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Consider factoring out something like layer.getTimestamp() from _drawParticles, and replace gEarthTime.currentEpochTime() in remaining WebGLVectorTile2 layers
The text was updated successfully, but these errors were encountered:
Consider factoring out something like layer.getTimestamp() from _drawParticles, and replace gEarthTime.currentEpochTime() in remaining WebGLVectorTile2 layers
The text was updated successfully, but these errors were encountered: