diff --git a/code/modules/jobs/job_types/roguetown/church/templar.dm b/code/modules/jobs/job_types/roguetown/church/templar.dm index f6ff6d9de..685517f4f 100644 --- a/code/modules/jobs/job_types/roguetown/church/templar.dm +++ b/code/modules/jobs/job_types/roguetown/church/templar.dm @@ -171,23 +171,24 @@ ADD_TRAIT(H, TRAIT_HEAVYARMOR, TRAIT_GENERIC) ADD_TRAIT(H, TRAIT_STEELHEARTED, TRAIT_GENERIC) - H.dna.species.soundpack_m = new /datum/voicepack/male/knight() - var/datum/devotion/C = new /datum/devotion(H, H.patron) - C.grant_spells_templar(H) - H.verbs += list(/mob/living/carbon/human/proc/devotionreport, /mob/living/carbon/human/proc/clericpray) - -/datum/outfit/job/roguetown/templar/crusader/choose_loadout(mob/living/carbon/human/H) - . = ..() var/weapons = list("Bastard Sword","Flail","Mace") var/weapon_choice = input(H,"Choose your weapon.", "TAKE UP ARMS") as anything in weapons switch(weapon_choice) if("Bastard Sword") - H.put_in_hands(new /obj/item/rogueweapon/sword/long(H), TRUE) + H.put_in_hands(new /obj/item/rogueweapon/sword/long, TRUE) H.mind.adjust_skillrank(/datum/skill/combat/swords, 1, TRUE) if("Flail") - H.put_in_hands(new /obj/item/rogueweapon/flail(H), TRUE) + H.put_in_hands(new /obj/item/rogueweapon/flail, TRUE) H.mind.adjust_skillrank(/datum/skill/combat/whipsflails, 1, TRUE) if("Mace") - H.put_in_hands(new /obj/item/rogueweapon/mace(H), TRUE) + H.put_in_hands(new /obj/item/rogueweapon/mace, TRUE) H.mind.adjust_skillrank(/datum/skill/combat/maces, 1, TRUE) + + H.dna.species.soundpack_m = new /datum/voicepack/male/knight() + var/datum/devotion/C = new /datum/devotion(H, H.patron) + C.grant_spells_templar(H) + H.verbs += list(/mob/living/carbon/human/proc/devotionreport, /mob/living/carbon/human/proc/clericpray) + + +