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GLSL crashes when compiling / using the shader for points as little spheres.
Workaround (in Graphite): activate OpenGL exceptions (in Advanced tab of the preferences)
To avoid slowing down things with the log of all shaders, one can make dump_program_source_with_line_numbers() return
directly (in geogram_gfx/basic/GLSL.cpp)
The text was updated successfully, but these errors were encountered:
GLSL crashes when compiling / using the shader for points as little spheres.
Workaround (in Graphite): activate OpenGL exceptions (in Advanced tab of the preferences)
To avoid slowing down things with the log of all shaders, one can make
dump_program_source_with_line_numbers()
returndirectly (in
geogram_gfx/basic/GLSL.cpp
)The text was updated successfully, but these errors were encountered: