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Enable epochOffset, epochScale for remaining WebGLVectorTile2 layers #234

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rsargent opened this issue Sep 2, 2021 · 0 comments
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rsargent commented Sep 2, 2021

Consider factoring out something like layer.getTimestamp() from _drawParticles, and replace gEarthTime.currentEpochTime() in remaining WebGLVectorTile2 layers

@rsargent rsargent self-assigned this Sep 14, 2021
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