diff --git a/code/game/objects/structures/roguetent.dm b/code/game/objects/structures/roguetent.dm index cedf7f86a..8a5a053d0 100644 --- a/code/game/objects/structures/roguetent.dm +++ b/code/game/objects/structures/roguetent.dm @@ -7,7 +7,7 @@ layer = TABLE_LAYER density = TRUE anchored = TRUE - opacity = FALSE + opacity = TRUE max_integrity = 100 var/base_state = "tent_door" blade_dulling = DULLING_BASHCHOP @@ -48,4 +48,4 @@ if(!density) close_up(user) else - open_up(user) \ No newline at end of file + open_up(user) diff --git a/code/modules/surgery/surgeries/fracture.dm b/code/modules/surgery/surgeries/fracture.dm index d95edda3c..2128cb262 100644 --- a/code/modules/surgery/surgeries/fracture.dm +++ b/code/modules/surgery/surgeries/fracture.dm @@ -49,7 +49,7 @@ return TRUE /datum/surgery_step/set_bone/success(mob/user, mob/living/target, target_zone, obj/item/tool, datum/intent/intent) - display_results(user, target, span_notice("I successfully set the bone in [target]'s [parse_zone(target_zone)]."), + display_results(user, target, span_notice("I successfully set the bone in [target]'s [parse_zone(target_zone)], they'll need to rest to fully heal now."), span_notice("[user] successfully sets the bone in [target]'s [parse_zone(target_zone)]!"), span_notice("[user] successfully sets the bone in [target]'s [parse_zone(target_zone)]!")) var/obj/item/bodypart/bodypart = target.get_bodypart(check_zone(target_zone))