Added a "ModifiesAddedAssets" variable to IModCustomHandler #307
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Allows custom handlers to apply (and therefore merge) duplicated assets. The use case being in SWBF2 it is possible to create new subworlds which need mergable network registries in order for players synchronise correctly in MP servers. This functionality is completely disabled for all of the base Frosty plugins (besides the Gameplay Merger which I have specifically set it up for) so you don't need to worry about it breaking those plugins. Feel free to find a flaw in my code, this implementation is as simple as I could make it and I have tested it in both FMM and FE.