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The water is all white #1
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I tested the project on my M1 Macbook Pro and had the exact same issue. It's something to do with the edge colouring. If you change the edge colour parameter on the shader to black, which remove the edge shading, the normal colour of the water returns. I'll have to do some investigation into the cause of this, it might be a bug with the engine itself. I imagine it has something to do with Metal as it works fine on both Windows & Linux. Thanks for bringing this to my attention! |
@CBerry22 It actually is white on Linux, Wayland, Godot 4.3 as well |
yep, same for me :/ |
I noticed there was also an issue with the shape below the surface not shown. Removing the edge code fix the issue. |
The buoyancy works fine (great job!) but the water shader isn't blue! I didn't fiddle with the shader parameters at all, but the colors are correctly set to blue-ish. Any idea what could cause this?
Hardware: Macbook Air M2
Godot version: v4.0.rc5.official [6296b4600]
Great tutorial btw, I really love your videos! And the sky looks glorious too :)
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