err))
{
DebugTrace("Initialize failed: %hs", GetErrorMessage(err));
return;
}
m_partyInitialized = true;
}
if (m_partyXblInitialized == false)
{
// Initialize XboxLive Plugin
err = PartyXblManager::GetSingleton().Initialize(c_pfTitleId);
if (PARTY_FAILED(err))
{
DebugTrace("Initialize failed: %hs", GetXblErrorMessage(err));
return;
}
m_partyXblInitialized = true;
}
}
void PlayFabPartyManager::CreateLocalUser()
{
PartyManager& partyManager = PartyManager::GetSingleton();
PartyError err;
if (m_localUser == nullptr)
{
DebugTrace("CreateLocalUser with entityId %s", m_localEntityId.c_str());
// Create a local user object
err = partyManager.CreateLocalUser(
m_localEntityId.c_str(), // User id
m_localEntityToken.c_str(), // User entity token
&m_localUser // OUT local user object
);
if (PARTY_FAILED(err))
{
DebugTrace("CreateLocalUser failed: %hs", GetErrorMessage(err));
return;
}
}
}
void PlayFabPartyManager::SetLocalUser(uint64_t xuid, std::function<void(PartyError)> callback)
{
DebugTrace("PlayFabPartyManager::SetLocalUser(%lu)", xuid);
if (m_localChatUser != nullptr)
{
uint64_t localXuid = 0;
PartyError err = m_localChatUser->GetXboxUserId(&localXuid);
if (PARTY_SUCCEEDED(err))
{
if (localXuid == xuid)
{
// This is already our local user
callback(err);
return;
}
else
{
err = PartyXblManager::GetSingleton().DestroyChatUser(m_localChatUser);
if (PARTY_FAILED(err))
{
DebugTrace("DestroyChatUser failed: %s", GetXblErrorMessage(err));
// Fallthrough and try to create a new user
}
m_localChatUser = nullptr;
}
}
}
PartyError err = PartyXblManager::GetSingleton().CreateLocalChatUser(
xuid,
nullptr,
&m_localChatUser
);
if (PARTY_FAILED(err))
{
DebugTrace("CreateLocalChatUser failed: %s", GetXblErrorMessage(err));
callback(err);
return;
}
err = PartyXblManager::GetSingleton().LoginToPlayFab(m_localChatUser, nullptr);
if (PARTY_FAILED(err))
{
DebugTrace("LoginToPlayFab failed: %s", GetXblErrorMessage(err));
callback(err);
return;
}
m_userCreatedCallback = callback;
}
void PlayFabPartyManager::Shutdown()
{
DebugTrace("PlayFabPartyManager::Shutdown()");
m_state = NetworkManagerState::Initialize;
// This cleans up everything allocated in Initialize() and
// should only be used when done with networking
PartyManager::GetSingleton().Cleanup();
PartyXblManager::GetSingleton().Cleanup();
m_localEndpoint = nullptr;
m_network = nullptr;
m_localUser = nullptr;
m_partyInitialized = false;
m_partyXblInitialized = false;
}
void PlayFabPartyManager::CreateAndConnectToNetwork(const char *networkId, std::function<void(std::string)> callback)
{
DebugTrace("Creating PFP network '%s'", networkId);
PartyNetworkConfiguration cfg = {};
// Setup the network to allow 8 single-device players of any device type
cfg.maxDeviceCount = 8;
cfg.maxDevicesPerUserCount = 1;
cfg.maxEndpointsPerDeviceCount = 1;
cfg.maxUserCount = 8;
cfg.maxUsersPerDeviceCount = 1;
// Setup the network invitation configuration to use the network id as an invitation id and allow anyone to join.
PartyInvitationConfiguration invitationConfiguration{
networkId, // invitation identifier
PartyInvitationRevocability::Anyone, // revokability
0, // authorized user count
nullptr // authorized user list
};
PartyNetworkDescriptor networkDescriptor = {};
// Create a new network descriptor
PartyError err = PartyManager::GetSingleton().CreateNewNetwork(
m_localUser, // Local User
&cfg, // Network Config
0, // Region List Count
nullptr, // Region List
&invitationConfiguration, // Invitation configuration
nullptr, // Async Identifier
&networkDescriptor, // OUT network descriptor
nullptr // Applied initial invitation identifier
);
if (PARTY_FAILED(err))
{
DebugTrace("Failed to create PFP network: %hs", GetErrorMessage(err));
return;
}
// Connect to the new network
if (InternalConnectToNetwork(networkId, networkDescriptor))
{
m_state = NetworkManagerState::WaitingForNetwork;
m_onNetworkCreated = callback;
}
}
void PlayFabPartyManager::ConnectToNetwork(const char* networkId, const char* descriptor, std::function<void(void)> callback)
{
DebugTrace("Connecting to PFP network '%s'", networkId);
PartyNetworkDescriptor networkDescriptor = {};
// Deserialize the remote network's descriptor
PartyError err = PartyManager::DeserializeNetworkDescriptor(descriptor, &networkDescriptor);
if (PARTY_FAILED(err))
{
DebugTrace("ConnectToNetwork failed to deserialize descriptor: %hs", GetErrorMessage(err));
return;
}
// Connect to the remote network
if (InternalConnectToNetwork(networkId, networkDescriptor))
{
m_state = NetworkManagerState::WaitingForNetwork;
m_onNetworkConnected = callback;
}
}
bool PlayFabPartyManager::InternalConnectToNetwork(const char* networkId, Party::PartyNetworkDescriptor& descriptor)
{
// This portion of connecting to the network is the same for
// both creating a new and joining an existing network.
PartyError err = PartyManager::GetSingleton().ConnectToNetwork(
&descriptor, // Network descriptor
nullptr, // Async identifier
&m_network // OUT network
);
if (PARTY_FAILED(err))
{
DebugTrace("Failed to connect to PFP network: %hs", GetErrorMessage(err));
return false;
}
// Authenticate the local user on the network so we can participate in it
err = m_network->AuthenticateLocalUser(
m_localUser, // Local user
networkId, // Invite value
nullptr // Async identifier
);
if (PARTY_FAILED(err))
{
DebugTrace("Failed to authenticate with PFP network:: %hs", GetErrorMessage(err));
return false;
}
// Establish a network endpoint for game message traffic
err = m_network->CreateEndpoint(
m_localUser, // Local user
0, // Property Count
nullptr, // Property name keys
nullptr, // Property Values
nullptr, // Async identifier
&m_localEndpoint // OUT local endpoint
);
if (PARTY_FAILED(err))
{
DebugTrace("Failed to create PFP endpoint: %hs", GetErrorMessage(err));
return false;
}
return true;
}
void PlayFabPartyManager::SendNetworkMessage(uint64_t xuid, std::vector<uint8_t>& message, bool reliable)
{
if (m_localEndpoint && m_state == NetworkManagerState::NetworkConnected)
{
// Form the data packet into a data buffer structure
PartyDataBuffer data[] = {
{
static_cast<const void*>(message.data()),
static_cast<uint32_t>(message.size())
},
};
PartySendMessageOptions deliveryOptions =
reliable ? PartySendMessageOptions::GuaranteedDelivery : PartySendMessageOptions::BestEffortDelivery;
PartyEndpointArray sendToEndpoint = { &m_partyEndpoints[xuid] };
// Send out the message to all other peers
PartyError err = m_localEndpoint->SendMessage(
1, // endpoint count; 0 = broadcast
sendToEndpoint, // endpoint list
deliveryOptions, // send message options
nullptr, // configuration
1, // buffer count
data, // buffer
nullptr // async identifier
);
if (PARTY_FAILED(err))
{
DebugTrace("Failed to SendMessage: %hs", GetErrorMessage(err));
}
}
}
void PlayFabPartyManager::SetNetworkMessageHandler(std::function<void(uint64_t, std::vector<uint8_t>&)> callback)
{
m_onMessageReceived = callback;
}
void PlayFabPartyManager::SetEndpointChangeHandler(std::function<void(uint64_t, bool)> callback)
{
m_onEndpointChanged = callback;
}
void PlayFabPartyManager::SetXuidToEntityIdHandler(std::function<void(uint64_t, std::string)> callback)
{
m_onXuidMapped = callback;
}
void PlayFabPartyManager::LeaveNetwork(std::function<void(void)> callback)
{
DebugTrace("Leaving PFP network");
m_partyEndpoints.clear();
m_pendingEndpoints.clear();
m_xuidToEntityId.clear();
m_entityIdToXuid.clear();
if (m_state != NetworkManagerState::Leaving && m_network != nullptr)
{
m_state = NetworkManagerState::Leaving;
m_onNetworkDestroyed = callback;
m_network->LeaveNetwork(nullptr);
}
else
{
if (callback != nullptr)
{
callback();
}
}
}
void PlayFabPartyManager::LookupEntityIdsForXuids(size_t count, uint64_t* xuids, std::function<void(bool)> callback)
{
std::vector<uint64_t> xuidsToQuery;
for (size_t x = 0; x < count; x++)
{
uint64_t xuid = *(xuids + uint64_t(x));
if (m_xuidToEntityId.find(xuid) == m_xuidToEntityId.end())
{
// Only query it if we don't already have it
xuidsToQuery.push_back(xuid);
DebugTrace("Looking up EntityId for %lu", xuid);
}
}
if (xuidsToQuery.size() > 0)
{
XuidLookupContext* context = new XuidLookupContext{};
context->callback = callback;
PartyError err = PartyXblManager::GetSingleton().GetEntityIdsFromXboxLiveUserIds(
static_cast<uint32_t>(xuidsToQuery.size()), // Count of xuids
xuidsToQuery.data(), // Xuids list
m_localChatUser, // Local user used to make the query
context // async identifier
);
if (PARTY_FAILED(err))
{
DebugTrace("GetEntityIdsFromXboxLiveUserIds failed: %hs", GetXblErrorMessage(err));
delete context;
}
}
else
{
DebugTrace("No new Xuids to look up");
if (callback)
{
callback(false);
}
}
}
uint64_t PlayFabPartyManager::GetXuidFromEntityId(const char* entityId)
{
auto it = m_entityIdToXuid.find(entityId);
if (it != m_entityIdToXuid.end())
{
return it->second;
}
return 0;
}
const char* PlayFabPartyManager::GetEntityIdFromXuid(uint64_t xuid)
{
auto it = m_xuidToEntityId.find(xuid);
if (it != m_xuidToEntityId.end())
{
return it->second.c_str();
}
return nullptr;
}
#pragma warning(disable : 4061 4062)
void PlayFabPartyManager::DoWork()
{
// Check for entity token refresh
TryEntityTokenRefresh();
uint32_t count;
PartyXblStateChangeArray xblChanges;
// Process Xbl messages
PartyError err = PartyXblManager::GetSingleton().StartProcessingStateChanges(
&count,
&xblChanges
);
if (PARTY_FAILED(err))
{
DebugTrace("StartProcessingStateChanges failed: %hs", GetXblErrorMessage(err));
return;
}
for (uint32_t i = 0; i < count; i++)
{
const PartyXblStateChange* change = xblChanges[i];
switch (change->stateChangeType)
{
case PartyXblStateChangeType::CreateLocalChatUserCompleted: OnCreateLocalChatUserCompleted(change); break;
case PartyXblStateChangeType::LoginToPlayFabCompleted: OnLoginToPlayFabCompleted(change); break;
case PartyXblStateChangeType::GetEntityIdsFromXboxLiveUserIdsCompleted: OnGetEntityIdsFromXboxLiveUserIdsCompleted(change); break;
default: break;
}
}
err = PartyXblManager::GetSingleton().FinishProcessingStateChanges(count, xblChanges);
if (PARTY_FAILED(err))
{
DebugTrace("FinishProcessingStateChanges failed: %hs", GetXblErrorMessage(err));
return;
}
PartyStateChangeArray changes;
// Start processing messages from PlayFab Party
err = PartyManager::GetSingleton().StartProcessingStateChanges(
&count,
&changes
);
if (PARTY_FAILED(err))
{
DebugTrace("StartProcessingStateChanges failed: %hs", GetErrorMessage(err));
return;
}
for (uint32_t i = 0; i < count; i++)
{
const PartyStateChange* change = changes[i];
switch (change->stateChangeType)
{
case PartyStateChangeType::CreateNewNetworkCompleted: OnCreateNewNetworkCompleted(change); break;
case PartyStateChangeType::ConnectToNetworkCompleted: OnConnectToNetworkCompleted(change); break;
case PartyStateChangeType::LocalUserRemoved: OnLocalUserRemoved(change); break;
case PartyStateChangeType::CreateEndpointCompleted: OnCreateEndpointCompleted(change); break;
case PartyStateChangeType::EndpointCreated: OnEndpointCreated(change); break;
case PartyStateChangeType::EndpointDestroyed: OnEndpointDestroyed(change); break;
case PartyStateChangeType::LeaveNetworkCompleted: OnLeaveNetworkCompleted(change); break;
case PartyStateChangeType::NetworkDestroyed: OnNetworkDestroyed(change); break;
case PartyStateChangeType::EndpointMessageReceived: OnEndpointMessageReceived(change); break;
default: break;
}
}
// Return the processed changes back to the PartyManager
err = PartyManager::GetSingleton().FinishProcessingStateChanges(count, changes);
if (PARTY_FAILED(err))
{
DebugTrace("FinishProcessingStateChanges failed: %hs", GetErrorMessage(err));
}
if (m_pendingEndpoints.size() > 0)
{
for (auto it = m_pendingEndpoints.begin(); it != m_pendingEndpoints.end(); it++)
{
PartyString entityId;
(*it)->GetEntityId(&entityId);
uint64_t xuid = GetXuidFromEntityId(entityId);
if(xuid != 0)
{
// Tell the engine a user is ready to receive data
if (m_onEndpointChanged)
{
m_onEndpointChanged(xuid, true);
}
m_pendingEndpoints.erase(it);
break;
}
}
}
}
void PlayFabPartyManager::OnCreateNewNetworkCompleted(const PartyStateChange* change)
{
const PartyCreateNewNetworkCompletedStateChange* result = static_cast<const PartyCreateNewNetworkCompletedStateChange*>(change);
if(result)
{
if (result->result == PartyStateChangeResult::Succeeded)
{
PartyString entityId;
result->localUser->GetEntityId(&entityId);
DebugTrace("CreateNewNetworkCompleted: EntityId: %s", entityId);
}
else
{
DebugTrace("CreateNewNetworkCompleted: FAIL: %hs", PartyStateChangeResultToReasonString(result->result).c_str());
DebugTrace("ErrorDetail: %hs", GetErrorMessage(result->errorDetail));
}
}
}
void PlayFabPartyManager::OnConnectToNetworkCompleted(const PartyStateChange* change)
{
const PartyConnectToNetworkCompletedStateChange* result = static_cast<const PartyConnectToNetworkCompletedStateChange*>(change);
if (result)
{
if (result->result == PartyStateChangeResult::Succeeded)
{
m_state = NetworkManagerState::NetworkConnected;
// Callback if ConnectToNetwork() was called
if (m_onNetworkConnected)
{
m_onNetworkConnected();
}
// Callback if CreateAndConnectToNetwork() was called
if (m_onNetworkCreated)
{
char descriptor[c_maxSerializedNetworkDescriptorStringLength + 1] = {};
// Serialize our local network descriptor for other peers to use
PartyError err = PartyManager::SerializeNetworkDescriptor(
&result->networkDescriptor,
descriptor
);
if (PARTY_FAILED(err))
{
DebugTrace("Failed to serialize network descriptor: %hs", GetErrorMessage(err));
m_onNetworkCreated(std::string());
}
// Callback with the descriptor to be shared with connecting clients
m_onNetworkCreated(std::string(descriptor));
}
}
else
{
DebugTrace("ConnectToNetworkCompleted: FAIL: %hs", PartyStateChangeResultToReasonString(result->result).c_str());
DebugTrace("ErrorDetail: %hs", GetErrorMessage(result->errorDetail));
}
}
}
void PlayFabPartyManager::OnLocalUserRemoved(const PartyStateChange* change)
{
LogPartyStateChangeType(change);
if (m_state != NetworkManagerState::Leaving)
{
DebugTrace("Unexpected local user removal!");
}
}
void PlayFabPartyManager::OnCreateEndpointCompleted(const PartyStateChange* change)
{
const PartyCreateEndpointCompletedStateChange* result = static_cast<const PartyCreateEndpointCompletedStateChange*>(change);
if (result)
{
if (result->result != PartyStateChangeResult::Succeeded)
{
DebugTrace("CreateEndpointCompleted: FAIL: %hs", PartyStateChangeResultToReasonString(result->result).c_str());
DebugTrace("ErrorDetail: %hs", GetErrorMessage(result->errorDetail));
}
}
}
void PlayFabPartyManager::OnEndpointCreated(const PartyStateChange* change)
{
const PartyEndpointCreatedStateChange* result = static_cast<const PartyEndpointCreatedStateChange*>(change);
if (result)
{
if (result->endpoint == m_localEndpoint)
{
// Skip local endpoints
return;
}
PartyString user = nullptr;
PartyError err = result->endpoint->GetEntityId(&user);
if (PARTY_FAILED(err) || user == nullptr)
{
DebugTrace("Unable to retrieve user id from endpoint: %hs", GetErrorMessage(err));
}
else
{
DebugTrace("Established endpoint with EntityId %s", user);
uint64_t xuid = GetXuidFromEntityId(user);
if (xuid == 0)
{
// Store it until the xuid is looked up
m_pendingEndpoints.push_back(result->endpoint);
}
else if (m_onEndpointChanged != nullptr)
{
// Store the endpoint for sends
m_partyEndpoints[xuid] = result->endpoint;
// Tell the engine a user is ready to receive data
m_onEndpointChanged(xuid, true);
}
}
}
}
void PlayFabPartyManager::OnEndpointDestroyed(const PartyStateChange* change)
{
LogPartyStateChangeType(change);
const PartyEndpointDestroyedStateChange* result = static_cast<const PartyEndpointDestroyedStateChange*>(change);
if (result)
{
if (result->endpoint == m_localEndpoint)
{
// Our endpoint was disconnected
m_localEndpoint = nullptr;
}
else
{
// Another user has disconnected
PartyString user = nullptr;
PartyError err = result->endpoint->GetEntityId(&user);
if (PARTY_FAILED(err))
{
DebugTrace("Unable to retrieve user id from endpoint: %hs", GetErrorMessage(err));
return;
}
uint64_t xuid = GetXuidFromEntityId(user);
if (xuid != 0 && m_onEndpointChanged != nullptr)
{
m_partyEndpoints.erase(xuid);
// Tell the engine a user has disconnected
m_onEndpointChanged(xuid, false);
}
}
}
}
void PlayFabPartyManager::OnLeaveNetworkCompleted(const PartyStateChange* change)
{
LogPartyStateChangeType(change);
m_state = NetworkManagerState::Initialize;
if (m_onNetworkDestroyed)
{
m_onNetworkDestroyed();
}
}
void PlayFabPartyManager::OnNetworkDestroyed(const PartyStateChange* change)
{
LogPartyStateChangeType(change);
m_network = nullptr;
if (m_state != NetworkManagerState::Leaving)
{
DebugTrace("Unexpected network destruction!");
}
}
void PlayFabPartyManager::OnEndpointMessageReceived(const PartyStateChange* change)
{
const PartyEndpointMessageReceivedStateChange* result = static_cast<const PartyEndpointMessageReceivedStateChange*>(change);
if (result)
{
const uint8_t* buffer = static_cast<const uint8_t*>(result->messageBuffer);
std::vector<uint8_t> message(buffer, buffer + result->messageSize);
PartyString sender = nullptr;
PartyError err = result->senderEndpoint->GetEntityId(&sender);
if (PARTY_SUCCEEDED(err))
{
// Give the message to the game engine
if (m_onMessageReceived)
{
uint64_t userXuid = GetXuidFromEntityId(sender);
if (userXuid != 0)
{
m_onMessageReceived(userXuid, message);
}
else
{
DebugTrace("Message received from entityid %s but we don't know their xuid yet.", sender);
}
}
}
else
{
DebugTrace("GetEntityId failed: %hs", GetErrorMessage(err));
}
}
}
void PlayFabPartyManager::OnCreateLocalChatUserCompleted(const PartyXblStateChange* change)
{
const PartyXblCreateLocalChatUserCompletedStateChange* result = static_cast<const PartyXblCreateLocalChatUserCompletedStateChange*>(change);
if (result)
{
DebugTrace("PartyXblStateChangeType: CreateLocalChatUserCompleted");
m_localUserReady = true;
}
}
void PlayFabPartyManager::OnLoginToPlayFabCompleted(const PartyXblStateChange* change)
{
DebugTrace("PartyXblStateChangeType: LoginToPlayFabCompleted");
const PartyXblLoginToPlayFabCompletedStateChange* result = static_cast<const PartyXblLoginToPlayFabCompletedStateChange*>(change);
if (result)
{
if (result->result == PartyXblStateChangeResult::Succeeded)
{
m_localEntityId = result->entityId;
m_localEntityToken = result->titlePlayerEntityToken;
m_localEntityTokenExpirationTime = result->expirationTime;
// Refresh the token at half the remaining time
time_t currentTime = std::time(nullptr);
m_localEntityTokenExpirationTime -= static_cast<int>((result->expirationTime - currentTime) / 2);
// Finish creating our local Party user
if (m_localUser == nullptr)
{
DebugTrace("CreateLocalUser with entityId %s", m_localEntityId.c_str());
// Create a local user object
PartyError err = PartyManager::GetSingleton().CreateLocalUser(
m_localEntityId.c_str(), // User id
m_localEntityToken.c_str(), // User entity token
&m_localUser // OUT local user object
);
if (PARTY_FAILED(err))
{
DebugTrace("CreateLocalUser failed: %hs", GetErrorMessage(err));
if (m_userCreatedCallback)
{
m_userCreatedCallback(err);
}
return;
}
}
uint64_t xuid = 0;
m_localChatUser->GetXboxUserId(&xuid);
m_xuidToEntityId[xuid] = m_localEntityId;
m_entityIdToXuid[m_localEntityId] = xuid;
m_playfabLoginComplete = true;
}
// Don't fire the callback if we are refreshing the entity token
if (m_userCreatedCallback && m_refreshingEntityToken == false)
{
m_userCreatedCallback(result->errorDetail);
}
m_refreshingEntityToken = false;
}
}
void PlayFabPartyManager::OnGetEntityIdsFromXboxLiveUserIdsCompleted(const PartyXblStateChange* change)
{
const PartyXblGetEntityIdsFromXboxLiveUserIdsCompletedStateChange* result = static_cast<const PartyXblGetEntityIdsFromXboxLiveUserIdsCompletedStateChange*>(change);
if (result)
{
XuidLookupContext* context = nullptr;
if (result->asyncIdentifier)
{
context = reinterpret_cast<XuidLookupContext*>(result->asyncIdentifier);
}
if (result->result == PartyXblStateChangeResult::Succeeded)
{
for (uint32_t x = 0; x < result->entityIdMappingCount; x++)
{
m_xuidToEntityId[result->entityIdMappings[x].xboxLiveUserId] = result->entityIdMappings[x].playfabEntityId;
m_entityIdToXuid[result->entityIdMappings[x].playfabEntityId] = result->entityIdMappings[x].xboxLiveUserId;
DebugTrace("Received EntityId for %lu", result->entityIdMappings[x].xboxLiveUserId);
}
if (context && context->callback)
{
context->callback(true);
}
}
else
{
DebugTrace("Failed to map EntityIds: %hs", GetXblErrorMessage(result->errorDetail));
if (context && context->callback)
{
context->callback(false);