diff --git a/mod_celadon/__maps/site53/z1_admin.dmm b/mod_celadon/__maps/site53/z1_admin.dmm index a04e79c783..c2fbd98f68 100644 --- a/mod_celadon/__maps/site53/z1_admin.dmm +++ b/mod_celadon/__maps/site53/z1_admin.dmm @@ -34,7 +34,7 @@ "aQ" = (/turf/space,/area/centcom) "aS" = (/obj/machinery/door/airlock/medical{name = "Tram Clinic"},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom) "aT" = (/obj/structure/bed/chair/shuttle/black{dir = 1},/turf/simulated/floor/shuttle/black,/area/site53/tram/mtf) -"aU" = (/obj/item/clothing/head/helmet/scp/goc,/obj/item/clothing/suit/armor/goc,/obj/structure/closet,/obj/item/storage/belt/holster/security,/obj/item/clothing/gloves/thick/swat,/obj/item/clothing/shoes/jackboots,/obj/item/clothing/glasses/night,/obj/item/device/radio/headset/goc,/obj/item/clothing/under/solgov/utility/marine/urban,/obj/item/clothing/head/solgov/utility,/turf/simulated/floor/wood,/area/centcom/goc) +"aU" = (/obj/item/clothing/head/helmet/scp/goc,/obj/item/clothing/suit/armor/goc,/obj/structure/closet,/obj/item/storage/belt/holster/security,/obj/item/clothing/gloves/thick/swat,/obj/item/clothing/shoes/jackboots,/obj/item/clothing/glasses/night,/obj/item/device/radio/headset/goc,/obj/item/clothing/under/solgov/utility/marine/urban,/obj/item/clothing/head/goc/utility,/turf/simulated/floor/wood,/area/centcom/goc) "aV" = (/obj/item/mech_component/manipulators/combat,/obj/item/cell/hyper,/turf/unsimulated/floor{icon = 'icons/turf/flooring/tiles.dmi'; icon_state = "monotiledark"},/area/centcom) "aW" = (/obj/item/clothing/under/tactical,/obj/item/clothing/under/tactical,/obj/item/clothing/under/tactical,/obj/item/clothing/under/tactical,/obj/item/clothing/under/tactical,/turf/unsimulated/floor{icon = 'icons/turf/flooring/tiles.dmi'; icon_state = "monotiledark"},/area/centcom) "aX" = (/obj/machinery/status_display{pixel_y = 30},/obj/structure/bed/chair{dir = 4},/obj/machinery/light{dir = 8},/turf/simulated/floor/tiled/monotile,/area/site53/tram/maintrain) @@ -60,9 +60,10 @@ "bD" = (/obj/structure/table/standard,/obj/random/action_figure,/turf/unsimulated/floor{icon = 'icons/turf/flooring/tiles.dmi'; icon_state = "monotiledark"},/area/centcom) "bF" = (/obj/structure/window/reinforced,/obj/structure/bed/chair/shuttle/black{dir = 8},/obj/machinery/light{dir = 4},/turf/simulated/floor/shuttle/black,/area/site53/tram/mtf) "bG" = (/obj/effect/floor_decal/corner/brown/half,/turf/simulated/floor/tiled,/area/centcom) +"bI" = (/obj/structure/closet/secure_closet{icon = 'icons/obj/sec-lockers.dmi'; icon_closed = "agent-unlocked"; icon_locked = "agent-locked"; icon_off = "agent-off"; icon_opened = "agent-opem"; icon_state = "agent-locked"; name = "Gear Closet"},/obj/item/clothing/suit/storage/vest/solgov{name = "\improper Heavy armored vest"; desc = "A synthetic armor vest. This one has added webbing and ballistic plates."},/obj/item/clothing/suit/storage/vest/solgov{name = "\improper Heavy armored vest"; desc = "A synthetic armor vest. This one has added webbing and ballistic plates."},/obj/item/clothing/suit/storage/vest/solgov{name = "\improper Heavy armored vest"; desc = "A synthetic armor vest. This one has added webbing and ballistic plates."},/obj/item/clothing/suit/storage/vest/solgov{name = "\improper Heavy armored vest"; desc = "A synthetic armor vest. This one has added webbing and ballistic plates."