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index.js
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index.js
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// This will check if the node version you are running is the required
// Node version, if it isn't it will throw the following error to inform
// you.
if (process.version.slice(1).split(".")[0] < 8)
throw new Error("Node 8.0.0 or higher is required. Update Node on your system.");
// Load up the discord.js library
const Discord = require("discord.js");
const sql = require('sqlite3');
const money = require('discord-money');
// We also load the rest of the things we need in this file:
const {
promisify
} = require("util");
const readdir = promisify(require("fs").readdir);
const Enmap = require("enmap");
//const EnmapLevel = require("enmap-level");
const http = require('http');
// This is your client. Some people call it `bot`, some people call it `self`,
// some might call it `cootchie`. Either way, when you see `client.something`,
// or `bot.something`, this is what we're refering to. Your client.
const client = new Discord.Client();
// Here we load the config file that contains our token and our prefix values.
client.config = require("./config.js");
// client.config.token contains the bot's token
// client.config.prefix contains the message prefix
// Require our logger
client.logger = require("./util/Logger");
// Let's start by getting some useful functions that we'll use throughout
// the bot, like logs and elevation features.
require("./modules/functions.js")(client);
// Aliases and commands are put in collections where they can be read from,
// catalogued, listed, etc.
client.commands = new Enmap();
client.aliases = new Enmap();
// Now we integrate the use of Evie's awesome Enhanced Map module, which
// essentially saves a collection to disk. This is great for per-server configs,
// and makes things extremely easy for this purpose.
client.settings = new Enmap({
//provider: new EnmapLevel({
//name: "settings"
//})
});
// We're doing real fancy node 8 async/await stuff here, and to do that
// we need to wrap stuff in an anonymous function. It's annoying but it works.
const init = async() => {
// Here we load **commands** into memory, as a collection, so they're accessible
// here and everywhere else.
const cmdFiles = await readdir("./commands/");
client.logger.log(`Loading a total of ${cmdFiles.length} commands.`);
cmdFiles.forEach(f => {
if (!f.endsWith(".js"))
return;
const response = client.loadCommand(f);
if (response)
console.log(response);
});
// Then we load events, which will include our message and ready event.
const evtFiles = await readdir("./events/");
client.logger.log(`Loading a total of ${evtFiles.length} events.`);
evtFiles.forEach(file => {
const eventName = file.split(".")[0];
const event = require(`./events/${file}`);
// This line is awesome by the way. Just sayin'.
client.on(eventName, event.bind(null, client));
const mod = require.cache[require.resolve(`./events/${file}`)];
delete require.cache[require.resolve(`./events/${file}`)];
for (let i = 0; i < mod.parent.children.length; i++) {
if (mod.parent.children[i] === mod) {
mod.parent.children.splice(i, 1);
break;
}
}
});
// Generate a cache of client permissions for pretty perms
client.levelCache = {};
for (let i = 0; i < client.config.permLevels.length; i++) {
const thisLevel = client.config.permLevels[i];
client.levelCache[thisLevel.name] = thisLevel.level;
}
// Here we login the client.
client.login(client.config.token);
// End top-level async/await function.
};
init();
/*
*/