From 38b198d17df91ffa718057d898fde8c52c9970b7 Mon Sep 17 00:00:00 2001 From: Mr-Wang635 Date: Fri, 21 Jun 2024 09:36:50 +0800 Subject: [PATCH] Supplement and improve the Chinese translation text Perfect and supplement the untranslated parts and correct some typographical errors and incorrect formats. --- resources/config/v13/zh/config.yml | 1217 +++++++++++++++------------- resources/languages/zh.yml | 192 ++--- 2 files changed, 742 insertions(+), 667 deletions(-) diff --git a/resources/config/v13/zh/config.yml b/resources/config/v13/zh/config.yml index 9a269dc6..9d246b0d 100644 --- a/resources/config/v13/zh/config.yml +++ b/resources/config/v13/zh/config.yml @@ -1,6 +1,7 @@ # Brewery插件的配置文件 -#翻译由Neubulae贡献, mcbbsID: 891215991 +# 翻译由Neubulae贡献, mcbbsID: 891215991 +# 二次补全翻译由Mr-Wang635进行 # -- 设置 -- # 方框[]内的设定为默认设定 @@ -9,8 +10,8 @@ # 语言文件(可在plugins/Brewery/languages下找到) language: zh -# Prefix used on messages -pluginPrefix: '&2[Brewery]&f ' +# 用于此插件的消息前缀[Brewery] +pluginPrefix: "&2[Brewery]&f " # 喝高了的下线玩家会在家里醒来(需要/home等功能支持)[true] enableHome: true @@ -20,7 +21,7 @@ enableHome: true # 'cmd: home' = 强制让玩家执行/home. 需要设置好玩家权限, 以避免传送出现延迟. # 'cmd: spawn' = 强制让玩家执行/spawn. # 'cmd: 指定命令' = 强制让玩家执行该命令, 例如'cmd: warp xxx'等. -homeType: 'cmd: home' +homeType: "cmd: home" # 玩家醉酒以后下线一段时间醒来是否会在某些苏醒处醒来(苏醒处需要管理员通过'/brew Wakeup add'进行设定). # 玩家将会在最近的两个苏醒处之一醒来.[true] @@ -39,100 +40,109 @@ enablePuke: true # 呕吐物[Soul_Sand] pukeItem: [Soul_Sand] -# 呕吐物消失的时间, 单位为秒(MC默认为300 = 5分钟)[60] -# 如果spigot.yml中的物品消失时间被变更, 此处也会变更. +# 呕吐物消失的时间, 单位为秒(MC默认为300 = 5分钟) [60] +# 如果spigot.yml中的物品消失时间被变更, 此处也会变更 pukeDespawntime: 60 -# How much the Player stumbles depending on the amount of alcohol he drank. Can be set to 0 and higher than 100 [100] +# 玩家跌倒程度取决于饮酒量,设置范围可以是0或超过100 [100] stumblePercent: 100 -# Display his drunkenness to the player when he drinks a brew or eats a drainItem [true] +# 玩家饮用饮品或吃掉解酒物时,显示其醉酒程度 [true] showStatusOnDrink: true -# 解酒物/解酒强度. 降低玩家一定程度的醉酒程度, 解救强度为百分数.(下列) +# 解酒物/解酒强度 +# 降低玩家一定程度的醉酒程度, 解酒强度为百分数 drainItems: - Bread/4 - Milk_Bucket/2 -# Show Particles over Cauldrons when they have ingredients and a heat source. [true] -# The changing color of the particles can help with timing some recipes +# 当炼药锅中有配料和热源时,显示炼药埚上方的颗粒效果[true] +# 颗粒颜色的变化有助于掌握某些配方的时机 enableCauldronParticles: true -# If Cauldron Particles should be reduced to the bare minimum [false] + +# 是否将炼药埚颗粒效果减少到最低挡位 [false] minimalParticles: false -# If crafting and using of the Brew Sealing Table is enabled (2 Bottles over 4 Planks) [true, true] +# 是否允许制造密封台 ------> 玻璃瓶 玻璃瓶 +# (2个玻璃瓶在4块木板上方) ------> 木板 木板 +# [true, true] ------> 木板 木板 craftSealingTable: true enableSealingTable: true -# Always show the 1-5 stars on the item depending on the quality. If false, they will only appear when brewing [true] +# 是否始终根据物品质量显示1-5颗星,如果设置为否,则仅在酿造过程中显示星星 [true] alwaysShowQuality: true -# Always show the alcohol content on the item. If false, it will only show in the brewing stand [false] +# 是否始终在物品上显示酒精含量,如果设置为否,则只在酿造台上显示 [false] alwaysShowAlc: false -# If we should show who brewed the drink [false] +# 如果我们应该显示谁制作了这杯饮料 [false] showBrewer: false # MC自带的桶内可以存放多少饮品 [6] ageInMCBarrels: true maxBrewsInMCBarrels: 6 -# The used Ingredients and other brewing-data is saved to all Brewery Items. To prevent -# hacked clients from reading what exactly was used to brew an item, the data can be encoded/scrambled. -# This is a fast process to stop players from hacking out recipes, once they get hold of a brew. -# Only drawback: brew items can only be used on another server with the same encodeKey. -# When using Brews on multiple (BungeeCord) Servers, define a shared Database below at 'multiServerDB' -# So enable this if you want to make recipe cheating harder, but don't share any brews by world download, schematics, or other means. [false] +# 使用的原料和其他酿造数据会被保存在所有酿酒物品中 +# 为了防止被修改后的客户端读取饮品的确切原料,数据可以被编码/搅乱 +# 这是一个快速过程,可以阻止玩家在获得酿造品后破解配方 +# 唯一的缺点是:饮品只能在具有相同encodeKey的另一服务器上使用 +# 当在多个(BungeeCord)服务器上使用酿造品时,请在’multiServerDB’下方定义一个共享数据库 +# 如果你想要让配方作弊更困难,但不想通过世界下载、蓝图或其他方式共享任何酿造品,请启用此选项 [false] enableEncode: false encodeKey: 0 -# 是否检查更新.[true] -# 若有更新, 服务端后台与上线时的管理员会收到通知. +# 是否检查更新 [true] +# 若有更新, 服务端后台与上线时的管理员会收到通知 updateCheck: true -# 自动保存时间间隔, 单位:分钟.[3] +# 自动保存时间间隔, 单位:分钟 [3] autosave: 3 -# Show debug messages in log [false] +# 是否在日志中显示调试信息 [false] debug: false # 配置文件版本 -version: '3.1' +version: "3.1" + +# -- 定义自定义物品 -- +# 定义后的ID可以在配方中使用 +# matchAny[匹配任何]: 如果其中一个信息匹配就足够了,则为true +# material[材料]: 物品必须是什么材质 +# name[姓名]: +# 物品必须是什么名称(可使用格式化代码,例如&e) -# -- Define custom items -- -# The defined id can then be used in recipes +# lore[描述文本]: +# 物品描述中必须包含的内容 + +# customModelData[自定义物品模型]: +# 物品在列表中应具有的模型数据编号 -# matchAny: true if it is already enough if one of the info matches -# material: Which type the item has to be -# name: Which name the item has to be (Formatting codes possible: such as &6) -# lore: What has to be in the lore of the item -# customModelData: Custom Model Data Int. Whatever Model data number the item has to have in a list format customItems: - # Three Example Items + # 四个实例项目 ex-item: - # A Barrier item called Wall and has the given line in its lore + # 一个名为“城墙”的屏障物品,其描述中包含指定的文字行 material: Barrier - name: 'Wall' + name: "墙" lore: - - '&7Very well protected' + - "&7收到非常好的保护" ex-item2: - # Using matchAny only one of the following has to match. - # In this case on of the door types, or an item called Beechwood Door, or an item with 'A door' in its lore + # 使用matchAny时,只需满足以下任一条件 + # 在此例中,可以是任意一种类型的门,或名为“山毛榉木门”的物品,或描述中包含“一扇门”的物品 matchAny: true material: - Acacia_Door - Oak_Door - Spruce_Door name: - - 'Beechwood Door' + - "山毛榉木门" lore: - - 'A door' + - "一扇门" rasp: - name: '&cRaspberry' + name: "&c覆盆子" modelitem: material: paper @@ -146,260 +156,272 @@ customItems: - cornflower - blue_orchid +# -- 炼药锅中的饮品基底 -- +# 哪些原料可以被炼药锅接受,以及这些原料所能生成的饮品基底 +# 只有当你需要为饮品基底设定一个特定的名称或颜色时,才需要在此处进行设置 + +# name[名称]: +# 炼药锅产出基底的名称(支持格式化代码,例如:&6) + +# ingredients[成分]:‘材料/数量’的列表 +# 当你手持物品时,使用命令 /brew 物品名称 来获取该物品的材料数据,以便在配方中使用 +# (请注意,Bukkit不再支持使用物品ID,必须使用材料名称) +# 材料列表请参考:https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html [打不开需要挂梯子进行浏览] + +# color[颜色]: 炼药锅产出基底的颜色,默认设置为青色 +# 可用的颜色: +# DARK_RED[深红色] RED[红色] BRIGHT_RED[鲜红色] ORANGE[橙色] +# YELLOW[黄色] PINK[粉色] PURPLE[紫色] BLUE[蓝色] +# CYAN[青色] WATER[浅蓝色] TEAL[蓝绿色] OLIVE[橄榄绿色] +# GREEN[绿色] LIME[鲜绿色] BLACK[黑色] GREY[灰色] +# BRIGHT_GREY[亮灰色] WHITE[白色] +# 或者使用RGB颜色 [十六进制格式:例如 ‘99FF33’,需用引号括起来] +# 又或者使用HTML颜色 [在互联网上搜索“HTML颜色”来获取更多颜色代码] + +# cookParticles[烹饪粒子]: +# 炼药锅在不同阶段时上方粒子的颜色 +# 指定每种颜色及其出现的具体分钟数,例如在第8分钟显示一种颜色,然后在第18分钟逐渐变为另一种颜色 +# 以列表形式,每种颜色以名称或RGB格式表示,具体见上文,格式为‘Color/Minute’[颜色/分钟] +# 如果列表中有多个颜色,最终将渐变到列表中的最后一个颜色 +# 如果列表中只有一个颜色,则最终将渐变到灰色 + +# lore[描述文本]: 基底上额外文本的列表(支持格式化代码,例如:&6) -# -- Ingredients in the Cauldron -- -# Which Ingredients are accepted by the Cauldron and the base potion resulting from them -# You only need to add something here if you want to specify a custom name or color for the base potion - - # name: Name of the base potion coming out of the Cauldron (Formatting codes possible: such as &6) - # ingredients: List of 'material/amount' - # With an item in your hand, use /brew ItemName to get its material for use in a recipe - # (Item-ids instead of material are not supported by bukkit anymore and will not work) - # A list of materials can be found here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html - # color: Color of the potion from a cauldron. Defaults to CYAN - # Usable Colors: DARK_RED, RED, BRIGHT_RED, ORANGE, YELLOW, PINK, PURPLE, BLUE, CYAN, WATER, TEAL, OLIVE, GREEN, LIME, BLACK, GREY, BRIGHT_GREY, WHITE - # Or RGB colors (hex: for example '99FF33') (with '') (search for "HTML color" on the internet) - # cookParticles: - # Color of the Particles above the cauldron at different cooking-times - # Color and minute during which each color should appear, i.e. one color at 8 minutes fading to another at 18 minutes. - # As List, each Color as name or RGB, see above. Written as 'Color/Minute' - # It will fade to the last color in the end, if there is only one color in the list, it will fade to grey - # lore: List of additional text on the base potion. (Formatting codes possible: such as &6) - # customModelData: Custom Model Data Tag. This is a number that can be used to add custom textures to the item. +# customModelData[自定义物品模型]: +# 自定义物品模型标签,这些数字可用于为物品添加特定的自定义纹理 cauldron: - # Example with all possible entries + # 一个叫“例子”的物品 ex: - name: Example + name: 例子 ingredients: - Bedrock/2 - Diamond color: BLACK cookParticles: - - 'RED/5' - - 'WHITE/10' - - '800000/25' # maroon + - "RED/5" + - "WHITE/10" + - "800000/25" # 栗色 lore: - - An example for a Base Potion - - This is how it comes out of a Cauldron + - 一个饮品基底的示例 + - 这就是基底从炼药锅中制作完成后的样子 customModelData: 545 - # -- One Ingredient: -- + # -- 单配料: -- wheat: name: 发酵麦汁 ingredients: Wheat cookParticles: - - '2d8686/8' # Dark Aqua + - "2d8686/8" # 深青色 sugarcane: - name: 糖浆 + name: 浓糖浆 ingredients: Sugar_Cane - color: 'f1ffad' # yellowish green + color: "f1ffad" # 黄绿色 cookParticles: - - 'f1ffad/4' - - '858547/10' # dark olive + - "f1ffad/4" + - "858547/10" # 深橄榄色 sugar: - name: Sugarwater + name: 甜糖水 ingredients: Sugar cookParticles: - - 'WHITE/4' - - 'BRIGHT_GREY/25' + - "WHITE/4" + - "BRIGHT_GREY/25" apple: name: 苹果汁 ingredients: Apple berries: - name: Grape must + name: 浆果汁 ingredients: Sweet_Berries color: RED cookParticles: - - 'ff6666/2' # bright red - - 'RED/7' - - 'ac6553/13' # brown-red + - "ff6666/2" # 鲜红色 + - "RED/7" + - "ac6553/13" # 棕红色 potato: name: 土豆泥 ingredients: Potato grass: - name: 蒸煮过的药草 + name: 草药萃取物 ingredients: Short_Grass - color: '99ff66' # bright green + color: "99ff66" # 鲜绿色 cookParticles: - - 'GREEN/2' - - '99ff99/20' # faded green + - "GREEN/2" + - "99ff99/20" # 湖滨绿 rmushroom: - name: 蘑菇酿 + name: 红蘑菇酿 ingredients: Red_Mushroom - color: 'ff5c33' # amber red + color: "ff5c33" # 琥珀红 cookParticles: - - 'fab09e/15' # faded red + - "fab09e/15" # 暗红色 bmushroom: - name: Mushroom brew + name: 棕蘑菇酿 ingredients: Brown_Mushroom - color: 'c68c53' # brighter brown + color: "c68c53" # 亮棕色 cookParticles: - - 'c68c53/15' + - "c68c53/15" cocoa: - name: 上了色的水 + name: 巧克力水 ingredients: Cocoa_Beans - color: '804600' # mocca + color: "804600" # mocca cookParticles: - - 'a26011/1' - - '5c370a/3' - - '4d4133/8' # Gray-brown + - "a26011/1" + - "5c370a/3" + - "4d4133/8" # 灰褐色 milk: - name: 乳浊液体 + name: 牛奶水 ingredients: Milk_Bucket color: BRIGHT_GREY cookParticles: - - 'fbfbd0/1' # yellow-white - - 'WHITE/6' + - "fbfbd0/1" # 黄白色 + - "WHITE/6" bl_flow: - name: Blueish brew + name: 蓝花液 ingredients: blue-flowers - color: '0099ff' # sky blue + color: "0099ff" # 天蓝色 cookParticles: - - '0099ff' + - "0099ff" cactus: - name: Agave brew + name: 龙舌兰原液 ingredients: cactus - color: '00b300' # cactus green + color: "00b300" # 仙人掌绿 cookParticles: - - '00b300/16' + - "00b300/16" poi_potato: - name: Poisonous Broth + name: 毒土豆泥 ingredients: Poisonous_Potato egg: - name: Sticky brew + name: 粘稠蛋液 ingredients: Egg - oak_sapling: - name: Stringy hebry broth + name: 橡苗萃取物 ingredients: Oak_Sapling vine: - name: Boiled herbs + name: 藤蔓萃取物 ingredients: vine - color: '99ff66' # bright green + color: "99ff66" # 亮绿色 cookParticles: - - 'GREEN/2' - - '99ff99/20' # faded green + - "GREEN/2" + - "99ff99/20" # 淡绿色 rot_flesh: - name: Foul pest + name: 糜烂物 ingredients: Rotten_Flesh - color: '263300' # brown green + color: "263300" # 棕绿色 cookParticles: - - '263300/8' - - 'BLACK/20' + - "263300/8" + - "BLACK/20" melon: - name: Melon juice + name: 西瓜汁 ingredients: melon_slice wheat_seeds: - name: Bitter brew + name: 苦种子酒(小麦味) ingredients: Wheat_Seeds melon_seeds: - name: Bitter brew + name: 苦种子酒(西瓜味) ingredients: Melon_Seeds pumpkin_seeds: - name: Bitter brew + name: 苦种子酒(南瓜味) ingredients: Pumpkin_Seeds bone_meal: - name: Bony Brew + name: 骨头汤 ingredients: bone_meal color: BRIGHT_GREY cookie: - name: Chocolately sap + name: 巧克力 ingredients: Cookie - color: '804600' # mocca + color: "804600" # mocca cookParticles: - - 'a26011/1' - - '5c370a/3' - - '4d4133/8' # Gray-brown + - "a26011/1" + - "5c370a/3" + - "4d4133/8" # 灰棕色 fer_spid_eye: - name: Fermented Eye + name: 发酵眼液 ingredients: Fermented_Spider_Eye ghast_tear: - name: Sad brew + name: 悲伤泪水 ingredients: ghast_tear snowball: - name: Icewater + name: 冰水 ingredients: Snowball Gold_Nugget: - name: Glistering brew + name: 液金 ingredients: Gold_Nugget - color: 'ffd11a' # gold + color: "ffd11a" # 金色 cookParticles: - - 'ffd11a' + - "ffd11a" glowstone_dust: name: Glowing brew ingredients: Glowstone_Dust - color: 'ffff33' # bright yellow + color: "ffff33" # 亮黄色 cookParticles: - - 'ffff99/3' - - 'd9d926/15' # faded yellow + - "ffff99/3" + - "d9d926/15" # 暗黄色 - # -- Multiple Ingredients: -- + # -- 多配料: -- applemead_base: - name: Apple-Sugar brew + name: 甜苹果汁 ingredients: - Sugar_Cane/3 - Apple - color: 'e1ff4d' # greenish yellow + color: "e1ff4d" # 绿黄色 cookParticles: - - 'e1ff4d/4' + - "e1ff4d/4" poi_grass: - name: Boiled acidy herbs + name: 酸泥汤 ingredients: - Short_Grass - Poisonous_Potato - color: '99ff66' # bright green + color: "99ff66" # 亮绿色 cookParticles: - - 'GREEN/2' - - '99ff99/20' # faded green + - "GREEN/2" + - "99ff99/20" # 暗绿色 juniper: - name: Juniper brew + name: 杜松子酒(原味) ingredients: - blue-flowers - wheat - color: '00ccff' # aqua + color: "00ccff" # 水绿色 cookParticles: - - '00ccff/8' + - "00ccff/8" gin_base: - name: Fruity juniper brew + name: 杜松子酒(苹果味) ingredients: - blue-flowers - wheat - apple - color: '66e0ff' # lighter aqua + color: "66e0ff" # 浅水绿色 cookParticles: - - '00ccff/5' + - "00ccff/5" eggnog_base: name: Smooth egg mixture @@ -407,133 +429,173 @@ cauldron: - egg - sugar - milk_bucket - color: 'ffecb3' # yellow-orange + color: "ffecb3" # 黄橙色 cookParticles: - - 'ffecb3/2' - - + - "ffecb3/2" # -- 饮品配方列表 -- -# name: 饮品名称, 可以为 劣质/普通/优质 三种质量的饮品命名(可插入样式代码, 如:&6). -# ingredients: 配方列表, 格式为"材料名称/数量". -# 手中持有物品的时候, 可以使用/brew ItemName来获取其物品id, 便于增改配方 -# (请勿使用物品ID, 物品ID已被弃用, 使用材料名称是唯一支持的做法.) -# 材料名称列表详见此处: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html (可能需要挂梯子进行浏览) -# Plugin items with 'plugin:id' (Currently supporting ExoticGarden, Slimefun, MMOItems, Brewery) -# Or a custom item defined above -# cookingtime: 原料需要在炼药锅内烹制发酵的时间, 单位为现实分钟. -# distillruns: 饮品需要在酿造台上蒸馏的次数(0=无需蒸馏). -# distilltime: 每次蒸馏所需要耗费的时间(0=默认值, 即40秒), MC默认则为20秒/ -# wood: 木桶所需要的木质 0=任意 1=桦木 2=橡木 3=丛林木 4=云杉木 5=金合欢木 6=深色橡木 7=Crimson 8=Warped 9=Mangrove 10=Cherry 11=Bamboo -# MC的木桶默认为橡木桶. -# age: 饮品需要在木桶中熟成所需要的时间(MC天). 0=无需熟成. -# color: 饮品制成后的颜色. -# 可用颜色列表: -# DARK_RED(深红), RED(红), BRIGHT_RED(亮红), ORANGE(橙黄), PINK(粉色), BLUE(蓝色), CYAN(靛青), WATER(水色), GREEN(绿色), BLACK(黑色), GREY(灰色), BRIGHT_GREY(亮灰色), YELLOW, PURPLE, TEAL, OLIVE, LIME, WHITE -# 也可以使用RGB颜色(十六进制, 如'99FF33', 必须包含两个单引号)(在线搜索"HTML 颜色"或者其他颜色库即刻获得你需要的颜色的十六进制表示) -# difficulty: 酿制难度, 1 = 不需要非常精确的操作就可以制出优质饮品, 10 = 需要非常精确的操作才可以制出优质饮品. -# alcohol: 完美质量的饮品所含有的酒精度(百分数, 会被直接添加到玩家身上, 100意为直接昏迷) -# lore: List of additional text on the finished brew. (Formatting codes possible: such as &6) -# Specific lore for quality possible, using + bad, ++ normal, +++ good, added to the front of the line. -# servercommands: List of Commands executed by the -Server- when drinking the brew (Can use %player_name% %quality%) -# playercommands: List of Commands executed by the -Player- when drinking the brew (Can use %player_name% %quality%) -# Specific Commands for quality possible, using + bad, ++ normal, +++ good, added to the front of the line. -# drinkmessage: Chat-message to the Player when drinking the Brew -# drinktitle: Title on Screen to the Player when drinking the Brew -# glint: Boolean if the item should have a glint (enchant glint) -# customModelData: Custom Model Data Tag. This is a number that can be used to add custom textures to the item. -# Can specify one for all, or one for each quality, separated by / -# effects: 饮用后能够获得的药效的列表. 格式为"药效/强度/时长(秒)". -# 药效列表: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/potion/PotionEffectType.html -# 药效强度与时长可以用"-"划分区间, 如: "SPEED/1-2/30-40" = 最劣质情况下的饮品会给予速度1三十秒, 最优质则会给予速度2四十秒. -# 区间可以从大到小, 如: "POISON/3-1/20-5"即可让优质饮品的毒性降低. -# 时长极限为1638秒. 药效强度极限为255级. 