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The python bridges library is inconsistent with the other versions. When creating a game off of NonBlockingGame (and maybe BlockingGame, I haven't tried), the other language libraries require (cols, rows), but the python version requires (rows, cols).
The documentation doesn't list the parameters correctly, so it's probably just a bug in the code, nowhere else.
The text was updated successfully, but these errors were encountered:
I looked at the 3 clients.. the game grid and its parent, grid accept arguments rows, cols. There was some incorrect labeling of the functions, perhaps.. from what I can tell.
On the SpaceInvaders solutions, you should pass the size as. rows followed by columns. The applications works fine in Java and C++ (though I am a poor player to test it, but there were no errors). The python version I fixed the size issues, but issues come from addressing the grid elements -- I suspect you are calling the row, col indices in the opposite order. Check it out.
Also test the Java and C++ version. My modifications were mainly in the assignment, not the client.
I have fixed the python client for this issue - Kyle, check it out. I pushed the client to git, so you need to point to that version to test your code. I ran the input_game example and was able to change the rows, columns and now it does the right thing.. The public versions will need updating at some point..
The python bridges library is inconsistent with the other versions. When creating a game off of NonBlockingGame (and maybe BlockingGame, I haven't tried), the other language libraries require (cols, rows), but the python version requires (rows, cols).
The documentation doesn't list the parameters correctly, so it's probably just a bug in the code, nowhere else.
The text was updated successfully, but these errors were encountered: