Support for GLTF File Format #158
Replies: 3 comments 10 replies
-
Hello, In the meanwhile, what you can do is developing a add-on: it is easy to register new file formats for geogram, See mesh/mesh_IO.cpp for examples. |
Beta Was this translation helpful? Give feedback.
-
Hello Felix, I needed to export glTF assets from my Geogram-based project, and I used the tinygltf C++ lib from @syoyo, which API is very close to the glTF spec. I you want to develop a glTF writer in C++ by assembling the fields from a However, from a web perspective, Javascript seems sufficient to handle & render glTF assets, see modelviewer.dev (google/model-viewer) or https://3dviewer.net (kovacsv/Online3DViewer) |
Beta Was this translation helpful? Give feedback.
-
Hello Sébastien, |
Beta Was this translation helpful? Give feedback.
-
Feature Request: Support for GLTF File Format
Summary
I would like to request the addition of support for the GLTF (GL Transmission Format) file format in the Geogram. This enhancement would greatly benefit users by expanding the versatility and usability of the library in modern 3D graphics workflows.
Detailed Description
The GLTF file format, developed by the Khronos Group, has rapidly become the standard for 3D model transmission and interchange. Its efficient, compact representation and compatibility with modern web technologies make it an ideal choice for a wide range of applications, including virtual reality (VR), augmented reality (AR), and real-time rendering.
Key benefits of supporting GLTF in the Geogram include:
Best regards,
Felix
Beta Was this translation helpful? Give feedback.
All reactions