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Main.cpp
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//--------------------------------------------------------------------------------------
// Main.cpp
//
// Entry point for Microsoft GDK with Xbox extensions.
//
// Advanced Technology Group (ATG)
// Copyright (C) Microsoft Corporation. All rights reserved.
//--------------------------------------------------------------------------------------
#include "pch.h"
#include "FrontPanelText.h"
#include "ATGTelemetry.h"
#include <appnotify.h>
#include <XDisplay.h>
#include <XGameRuntimeInit.h>
using namespace DirectX;
namespace
{
std::unique_ptr<Sample> g_sample;
HANDLE g_plmSuspendComplete = nullptr;
HANDLE g_plmSignalResume = nullptr;
};
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
// Entry point
int WINAPI wWinMain(_In_ HINSTANCE hInstance, _In_opt_ HINSTANCE, _In_ LPWSTR lpCmdLine, _In_ int nCmdShow)
{
UNREFERENCED_PARAMETER(lpCmdLine);
if (!XMVerifyCPUSupport())
{
#ifdef _DEBUG
OutputDebugStringA("ERROR: This hardware does not support the required instruction set.\n");
#ifdef __AVX2__
OutputDebugStringA("This may indicate a Gaming.Xbox.Scarlett.x64 binary is being run on an Xbox One.\n");
#endif
#endif
return 1;
}
// Initialize COM for WIC usage
HRESULT hr = CoInitializeEx(nullptr, COINITBASE_MULTITHREADED);
if (FAILED(hr))
return 1;
if (FAILED(XGameRuntimeInitialize()))
return 1;
// Microsoft GDKX supports UTF-8 everywhere
assert(GetACP() == CP_UTF8);
g_sample = std::make_unique<Sample>();
// Register class and create window
PAPPSTATE_REGISTRATION hPLM = {};
{
// Register class
WNDCLASSEXA wcex = {};
wcex.cbSize = sizeof(WNDCLASSEXA);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = WndProc;
wcex.hInstance = hInstance;
wcex.lpszClassName = u8"FrontPanelTextWindowClass";
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
if (!RegisterClassExA(&wcex))
return 1;
// Create window
HWND hwnd = CreateWindowExA(0, u8"FrontPanelTextWindowClass", u8"FrontPanelText", WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT, 1920, 1080, nullptr, nullptr, hInstance,
nullptr);
if (!hwnd)
return 1;
ShowWindow(hwnd, nCmdShow);
SetWindowLongPtr(hwnd, GWLP_USERDATA, reinterpret_cast<LONG_PTR>(g_sample.get()));
// Sample Usage Telemetry
//
// Disable or remove this code block to opt-out of sample usage telemetry
ATG::SendLaunchTelemetry();
g_sample->Initialize(hwnd);
g_plmSuspendComplete = CreateEventEx(nullptr, nullptr, 0, EVENT_MODIFY_STATE | SYNCHRONIZE);
g_plmSignalResume = CreateEventEx(nullptr, nullptr, 0, EVENT_MODIFY_STATE | SYNCHRONIZE);
if (!g_plmSuspendComplete || !g_plmSignalResume)
return 1;
if (RegisterAppStateChangeNotification([](BOOLEAN quiesced, PVOID context)
{
if (quiesced)
{
ResetEvent(g_plmSuspendComplete);
ResetEvent(g_plmSignalResume);
// To ensure we use the main UI thread to process the notification, we self-post a message
PostMessage(reinterpret_cast<HWND>(context), WM_USER, 0, 0);
// To defer suspend, you must wait to exit this callback
(void)WaitForSingleObject(g_plmSuspendComplete, INFINITE);
}
else
{
SetEvent(g_plmSignalResume);
}
}, hwnd, &hPLM))
return 1;
}
// Main message loop
MSG msg = {};
while (WM_QUIT != msg.message)
{
if (PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
else
{
g_sample->Tick();
}
}
g_sample.reset();
UnregisterAppStateChangeNotification(hPLM);
CloseHandle(g_plmSuspendComplete);
CloseHandle(g_plmSignalResume);
XGameRuntimeUninitialize();
CoUninitialize();
return (int) msg.wParam;
}
// Windows procedure
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
auto sample = reinterpret_cast<Sample*>(GetWindowLongPtr(hWnd, GWLP_USERDATA));
switch (message)
{
case WM_USER:
if (sample)
{
sample->OnSuspending();
// Complete deferral
SetEvent(g_plmSuspendComplete);
(void)WaitForSingleObject(g_plmSignalResume, INFINITE);
sample->OnResuming();
}
break;
}
return DefWindowProc(hWnd, message, wParam, lParam);
}
// Exit helper
void ExitSample()
{
PostQuitMessage(0);
}