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The RGB is not generated by the addon, it is generated by Blender itself. Usually, if you render an animation, they automatically get saved in the path that you determined, but if it is a single image I think you need to save it after rendering.
Thanks for your kindly reply and wonderful repo. I finally got the RGB image.
While the normal map I saved using OpenCV was black all, the other maps such as depth map, masks and others all work well, what is the matter with normal map?
I saved the file into .npz format, but I could not find RGB image in this file? How can I get the RGB image?
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