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So one thing to think about is to modularize the code for this game...and modularize in the JavaScript sense (not just pull things out into smaller methods). There are some good articles about it, like this one about AMD. Using a framework (like React or Angular) would also encourage / enforce modules.
I realize this would be a significant change, so I'm not sure it's worth undertaking for Run Kitty Run at this point, but it's something to consider for future projects... also using something like webpack or browserify may help with development (hot reloading) and deployment (minified / combined JS / CSS files).
The text was updated successfully, but these errors were encountered:
So one thing to think about is to modularize the code for this game...and modularize in the JavaScript sense (not just pull things out into smaller methods). There are some good articles about it, like this one about AMD. Using a framework (like React or Angular) would also encourage / enforce modules.
I realize this would be a significant change, so I'm not sure it's worth undertaking for Run Kitty Run at this point, but it's something to consider for future projects... also using something like webpack or browserify may help with development (hot reloading) and deployment (minified / combined JS / CSS files).
The text was updated successfully, but these errors were encountered: