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I know it would constitute a lot of work, but I think it would be easier to implement spells in one document, and each class in its own document. That way, we could have a different spell list for each archetype and we would have space to include the incantation and effect of each spell without adding clutter.
EXAMPLE:
spells.json { "name": "Barkskin", "type": "Enchantment", "school": "Protection", "range": "Touch", "incantation": "\"I enchant thee with barkskin\” x3", "materials": "White Strip", "effect": "Bearer gains one point of Magic #Armor.", }, { "name": "Equipment: Weapon, Long", "type": "Neutral", "school": "Neutral", "range": "-", "effect": "May use any long weapon. May use one such weapon at a time for each instance purchased.", }, { "name": "Heat Weapon", "type": "Verbal", "school": "Flame", "range": "20'", "incantation": "\"I call upon flame to heat that [type of weapon]\” x3", "effect": "Target weapon may not be wielded for 30 seconds. Players who are Immune to Flame may continue to wield the weapon.", }
I know it would constitute a lot of work, but I think it would be easier to implement spells in one document, and each class in its own document. That way, we could have a different spell list for each archetype and we would have space to include the incantation and effect of each spell without adding clutter.
EXAMPLE:
spells.json
{
"name": "Barkskin",
"type": "Enchantment",
"school": "Protection",
"range": "Touch",
"incantation": "\"I enchant thee with barkskin\” x3",
"materials": "White Strip",
"effect": "Bearer gains one point of Magic #Armor.",
},
{
"name": "Equipment: Weapon, Long",
"type": "Neutral",
"school": "Neutral",
"range": "-",
"effect": "May use any long weapon. May use one such weapon at a time for each instance purchased.",
},
{
"name": "Heat Weapon",
"type": "Verbal",
"school": "Flame",
"range": "20'",
"incantation": "\"I call upon flame to heat that [type of weapon]\” x3",
"effect": "Target weapon may not be wielded for 30 seconds. Players who are Immune to Flame may continue to wield the weapon.",
}
druid_default.json
{
"name": "Barkskin",
"level": 1,
"cost": 1,
"max-purchases": 2,
"frequency" : "1/Refresh"
},
{
"name": "Equipment: Weapon, Long",
"level": 4,
"cost": 4,
"max-purchases": 1,
"frequency" : "-"
},
{
"name": "Heat Weapon",
"level": 1,
"cost": 1,
"max-purchases": "-",
"frequency" : "1/Life Charge x3"
}
druid_ranger.json
{
"name": "Barkskin",
"level": 1,
"cost": 2,
"max-purchases": 2,
"frequency" : "1/Refresh"
},
{
"name": "Equipment: Weapon, Long",
"level": 4,
"cost": 0,
"max-purchases": 1,
"frequency" : "-"
},
{
"name": "Heat Weapon",
"level": 1,
"cost": 1,
"max-purchases": "-",
"frequency" : "1/Life Charge x3"
}
druid_summoner.json
{
"name": "Barkskin",
"level": 1,
"cost": 1,
"max-purchases": 2,
"frequency" : "2/Refresh"
},
{
"name": "Equipment: Weapon, Long",
"level": 4,
"cost": 4,
"max-purchases": 0,
"frequency" : "-"
},
{
"name": "Heat Weapon",
"level": 1,
"cost": 1,
"max-purchases": 0,
"frequency" : "1/Life Charge x3"
}
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