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doublets.py
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doublets.py
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#!/usr/bin/env python
# -*- mode: python; coding: utf-8; -*-
# ---------------------------------------------------------------------------##
#
# Copyright (C) 1998-2003 Markus Franz Xaver Johannes Oberhumer
# Copyright (C) 2003 Mt. Hood Playing Card Co.
# Copyright (C) 2005-2009 Skomoroh
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
# ---------------------------------------------------------------------------##
from pysollib.game import Game
from pysollib.gamedb import GI, GameInfo, registerGame
from pysollib.hint import CautiousDefaultHint
from pysollib.layout import Layout
from pysollib.stack import \
AbstractFoundationStack, \
ReserveStack, \
WasteStack, \
WasteTalonStack
from pysollib.util import ANY_SUIT, KING
# ************************************************************************
# * Doublets
# ************************************************************************
class Doublets_Foundation(AbstractFoundationStack):
def acceptsCards(self, from_stack, cards):
if not AbstractFoundationStack.acceptsCards(self, from_stack, cards):
return False
if self.cards:
# check the rank
if (2 * self.cards[-1].rank + 1) % self.cap.mod != cards[0].rank:
return False
return True
class Doublets(Game):
Hint_Class = CautiousDefaultHint
#
# game layout
#
def createGame(self):
# create layout
l, s = Layout(self), self.s
# set window
self.setSize(l.XM + 5.5*l.XS, l.YM + 4*l.YS)
# create stacks
for dx, dy in ((0, 0), (1, 0), (2, 0), (0, 1), (2, 1), (0, 2), (2, 2)):
x, y = l.XM + (2*dx+5)*l.XS//2, l.YM + (2*dy+1)*l.YS//2
s.rows.append(ReserveStack(x, y, self))
dx, dy = 1, 2
x, y = l.XM + (2*dx+5)*l.XS//2, l.YM + (2*dy+1)*l.YS//2
s.foundations.append(Doublets_Foundation(x, y, self, ANY_SUIT,
dir=0, mod=13,
max_move=0, max_cards=48))
l.createText(s.foundations[0], "s")
# help = "A, 2, 4, 8, 3, 6, Q, J, 9, 5, 10, 7, A, ..."
# self.texts.help = MfxCanvasText(
# self.canvas, x + l.CW//2, y + l.YS + l.YM, anchor="n", text=help)
x, y = l.XM, l.YM + 3*l.YS//2
s.talon = WasteTalonStack(x, y, self, max_rounds=3)
l.createText(s.talon, "s")
x = x + l.XS
s.waste = WasteStack(x, y, self)
l.createText(s.waste, "s")
l.createRoundText(s.talon, 'nn')
# define stack-groups
l.defaultStackGroups()
#
# game overrides
#
def _shuffleHook(self, cards):
# move all Kings in the first 8 cards to the bottom
kings, topcards = [], []
for c in cards[:]:
cards.remove(c)
if c.rank == KING:
kings.append(c)
else:
topcards.append(c)
if len(topcards) == 8:
break
return kings + cards + topcards
def startGame(self):
self.startDealSample()
self.s.talon.dealRow()
self.s.talon.dealRow(rows=self.s.foundations)
self.s.talon.dealCards() # deal first card to WasteStack
def isGameWon(self):
if self.s.talon.cards or self.s.waste.cards:
return False
return len(self.s.foundations[0].cards) == 48
def fillStack(self, stack):
if stack in self.s.rows and not stack.cards:
old_state = self.enterState(self.S_FILL)
if self.s.waste.cards:
self.s.waste.moveMove(1, stack)
elif self.s.talon.canDealCards():
self.s.talon.dealCards()
self.s.waste.moveMove(1, stack)
self.leaveState(old_state)
def getAutoStacks(self, event=None):
return ((), (), self.sg.dropstacks)
# register the game
registerGame(GameInfo(111, Doublets, "Doublets",
GI.GT_1DECK_TYPE, 1, 2, GI.SL_MOSTLY_LUCK,
altnames=('Double or Quits',)))