瞬间型药效无需附加时长. +# name[名称]: +# 可以为 劣质/普通/优质 这三种质量的饮品命名 +# (可插入样式代码, 如:&6) + +# ingredients[配方列表]: +# 格式为"材料名称/数量" +# 手中持有物品的时候, 可以使用/brew ItemName来获取其物品id, 便于在配方中使用 +# (由于Bukkit不再支持物品ID, 物品ID已被弃用, 使用材料名称是唯一支持的做法) +# 材料名称列表详见此处: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html [打不开需要挂梯子进行浏览] +# 带有 'plugin:id' 标识的插件项目(目前支持 ExoticGarden, Slimefun, MMOItems 和 Brewery 插件) +# 或者一个在上面定义的自定义物品 + +# cookingtime[料理时间]: +# 原料需要在炼药锅内烹制发酵的时间, 单位为现实分钟 + +# distillruns[料理次数]: +# 饮品需要在酿造台上需要蒸馏的次数 [0=无需蒸馏] + +# distilltime[蒸馏时间]: +# 每次蒸馏所需要耗费的时间 [0=默认值为40秒] [MC默认则为20秒] + +# wood[木头]: 木桶所需要的木质 +# 0=任意 1=白桦木 2=橡木 3=丛林木 4=云杉木 5=金合欢木 +# 6=深色橡木 7=诡异菌 8=扭曲菌 9=红树木 10=樱花木 11=竹子 +# MC的木桶默认为橡木桶 + +# age[年龄]: +# 饮品需要在木桶中熟成所需要的时间(单位为MC天数) [0=无需陈酿] + +# color[颜色]: 炼药锅产出基底的颜色,默认设置为青色 +# 可用的颜色: +# DARK_RED[深红色] RED[红色] BRIGHT_RED[鲜红色] ORANGE[橙色] +# YELLOW[黄色] PINK[粉色] PURPLE[紫色] BLUE[蓝色] +# CYAN[青色] WATER[浅蓝色] TEAL[蓝绿色] OLIVE[橄榄绿色] +# GREEN[绿色] LIME[鲜绿色] BLACK[黑色] GREY[灰色] +# BRIGHT_GREY[亮灰色] WHITE[白色] +# 或者使用RGB颜色 [十六进制格式:例如 ‘99FF33’,需用引号括起来] +# 又或者使用HTML颜色 [在互联网上搜索“HTML颜色”来获取更多颜色代码] + +# difficulty[酿造难度]: +# 由1到10 难度依次递增: +# 1 = 不需要非常精确的操作就可以制出优质饮品 +# 10 = 需要非常精确的操作才可以制出优质饮品 + +# alcohol[酒精含量]: +# 完美饮品中的绝对酒精含量,范围是 0-100(将直接作用于玩家,100意味着玩家会昏迷) + +# lore[描述文本]: 酿造完成后的物品描述文本列表(可用的格式化代码:例如 &6) +# 根据物品品质,可以在行首添加特定的lore标记,如 + 表示差, ++ 表示普通, +++ 表示好 + +# servercommands[服务器命令]: +# 饮用饮品时,服务器将执行的命令列表 +# 可以使用变量 %player_name% 和 %quality% +# playercommands[玩家命令]: +# 饮用饮品时,玩家将执行的命令列表 +# 可以使用变量 %player_name% 和 %quality% +# 这两个都可以根据品质添加特定命令,使用 + 表示差, ++ 表示普通, +++ 表示好,添加到每行命令的前面 + +# drinkmessage[饮用消息]: +# 玩家饮用饮品时接收的聊天信息 + +# drinktitle[饮用标题]: +# 玩家饮用饮品时屏幕上显示的标题 + +# glint[附魔闪烁]: +# 表示物品是否应该显示魔法光泽 [true/false] + +# customModelData[自定义物品模型]: +# 用于向物品添加自定义纹理的数字标签 +# 可以为一个饮品设置,或者为每个饮品的不同品质分别设置,用 / 分隔 + +# effects[药效列表]: 饮用时产生的药水效果、等级和持续时间的列表 +# 持续时间单位为秒 +# 等级或持续时间可用"-"表示,例如 'SPEED/1-2/30-40' 表示最差情况为等级 1 持续 30 秒,最佳情况为等级 2 持续 40 秒 +# 等级或持续时间也可逆向设置,例如 'POISON/3-1/20-5' 表示最差情况为等级 3 持续 20 秒,最佳情况为等级 1 持续 5 秒 +# 最长药水效果持续时间为 1638 秒 瞬间类药水效果无需指定持续时间 +# 可用药水效果列表: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/potion/PotionEffectType.html [打不开需要挂梯子进行浏览] recipes: - # 例: - - 0: - name: 劣质的 范例饮品/范例饮品/优质的 范例饮品 - ingredients: - - Diamond/1 + # 例子: + ex: + name: 劣质范例饮品/普通范例饮品/优质范例饮品 # 名称 ‘/’分隔代表不同品质不同名称 + ingredients: # 制作所需的材料清单 + - Diamond/1 # 支持ExoticGarden, Slimefun, MMOItems, Brewery的插件物品 - Spruce_Planks/8 - Bedrock/1 - - Brewery:Wheatbeer/2 -# - ExoticGarden:Grape/3 + - Brewery:Wheatbeer/2 # 插件物品需要在物品前加上所属插件ID + # - ExoticGarden:Grape/3 - ex-item/4 - cookingtime: 3 - distillruns: 2 - distilltime: 60 - wood: 4 - age: 11 - color: DARK_RED - difficulty: 3 - alcohol: 14 - lore: - - This is an examble brew - - ++Just a normal Example - - This text would be on the brew - - + Smells disgusting - - ++ Smells alright - - +++ Smells really good - servercommands: + cookingtime: 3 # 料理时间 + distillruns: 2 # 蒸馏次数 + distilltime: 60 # 蒸馏时间 + wood: 4 # 其陈酿的木桶材质 在这对应的是 云杉木 + age: 11 # 陈酿时间 + color: DARK_RED # 呈现颜色 + difficulty: 3 # 制作难度 + alcohol: 14 # 酒精度 + lore: # 描述文本 前面的加号表示在不同品质下 描述的不同 + - 这是一个饮品示例 + - ++只是一个普通示例 + - 这段文本将显示在这个饮品上 + - + 闻起来很恶心 + - ++ 闻起来还可以 + - +++ 闻起来真的很香 + servercommands: # 服务器指令 前面的加号表示在不同品质下 执行指令的不同 - +++ weather clear - + weather rain - playercommands: + playercommands: # 玩家指令 效果和触发方式同上 - homes - drinkmessage: Tastes good - drinktitle: Warms you from inside - customModelData: 556/557/557 - effects: - - FIRE_RESISTANCE/20 - - HEAL/1 - - WEAKNESS/2-3/50-60 - - POISON/1-0/20-0 - - 1: - name: 劣质麦啤/麦啤/优质麦啤 + drinkmessage: 味道不错 # 在聊天栏时出现的消息 + drinktitle: 让你从内而外感到温暖 # 出现的标题 + customModelData: 556/557/557 # 物品模型编号 ‘/’分隔代表不同品质不同模型 + effects: # 药水效果 + - FIRE_RESISTANCE/20 # 固定值 不受品质好坏影响 + - HEAL/1 # 固定值 不受品质好坏影响 + - WEAKNESS/2-3/50-60 # 品质越高 效果越好 + - POISON/1-0/20-0 #品质越高 效果越差 + + wheatbeer: + name: 劣质麦啤/普通麦啤/优质麦啤 ingredients: - Wheat/3 cookingtime: 8 distillruns: 0 wood: 1 age: 2 - color: 'ffb84d' # Orange + color: "ffb84d" # 橙色 difficulty: 1 alcohol: 5 - lore: +++ &8Refreshing + lore: +++ &8令人耳目一新 - 2: - name: 劣质啤酒/啤酒/鲜啤 + beer: + name: 劣质啤酒/普通啤酒/优质啤酒 ingredients: - Wheat/6 cookingtime: 8 distillruns: 0 wood: 0 age: 3 - color: 'ffd333' # Bright Orange + color: "ffd333" # 亮橙色 difficulty: 1 lore: - - +++ &8Crisp taste + - +++ &8清爽的味道 alcohol: 6 - 3: - name: 劣质黑啤/黑啤/精制黑啤 + darkbeer: + name: 劣质黑啤/普通黑啤/优质黑啤 ingredients: - Wheat/6 cookingtime: 8 distillruns: 0 wood: 6 age: 8 - color: '650013' # Dark Red-Brown + color: "650013" # 深红偏棕色 difficulty: 2 lore: - - +++ &8Roasted taste + - +++ &8烤的味道 alcohol: 7 wine: - name: Red Wine + name: 红酒 ingredients: - Sweet_Berries/5 cookingtime: 5 @@ -544,13 +606,13 @@ recipes: difficulty: 4 alcohol: 8 lore: - - '+ &8Harsh' - - '+ &8Corked' - - '++ &8Mellow' - - '+++ &8Full-Bodied' + - "+ &8略带苦涩" + - "+ &8木塞味" + - "++ &8醇和" + - "+++ &8酒体饱满" - 4: - name: 粗制蜜酒/蜜酒/黄金蜜酒 + mead: + name: 粗制蜜酒/普通蜜酒/黄金蜜酒 ingredients: - Sugar_Cane/6 cookingtime: 3 @@ -560,11 +622,11 @@ recipes: color: ORANGE difficulty: 2 lore: - - +++ Has a golden shine + - +++ 仿佛闪烁着金色的光泽 alcohol: 9 - 5: - name: 苹果蜜酒/甜苹果蜜酒/甘醇黄金苹果蜜酒 + ap_mead: + name: 普通苹果蜜酒/甜苹果蜜酒/甘醇苹果蜜酒 ingredients: - Sugar_Cane/6 - Apple/2 @@ -576,26 +638,26 @@ recipes: difficulty: 4 alcohol: 11 lore: - - +Is there any Apple in this? - - ++Refreshing taste of Apple - - +++Sweetest hint of Apple + - + 这里面有苹果吗? + - ++ 清新的苹果味道 + - +++ 最细微的苹果甜味 effects: - WATER_BREATHING/1-2/150 - 6: - name: 苦涩的朗姆/辛辣的朗姆/金品朗姆 + cidre: + name: 劣质苹果酒/苹果酒/伟大的苹果酒 ingredients: - Apple/14 cookingtime: 7 distillruns: 0 wood: 0 age: 3 - color: 'f86820' # Red-Orange + color: "f86820" # 红橙色 difficulty: 4 alcohol: 7 apple_liquor: - name: Sour Apple Liquor/Apple Liquor/Calvados + name: 酸苹果酒/普通苹果酒/Calvados苹果酒 ingredients: - Apple/12 cookingtime: 16 @@ -606,11 +668,11 @@ recipes: difficulty: 5 alcohol: 14 lore: - - +Sour like Acid - - +++ Good Apple Liquor + - + 酸的不能再酸 + - +++ 好苹果酒 whiskey: - name: Unsightly Whiskey/Whiskey/Scotch Whiskey + name: 劣质威士忌/普通威士忌/苏格兰风味威士忌 ingredients: - Wheat/10 cookingtime: 10 @@ -621,10 +683,10 @@ recipes: color: ORANGE difficulty: 7 alcohol: 26 - lore: '&7Single Malt' + lore: "&7纯正麦芽" rum: - name: Bitter Rum/Spicy Rum/&6Golden Rum + name: 苦涩朗姆酒/辛辣朗姆酒/&6金品朗姆酒 ingredients: - Sugar_Cane/18 cookingtime: 6 @@ -639,11 +701,11 @@ recipes: - FIRE_RESISTANCE/1/20-100 - POISON/1-0/30-0 lore: - - +&8Too bitter to drink - - ++&8Spiced by the barrel - - +++&eSpiced Gold + - +&8太苦了是喝的吗? + - ++&8桶香味的精华 + - +++&香料黄金 - 7: + vodka: name: 劣质伏特加/伏特加/纯正俄式风味伏特加 ingredients: - Potato/10 @@ -653,13 +715,14 @@ recipes: color: WHITE difficulty: 4 alcohol: 20 - lore: + &8Almost undrinkable + lore: + - + &8几乎不能喝 effects: - WEAKNESS/15 - POISON/10 shroom_vodka: - name: Mushroom Vodka/Mushroom Vodka/Glowing Mushroom Vodka + name: 普通蘑菇伏特加/荧光蘑菇伏特加/发光蘑菇伏特加 ingredients: - Potato/10 - Red_Mushroom/3 @@ -667,10 +730,11 @@ recipes: cookingtime: 18 distillruns: 5 age: 0 - color: 'ff9999' # Pink-Red + color: "ff9999" # 粉红偏红 difficulty: 7 alcohol: 18 - lore: +++&aGlows in the dark + lore: + - +++ &a在黑暗中发光 effects: - WEAKNESS/80 - CONFUSION/27 @@ -679,39 +743,40 @@ recipes: - SLOW/10-3 gin: - name: Pale Gin/Gin/Old Tom Gin + name: 淡杜松子酒/杜松子酒/老汤姆杜松子酒 ingredients: - Wheat/9 - - blue-flowers/6 # Custom-Item: Blue Orchids or Cornflowers + - blue-flowers/6 - Apple/1 cookingtime: 6 distillruns: 2 - color: '99ddff' # Very light blue + color: "99ddff" # 非常亮的蓝色 difficulty: 6 alcohol: 20 lore: - - ++ With the - - ++ taste of juniper - - +++ Perfectly finished off - - +++ with juniper + - ++ 混有杜松子的味道 + - ++ 以杜松子的风味点缀 + - +++ 完美地以杜松子收尾 + - +++ 以杜松子的味道完美点缀 - tequila: - name: Mezcal/Tequila/Tequila anejo - ingredients: - - cactus/8 - cookingtime: 15 - distillruns: 2 - color: 'f5f07e' # Green-Orange - difficulty: 5 - wood: 1 - age: 12 - alcohol: 20 - lore: Desert spirit + tequila: + name: 梅斯卡尔酒/龙舌兰酒/陈年龙舌兰酒 + ingredients: + - cactus/8 + cookingtime: 15 + distillruns: 2 + color: "f5f07e" # 绿橙色 + difficulty: 5 + wood: 1 + age: 12 + alcohol: 20 + lore: + - 沙漠精髓 - 8: - name: 劣质苦艾酒/苦艾酒/劲猛苦艾酒 + absinthe: + name: 劣质苦艾酒/普通苦艾酒/劲猛苦艾酒 ingredients: - - Short_Grass/15 + - types-grass/15 # 查看自定义物品组以获取更多 cookingtime: 3 distillruns: 6 distilltime: 80 @@ -720,12 +785,13 @@ recipes: alcohol: 42 effects: - POISON/15-25 - lore: '+++&8High proof liquor' + lore: + - "+++ &8高浓度酒精" gr_absinthe: - name: Poor Absinthe/Green Absinthe/Bright Green Absinthe + name: 暗绿色苦艾酒/普绿色苦艾酒/亮绿色苦艾酒 ingredients: - - Short_Grass/17 + - Grass/17 - Poisonous_Potato/2 cookingtime: 5 distillruns: 6 @@ -737,21 +803,22 @@ recipes: - POISON/25-40 - HARM/2 - NIGHT_VISION/40-60 - lore: '&aLooks poisonous' + lore: + - "&a看起来很怪" - 9: + potato_soup: name: 土豆汤 ingredients: - Potato/5 - - Short_Grass/3 + - Grass/3 cookingtime: 3 color: ORANGE difficulty: 1 effects: - HEAL/0-1 - 10: - name: 平淡的咖啡/咖啡/浓苦黑咖 + coffee: + name: 平淡咖啡/普通咖啡/浓苦咖啡 ingredients: - Cocoa_Beans/12 - Milk_Bucket/2 @@ -759,113 +826,108 @@ recipes: color: BLACK difficulty: 3 alcohol: -6 - lore: + &8Probably a week old + lore: + &8一周前的剩货 effects: - REGENERATION/1/2-5 - SPEED/1/30-140 eggnog: - name: Egg Liquor/Eggnog/Advocaat + name: 鸡蛋利口酒/普通蛋酒/Advocaat蛋酒 ingredients: - Egg/5 - Sugar/2 - Milk_Bucket/1 cookingtime: 2 - color: 'ffe680' + color: "ffe680" difficulty: 4 alcohol: 10 wood: 0 age: 3 - lore: Made with raw egg - - - - -# 并不会直接加入到默认配置中, 这会导致游戏玩家偷看配方表进行作弊. -# 插件的本意是让玩家自行实验饮品制造配方, 所以未来的新配方由服管决定是否加入. - # Some suggestions for recipes you could use: - - # g_vodka: - # name: 'Rancid Vodka/&6Golden Vodka/&6Shimmering Golden Vodka' - # ingredients: - # - Potato/10 - # - Gold_Nugget/2 - # cookingtime: 18 - # distillruns: 3 - # age: 0 - # color: ORANGE - # difficulty: 6 - # alcohol: 20 - # effects: - # - WEAKNESS/28 - # - POISON/4 - - # fire_whiskey: - # name: Powdery Whiskey/Burning Whiskey/Blazing Whiskey - # ingredients: - # - Wheat/10 - # - Blaze_Powder/2 - # cookingtime: 12 - # distillruns: 3 - # distilltime: 55 - # wood: 4 - # age: 18 - # color: ORANGE - # difficulty: 7 - # alcohol: 28 - # drinkmessage: 'You get a burning feeling in your mouth' - - # Without Alcohol: - - # hot_choc: - # name: Hot Chocolate - # ingredients: - # - cookie/3 - # cookingtime: 2 - # color: DARK_RED - # difficulty: 2 - # effects: - # - FAST_DIGGING/40 - - # iced_coffee: - # name: Watery Coffee/Iced Coffee/Strong Iced Coffee - # ingredients: - # - cookie/8 - # - snowball/4 - # - milk_bucket/1 - # cookingtime: 1 - # color: BLACK - # difficulty: 4 - # alcohol: -8 - # effects: - # - REGENERATION/30 - # - SPEED/10 - - -# More Recipe ideas: -# Dandelion Liquor -# Beetroot Spirit, -# Poppy Liquor: Macum/Grand Poppy, -# Bamboo Liquor: Chu Yeh Ching, -# Cachaca, -# Cognac, -# Sake, -# Buorbon, -# Moonshine, -# Different Wines, -# Brandy, -# Amaretto, -# etc. as well as variations like, -# Pumpkin Spice Beer, -# Melon Vodka - -# There are a lot of items in Minecraft like Vines, Milk and items added by plugins that would make great ingredients. - + lore: 用生鸡蛋制作的 + +# 我不希望向默认配置中添加更多配方,因为这样它们将公开可见,用户可能会利用这些信息作弊 +# 服务器管理员负责更改和添加配方,以防止玩家利用默认配置作弊 +# 以下是一些建议的配方供您参考: + +# g_vodka: +# name: 美味伏特加/&6金色伏特加/&6闪亮金色伏特加 +# ingredients: +# - Potato/10 +# - Gold_Nugget/2 +# cookingtime: 18 +# distillruns: 3 +# age: 0 +# color: ORANGE +# difficulty: 6 +# alcohol: 20 +# effects: +# - WEAKNESS/28 +# - POISON/4 + +# fire_whiskey: +# name: 粉末威士忌/燃烧威士忌/炽热威士忌 +# ingredients: +# - Wheat/10 +# - Blaze_Powder/2 +# cookingtime: 12 +# distillruns: 3 +# distilltime: 55 +# wood: 4 +# age: 18 +# color: ORANGE +# difficulty: 7 +# alcohol: 28 +# drinkmessage: '你嘴里有一种灼热的感觉' + +# 没有酒精: + +# hot_choc: +# name: 热巧克力 +# ingredients: +# - cookie/3 +# cookingtime: 2 +# color: DARK_RED +# difficulty: 2 +# effects: +# - FAST_DIGGING/40 + +# iced_coffee: +# name: 淡咖啡/冰咖啡/浓冰咖啡 +# ingredients: +# - cookie/8 +# - snowball/4 +# - milk_bucket/1 +# cookingtime: 1 +# color: BLACK +# difficulty: 4 +# alcohol: -8 +# effects: +# - REGENERATION/30 +# - SPEED/10 + +# 在《我的世界》中,有许多物品,如藤蔓、牛奶,以及插件添加的物品,它们都能成为极好的原料 +# 更多配方创意[可以作为参考]: +# 蒲公英酒 +# 甜菜根酒 +# 罂粟酒:Macum/大罂粟 +# 竹酒:竹叶青 +# 卡莎萨酒 +# 干邑 +# 清酒 +# 威士忌 +# 月光酒 +# 各式葡萄酒 +# 白兰地 +# 杏仁酒 +# 等等,以及如下变种: +# 南瓜香料啤酒 +# 蜜瓜伏特加 # -- 插件兼容性 -- -# 检查插件以进行权限配置[true] -# Plugins 'Landlord' and 'Protection Stones' use the WorldGuard Flag. 'ClaimChunk' is natively supported. +# 启用检查其他插件(如果已安装)的木桶权限 [true] +# 插件 'Landlord' 和 'Protection Stones' 使用 WorldGuard 标志 +# 'ClaimChunk' 是原生支持的 useWorldGuard: true useLWC: true useGriefPrevention: true @@ -873,231 +935,242 @@ useTowny: true useBlockLocker: true useGMInventories: true -# Use a virtual chest when opening a Barrel to check with all other protection plugins -# This could confuse Anti-Cheat plugins, but is otherwise good to use -# use this for 'Residence' Plugin and any others that don't check all cases in the PlayerInteractEvent +# 在打开木桶时,使用虚拟箱子来与所有其他保护插件进行交互检查 +# 这可能会使反作弊插件产生混淆,但在其他方面是一个很好的使用方法 +# 请将此方法用于 'Residence' 插件,以及任何其他未在 PlayerInteractEvent 中涵盖所有情况的插件 useVirtualChestPerms: false -# 对LogBlock启用方块数据录入[true] +# 启用将木桶库存信息记录到 LogBlock [true] useLogBlock: true - -# -- MultiServer/BungeeCord -- -# If Brewery is running on multiple connected Servers (via BungeeCord) -# a shared Database can be used here to synchronise drunkenness and to be able to use encoded brews between them. +# -- 多服务器/BungeeCord -- +# 如果 Brewery 插件在多个通过 BungeeCord 连接的服务器上运行 +# 可以在这里使用共享数据库来同步玩家的醉酒状态,并且能够在不同服务器之间使用编码的饮品 multiServerDB: - # If using the Database is enabled + # 如果启用了使用数据库 enabled: false - # If the drunkenness of players should be synchronised between Servers + # 如果玩家的醉酒状态应该在服务器之间同步 syncDrunkeness: true host: localhost - port: '3306' + port: "3306" user: minec password: xyz database: base +# -- 各种其他设置 -- -# -- Various Other Settings -- - -# If items in Offhand should be added to the cauldron as well [false] +# 是否也应该将副手中的物品添加到炼药锅中 [false] useOffhandForCauldron: false -# If Barrel and Cauldron data can be loaded Async/in the Background [true] +# 如果木桶和锅炉数据可以异步/在后台加载 [true] loadDataAsync: true -# 最大玩家下线记忆时长(单位为天). 饮酒的记忆保持时间, 便于计算宿醉.[7] +# 玩家下线后,醉酒数据在内存中保留的天数,以施加宿醉等后续效果 [7] hangoverDays: 7 -# 饮品上是否显示带颜色的提示, 颜色由执行步骤的正误决定. 第一项为在熟成酒桶内显示颜色, 第二项为在酿造台内显示颜色.[true, true] +# 饮品上是否显示带颜色的提示, 颜色由执行步骤的正误决定 +# 是否在陈酿酒桶内显示颜色 [true] colorInBarrels: true +# 是否在酿造台内显示颜色 [true] colorInBrewer: true -# 大型熟成木桶可以通过右击桶身任意一个位置来打开, 而不需要专门右击其龙头. 这一操作对小型酒桶总为真.[true] +# 大型木桶是否可通过点击其任一方块来开启,不仅仅限于龙头或标志 +# 对于小型木桶,这一功能始终有效 [true] openLargeBarrelEverywhere: false -# Allow emptying brews into hoppers to discard brews while keeping the glass bottle [true] +# 允许通过将饮品倒入漏斗来丢弃,同时保留玻璃瓶 [true] brewHopperDump: true +# -- 聊天口胡设置 -- -# -- 口糊设置 -- - -# 醉酒的玩家会口糊, -# 所以聊天框内打出来的东西也会跟着糊. -# 说话说不清的程度取决于玩家有多醉. -# 以下是设置以及具体的口糊方式的配置. +# 当玩家醉酒时,是否使聊天内容出现口胡,使其呈现出醉酒书写的样子 +# 聊天内容的口胡程度与玩家的醉酒程度成正比 +# 以下是关于聊天内容变化的具体设置 -# 打开聊天口糊功能[true] +# 打开聊天口胡功能[true] enableChatDistortion: true -# 在服务器后台登记玩家实际输入的内容, 而非口糊后的内容.[false] +# 在聊天内容被口胡前,记录玩家实际输入的聊天内容到服务器日志 [false] logRealChat: false -# 以下命令后跟随的语句会糊.[- /gl] +# 醉酒时,特定命令后的文本将出现口胡(命令列表) [- /gl] distortCommands: -- /gl -- /global -- /fl -- /s -- /letter -- /g -- /l -- /lokal -- /local -- /mail send -- /m -- /msg -- /w -- /whisper -- /reply -- /r -- /t -- /tell - -# 醉酒的时候写下的告示牌内容也会变化.[false] + - /gl + - /global + - /fl + - /s + - /letter + - /g + - /l + - /lokal + - /local + - /mail send + - /m + - /msg + - /w + - /whisper + - /reply + - /r + - /t + - /tell + +# 醉酒时,是否扭曲告示牌上的文本 [false] distortSignText: false -# 被以下设定字符框住的字眼不会被更改(请使用","(半角逗号)进行分隔) (列表) [- '[,]'] -# 例句: 我~喝~醉了 *但是这里面的话不会变哦!* +# 使用特定字母包围聊天内容,以避免聊天口胡效果(以逗号作为分隔符)(字母列表) [- '[,]'] +# 聊天示例:我~喝~醉了 *但是这里面的话不会变哦!* distortBypass: -- '*,*' -- '[,]' + - "*,*" + - "[,]" + +# words[单词]: 当玩家醉酒时聊天中将被改变的单词和字母 +# 将按照从前往后的顺序进行处理,并且按照这个顺序改变书写的句子 + +# replace: 要替换的单词或字母 +# 特殊类型: +# "-space": 替换空格 "-random": 插入到随机位置 "-all": 所有内容 +# "-start": 在开始处 "-end": 在结束处 + +# to: 用什么替换它 -# words: 针对具体词句进行糊化. -# 糊化的执行优先级是表内从上到下. +# pre: 在目标单词之前的单词和字母 +# 用 "," 分隔 -# replace: 被替换的字句. (特例: "-space": 替换空格, "-random": 在句子内随机插入, "-all": 整句话, "-start": 句首, "-end": 句末.) -# to: 替换成的内容. -# pre: 前置字眼, 即在被替换的词句前面需要出现的字眼(用","(半角逗号)分隔) -# match: true = 前置字眼必须出现其一, false = 前置字眼不能出现任意一个. -# alcohol: 词句被开始替换所需要的酒精度. -# percentage: 词句被替换的概率. +# match: +# true = 目标单词前必须有一个'pre'单词 +# false = 目标单词前不允许有'pre'单词 + +# alcohol[酒精度]: 1-100 +# 在醉酒程度达到这个值后,这个单词将被替换 + +# percentage[概率]: 单词替换的概率(百分比) words: -- replace: '!!!' - to: '!!!111!!!1111!1!' - pre: '!' - match: false - percentage: 20 - alcohol: 70 - -- replace: '!!!' - to: '!!!111!!!1111!1!' - pre: '!' - match: false - percentage: 20 - alcohol: 70 -- replace: '!' - to: '!!' - pre: '!' - match: false - percentage: 90 - -- replace: '?' - to: '????' - pre: '?' - match: false - percentage: 80 - alcohol: 40 - -- replace: '?' - to: '????' - pre: '?' - match: false - percentage: 80 - alcohol: 40 - -- replace: ',' - to: '' - pre: h,g,w - match: true - alcohol: 10 - -- replace: ',' - to: '' - pre: h,g,w - match: true - alcohol: 10 - -- replace: "." - to: '' - percentage: 30 - alcohol: 35 - -- replace: "。" - to: '' - percentage: 10 - -- replace: -start - to: 呃 - percentage: 15 - alcohol: 50 - -- replace: -start - to: 哼嗯 - percentage: 10 - alcohol: 50 - -- replace: -random - to: 噜 - percentage: 10 - -- replace: -random - to: 啦 - percentage: 10 - alcohol: 50 - -- replace: -random - to: 咕 - percentage: 20 - alcohol: 80 - -- replace: -random - to: 咯 - percentage: 40 - alcohol: 85 - -- replace: -random - to: 嘎 - percentage: 40 - alcohol: 80 - -- replace: -random - to: ' ' - percentage: 100 - alcohol: 70 - -- replace: -end - to: '!' - percentage: 40 - alcohol: 30 - -- replace: -random - to: '*嗝*' - percentage: 80 - alcohol: 70 - -- replace: -random - to: '*嗝*' - percentage: 15 - alcohol: 40 - -- replace: -space - to: '*嗝*' - percentage: 5 - alcohol: 20 - -- replace: -end - to: '*嗝*' - percentage: 70 - alcohol: 50 - -- replace: -all - to: '*嗝儿————*' - percentage: 3 - alcohol: 60 - -- replace: -all - to: '*嗝儿————*' - percentage: 6 - alcohol: 80 + - replace: "!!!" + to: "!!!111!!!1111!1!" + pre: "!" + match: false + percentage: 20 + alcohol: 70 + + - replace: "!!!" + to: "!!!111!!!1111!1!" + pre: "!" + match: false + percentage: 20 + alcohol: 70 + - replace: "!" + to: "!!" + pre: "!" + match: false + percentage: 90 + + - replace: "?" + to: "????" + pre: "?" + match: false + percentage: 80 + alcohol: 40 + + - replace: "?" + to: "????" + pre: "?" + match: false + percentage: 80 + alcohol: 40 + + - replace: "," + to: "" + pre: h,g,w + match: true + alcohol: 10 + + - replace: "," + to: "" + pre: h,g,w + match: true + alcohol: 10 + + - replace: "." + to: "" + percentage: 30 + alcohol: 35 + + - replace: "。" + to: "" + percentage: 10 + + - replace: -start + to: 呃 + percentage: 15 + alcohol: 50 + + - replace: -start + to: 哼嗯 + percentage: 10 + alcohol: 50 + + - replace: -random + to: 噜 + percentage: 10 + + - replace: -random + to: 啦 + percentage: 10 + alcohol: 50 + + - replace: -random + to: 咕 + percentage: 20 + alcohol: 80 + + - replace: -random + to: 咯 + percentage: 40 + alcohol: 85 + + - replace: -random + to: 嘎 + percentage: 40 + alcohol: 80 + + - replace: -random + to: " " + percentage: 100 + alcohol: 70 + + - replace: -end + to: "!" + percentage: 40 + alcohol: 30 + + - replace: -random + to: "*嗝*" + percentage: 80 + alcohol: 70 + + - replace: -random + to: "*嗝*" + percentage: 15 + alcohol: 40 + + - replace: -space + to: "*嗝*" + percentage: 5 + alcohol: 20 + + - replace: -end + to: "*嗝*" + percentage: 70 + alcohol: 50 + + - replace: -all + to: "*嗝儿————*" + percentage: 3 + alcohol: 60 + + - replace: -all + to: "*嗝儿————*" + percentage: 6 + alcohol: 80 diff --git a/resources/languages/zh.yml b/resources/languages/zh.yml index c9d8d49b..0cdd479a 100644 --- a/resources/languages/zh.yml +++ b/resources/languages/zh.yml @@ -1,115 +1,117 @@ -# Brew +# BreweryX插件的语言文件 + +# 酿造 Brew_-times: 次 -Brew_BadPotion: 酿坏了的废液 -Brew_BarrelRiped: 木桶熟成 -Brew_DistillUndefined: 未名蒸馏液 +Brew_BadPotion: 一滩烂液 +Brew_BarrelRiped: 陈酿 +Brew_DistillUndefined: 未知的蒸馏液 Brew_Distilled: 蒸馏 -Brew_LessDistilled: Less Distilled +Brew_LessDistilled: 较低的蒸馏 Brew_HundredsOfYears: 百年陈酿 -Brew_Ingredients: 原料 -Brew_MinutePluralPostfix: '' +Brew_Ingredients: 配料 +Brew_MinutePluralPostfix: "" Brew_OneYear: 一年 -Brew_ThickBrew: 一滩烂糊 -Brew_Undefined: 未名酿制品 +Brew_ThickBrew: 一滩烂液 +Brew_Undefined: 未知的饮品 Brew_Woodtype: 木头种类 Brew_Years: 年 -Brew_fermented: 炖煮发酵 +Brew_fermented: 发酵 Brew_minute: 分钟 Brew_Alc: 酒精度 &v1ml -Brew_Brewer: 'Brewer: &v1' +Brew_Brewer: "Brewer: &v1" -# CMD -CMD_Copy_Error: '&6&v1&r, &c你的背包塞不下了.' -CMD_Info_Drunk: '&v1醉酒程度为&6&v2%&f, 醉酒质量为&6&v3.' -CMD_Info_NotDrunk: '&v1没醉.' -CMD_NonStatic: '&e饮品已被取消静滞, 现在可以正常地进行蒸馏或进行木桶熟成了.' -CMD_Player: '&a&v1醉酒程度为&6&v2%&f, 醉酒质量为&6&v3.' -CMD_Player_Error: '&c醉酒质量必须在1到10之间.' -CMD_Reload: '&a配置文件重载成功.' -CMD_Created: '&a配方添加成功.' -CMD_Configname: '配置文件中&aName的名字是: &f&v1' -CMD_Configname_Error: '&c无法找到物品名称' -CMD_Static: '&a饮品已被静滞, 现在其无法被蒸馏或进行木桶熟成.' -CMD_UnLabel: '&a标签已被去除!' -CMD_Drink: '&aYou drank one &v1' -CMD_DrinkOther: '&a&v1 drinks one &v2' +# 命令 +CMD_Copy_Error: "&6&v1&r, &c你的背包塞不下了" +CMD_Info_Drunk: "&v1醉酒程度为&6&v2%&f, 醉酒质量为&6&v3" +CMD_Info_NotDrunk: "&v1没醉" +CMD_NonStatic: "&e饮品已开封, 现在可以进行蒸馏或陈酿" +CMD_Player: "&a&v1醉酒程度为&6&v2%&f, 醉酒质量为&6&v3" +CMD_Player_Error: "&c醉酒质量必须在1到10之间" +CMD_Reload: "&a配置文件重载成功." +CMD_Created: "&a配方添加成功." +CMD_Configname: "配置文件中&aName的名字是: &f&v1" +CMD_Configname_Error: "&c无法找到物品名称" +CMD_Static: "&a饮品已密封, 现在无法进行蒸馏或陈酿" +CMD_UnLabel: "&a标签已去除!" +CMD_Drink: "&a你喝了一杯&v1" +CMD_DrinkOther: "&a&v1喝了一杯&v2" -# Error -Error_ConfigUpdate: '未知的配置版本:v&v1, 插件配置未更新!' -Error_ItemNotPotion: '&c你手上的物品并未成功地被认定为饮品!' -Error_SealingTableDisabled: '&cThe Sealing Table is disabled' -Error_SealedAlwaysStatic: 'Sealed Brews are always static!' -Error_AlreadyUnlabeled: '&cThe Brew in your hand is already unlabeled!' -Error_NoBarrelAccess: '&c你没有权限与该木桶互动!' -Error_NoBrewName: '&c未找到名字为''&v1&c''的饮品!' -Error_NoPermissions: '&c你没有权限这样做.' -Error_PlayerCommand: '&c该命令必须由玩家执行.' -Error_Recipeload: '&c加载饮品配方时出现问题, 请查看控制台以获得详细信息!' +# 错误 +Error_ConfigUpdate: "未知的配置版本:v&v1, 插件配置未更新!" +Error_ItemNotPotion: "&c你手上的物品并未成功地被认定为饮品!" +Error_SealingTableDisabled: "&c密封台已禁用" +Error_SealedAlwaysStatic: "密封的饮品不会变质" +Error_AlreadyUnlabeled: "&c你手上的饮品没有标签!" +Error_NoBarrelAccess: "&c你没有权限与该木桶互动!" +Error_NoBrewName: "&c未找到名字为'&v1&c'的饮品!" +Error_NoPermissions: "&c你没有权限这样做." +Error_PlayerCommand: "&c该命令必须由玩家执行." +Error_Recipeload: "&c加载饮品配方时出现问题, 请查看控制台以获得详细信息!" Error_ShowHelp: 使用&6/brew help&f以查看帮助 Error_UnknownCommand: 未知命令. -Error_YmlRead: '无法读取config.yml, 请保证该文件符合正确的yml格式!(例如更正错误的空格等试试看…)' -Error_NoPlayer: 'Player not found: &v1' +Error_YmlRead: "无法读取config.yml, 请保证该文件符合正确的yml格式!(例如更正错误的空格等试试看…)" +Error_NoPlayer: "未找到玩家: &v1" -# Etc +# 其他 Etc_Barrel: 木桶 Etc_Page: 页 -Etc_Usage: '用途:' -Etc_SealingTable: Brew Sealing Table -Etc_UpdateAvailable: 'Update available: &a&v1 &f-> &a&v2 &bhttps://www.spigotmc.org/resources/breweryx.114777/' +Etc_Usage: "用途:" +Etc_SealingTable: 密封台 +Etc_UpdateAvailable: "有可用更新: &a&v1 &f-> &a&v2 &b请访问 https://www.spigotmc.org/resources/breweryx.114777/ 获取更新" -# Help -Help_Copy: '&6/brew copy [数量] &9复制当前手中的饮品.' -Help_Create: '&6/brew create <饮品名称(若有颜色符号须附上)> [饮品质量] [授予玩家] &9获得一杯饮品, 质量可为1到10, 越高越好.' -Help_Give: '&6/brew give [Quality] [Player] &9Alias for /brew create' -Help_Delete: '&6/brew delete &9删除手中的饮品.' -Help_Help: '&6/brew help [页数] &9显示某一页的帮助.' -Help_Info: '&6/brew info &9显示你目前的醉酒程度与质量, 醉酒质量将会影响宿醉程度.' -Help_InfoOther: '&6/brew info [指定玩家] &9显示指定玩家目前的醉酒程度与质量.' -Help_Player: '&6/brew <目标玩家> <%醉酒程度> [醉酒质量] &9设定目标玩家的醉酒程度与质量.' -Help_Reload: '&6/brew reload &9重载插件配置, 可用以重载饮品配方.' -Help_Configname: '&6/brew ItemName &9显示手中物品的配置名称' -Help_Static: '&6/brew static &9将手中饮品静滞化, 这将阻止其被蒸馏或继续熟成.' -Help_UnLabel: '&6/brew unlabel &9去除饮品的附加信息.' -Help_Seal: '&6/brew seal &9Seal Brews for selling in shops' -Help_Wakeup: '&6/brew wakeup list <页数> &9列出所有的苏醒处, 醉酒后下线的玩家再上线可能会在这些地方醒来.' -Help_WakeupAdd: '&6/brew wakeup add &9添加苏醒处.' -Help_WakeupCheck: '&6/brew wakeup check &9传送至每一个苏醒处进行一一检查.' -Help_WakeupCheckSpecific: '&6/brew wakeup check &9传送至指定苏醒处.' -Help_WakeupList: '&6/brew wakeup list <页数> [世界] &9列出该世界所有的苏醒处.' -Help_WakeupRemove: '&6/brew wakeup remove <页数> &9移除指定id的苏醒处.' -Help_Puke: '&6/brew puke [Player] [Amount] &9Makes you or [Player] puke' -Help_Drink: '&6/brew drink [Quality] [Player] &9Simulates [Player] drinking a Brew' +# 帮助 +Help_Copy: "&6/brew copy [数量] &9复制当前手中的饮品" +Help_Create: "&6/brew create <饮品名称(若有颜色符号须附上)> [饮品质量] [授予玩家] &9获得一杯饮品, 质量可为1到10, 越高越好" +Help_Give: "&6/brew give <饮品名称(若有颜色符号须附上)> [饮品质量] [授予玩家] &9为/brew create的别名" +Help_Delete: "&6/brew delete &9删除手中的饮品" +Help_Help: "&6/brew help [页数] &9显示某一页的帮助" +Help_Info: "&6/brew info &9显示你目前的醉酒程度与质量, 醉酒质量将会影响宿醉程度" +Help_InfoOther: "&6/brew info [指定玩家] &9显示指定玩家目前的醉酒程度与质量" +Help_Player: "&6/brew <目标玩家> <%醉酒程度> [醉酒质量] &9设定目标玩家的醉酒程度与质量" +Help_Reload: "&6/brew reload &9重载插件配置, 可用以重载饮品配方" +Help_Configname: "&6/brew ItemName &9显示手中物品的配置名称" +Help_Static: "&6/brew static &9将手中饮品密封, 这将无法被蒸馏或陈酿" +Help_UnLabel: "&6/brew unlabel &9去除饮品的附加信息" +Help_Seal: "&6/brew seal &9商店出售的密封饮品" +Help_Wakeup: "&6/brew wakeup list <页数> &9列出所有的苏醒处, 下线的醉酒玩家再次上线可能会在这些地方醒来" +Help_WakeupAdd: "&6/brew wakeup add &9添加苏醒处" +Help_WakeupCheck: "&6/brew wakeup check &9传送至每一个苏醒处进行一一检查" +Help_WakeupCheckSpecific: "&6/brew wakeup check &9传送至指定苏醒处" +Help_WakeupList: "&6/brew wakeup list <页数> [世界] &9列出该世界所有的苏醒处" +Help_WakeupRemove: "&6/brew wakeup remove <页数> &9移除指定id的苏醒处" +Help_Puke: "&6/brew puke [玩家] [数量] &9使你或[玩家]呕吐" +Help_Drink: "&6/brew drink <饮品名称(若有颜色符号须附上)> [饮品质量] [玩家] &9模拟[玩家]饮用饮品" -# Perms -Perms_NoBarrelCreate: '&c你没有权限创造木桶!' -Perms_NoBigBarrelCreate: '&c你没有权限创造大型木桶!' -Perms_NoCauldronFill: '&c你没有权限从这口锅中取用液体!' -Perms_NoCauldronInsert: '&c你没有权限将原料放入这口锅!' -Perms_NoSmallBarrelCreate: '&c你没有权限创造小型木桶!' +# 权限 +Perms_NoBarrelCreate: "&c你没有权限创造木桶!" +Perms_NoBigBarrelCreate: "&c你没有权限创造大型木桶!" +Perms_NoCauldronFill: "&c你没有权限从这口锅中取用液体!" +Perms_NoCauldronInsert: "&c你没有权限将原料放入这口锅!" +Perms_NoSmallBarrelCreate: "&c你没有权限创造小型木桶!" -# Player -Player_BarrelCreated: 木桶已创建. -Player_BarrelFull: '&c这个木桶无法再存放更多饮品了' -Player_CantDrink: 你不能再喝了. -Player_CauldronInfo1: 这口锅已经炖了&v1分钟了. -Player_CauldronInfo2: 这口锅才刚刚烧开. -Player_DrunkPassOut: 你喝高了, 晕了过去. -Player_LoginDeny: 你的角色试图登入服务器, 可惜的是他晕得找不着北, 再试一次? +# 玩家 +Player_BarrelCreated: 木桶已创建 +Player_BarrelFull: "&c这个木桶无法再存放更多饮品了" +Player_CantDrink: 你不能再喝了 +Player_CauldronInfo1: 这口锅已经炖了&v1分钟了 +Player_CauldronInfo2: 这口锅才刚刚烧开 +Player_DrunkPassOut: 你喝高了, 晕了过去 +Player_LoginDeny: 你的角色试图登入服务器, 可惜他晕得找不着北, 再试一次? Player_LoginDenyLong: 你的角色喝到不省人事, 昏倒在地, 十分钟后再尝试登录吧! -Player_TriedToSay: '&v1试图说出: &0&v2' +Player_TriedToSay: "&v1试图说出: &0&v2" Player_Wake: 淦, 我怎么到的这儿...? -Player_WakeAlreadyDeleted: '&cid为: &6&v1 &c的苏醒处已被删除!' -Player_WakeCancel: '&6苏醒处检查已被取消.' -Player_WakeCreated: '&aid为: &6&v1 &a的苏醒处被成功创建!' -Player_WakeDeleted: '&aid为: &6&v1 &a的苏醒处被成功删除!' -Player_WakeFilled: '&cid为: &6&v1 &c所在方位为: &6&v2 &v3, &v4, &v5 &c被填充了方块!' -Player_WakeHint1: '前往下一个苏醒处, 请对空打拳.' -Player_WakeHint2: '取消检查: &9/brew wakeup cancel' -Player_WakeLast: '&a这是最后一个苏醒处了.' -Player_WakeNoCheck: '&c目前没有执行苏醒处检查.' -Player_WakeNoPoints: '&c目前没有设定任何一个苏醒处!' -Player_WakeNotExist: '&cid为: &6&v1 &c的苏醒处并不存在!' -Player_WakeTeleport: '前往id为: &6&v1 &f坐标为: &6&v2 &v3, &v4, &v5 &r的苏醒处.' -Player_ShopSealBrew: '&eIt''s recommended to trade/sell &6sealed &eBrews' -Player_Drunkeness: '醉酒' -Player_Hangover: '你的宿醉' +Player_WakeAlreadyDeleted: "&cid为: &6&v1 &c的苏醒处已被删除!" +Player_WakeCancel: "&6苏醒处检查已被取消." +Player_WakeCreated: "&aid为: &6&v1 &a的苏醒处被成功创建!" +Player_WakeDeleted: "&aid为: &6&v1 &a的苏醒处被成功删除!" +Player_WakeFilled: "&cid为: &6&v1 &c所在方位为: &6&v2 &v3, &v4, &v5 &c被填充了方块!" +Player_WakeHint1: "前往下一个苏醒处, 请对空气左键." +Player_WakeHint2: "取消检查: &9/brew wakeup cancel" +Player_WakeLast: "&a这是最后一个苏醒处了." +Player_WakeNoCheck: "&c目前没有执行苏醒处检查." +Player_WakeNoPoints: "&c目前没有设定任何一个苏醒处!" +Player_WakeNotExist: "&cid为: &6&v1 &c的苏醒处并不存在!" +Player_WakeTeleport: "前往id为: &6&v1 &f坐标为: &6&v2 &v3, &v4, &v5 &r的苏醒处." +Player_ShopSealBrew: "&e建议交易使用/sell指令以出售&6密封&e饮品" +Player_Drunkeness: "醉酒值" +Player_Hangover: "你的宿醉"