},/obj/item/clothing/suit/storage/vest/solgov{name = "\improper Heavy armored vest"; desc = "A synthetic armor vest. This one has added webbing and ballistic plates."},/obj/item/clothing/suit/storage/vest/solgov{name = "\improper Heavy armored vest"; desc = "A synthetic armor vest. This one has added webbing and ballistic plates."},/obj/item/clothing/suit/storage/vest/solgov{name = "\improper Heavy armored vest"; desc = "A synthetic armor vest. This one has added webbing and ballistic plates."},/obj/item/clothing/suit/storage/vest/solgov{name = "\improper Heavy armored vest"; desc = "A synthetic armor vest. This one has added webbing and ballistic plates."},/obj/item/clothing/suit/storage/vest/solgov{name = "\improper Heavy armored vest"; desc = "A synthetic armor vest. This one has added webbing and ballistic plates."},/obj/item/clothing/suit/storage/vest/solgov{name = "\improper Heavy armored vest"; desc = "A synthetic armor vest. This one has added webbing and ballistic plates."},/obj/item/clothing/suit/storage/vest/solgov{name = "\improper Heavy armored vest"; desc = "A synthetic armor vest. This one has added webbing and ballistic plates."},/obj/item/clothing/suit/storage/vest/solgov{name = "\improper Heavy armored vest"; desc = "A synthetic armor vest. This one has added webbing and ballistic plates."},/obj/item/clothing/suit/storage/vest/solgov{name = "\improper Heavy armored vest"; desc = "A synthetic armor vest. This one has added webbing and ballistic plates."},/turf/unsimulated/floor{icon = 'icons/turf/flooring/tiles.dmi'; icon_state = "monotiledark"},/area/centcom) "bJ" = (/obj/machinery/vending/cigarette{dir = 1},/obj/effect/floor_decal/corner/red/border{dir = 10},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom) -"bK" = (/obj/item/clothing/under/pcrcsuit{name = "\improper DIS suit"},/obj/item/clothing/suit/armor/vest{armor = list("melee" = 45, "bullet" = 50, "laser" = 25, "energy" = 10, "bomb" = 30)},/obj/item/clothing/gloves/thick/swat,/obj/item/clothing/shoes/swat,/obj/item/clothing/mask/balaclava,/obj/item/melee/baton/loaded,/obj/item/melee/telebaton,/obj/item/device/flash/advanced,/obj/item/storage/backpack/satchel/leather/navy,/obj/item/device/radio/headset/ert,/obj/item/clothing/glasses/sunglasses/sechud,/obj/structure/closet/secure_closet{icon = 'icons/obj/sec-lockers.dmi'; icon_closed = "agent-unlocked"; icon_locked = "agent-locked"; icon_off = "agent-off"; icon_opened = "agent-opem"; icon_state = "agent-locked"; name = "DIS Commander Gear Closet"},/obj/effect/floor_decal/corner/red/border{dir = 1},/obj/item/storage/belt/holster/security/tactical,/obj/item/ammo_magazine/scp/usp45,/obj/item/ammo_magazine/scp/usp45,/obj/item/gun/projectile/pistol/usp45,/obj/item/clothing/head/solgov/utility,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom) -"bL" = (/obj/structure/closet/secure_closet{icon = 'icons/obj/sec-lockers.dmi'; icon_closed = "agent-unlocked"; icon_locked = "agent-locked"; icon_off = "agent-off"; icon_opened = "agent-opem"; icon_state = "agent-locked"; name = "DIS Commander Gear Closet"},/obj/item/clothing/under/pcrcsuit{name = "\improper DIS suit"},/obj/item/clothing/suit/armor/vest{armor = list("melee" = 45, "bullet" = 50, "laser" = 25, "energy" = 10, "bomb" = 30)},/obj/item/clothing/gloves/thick/swat,/obj/item/clothing/shoes/swat,/obj/item/clothing/mask/balaclava,/obj/item/melee/baton/loaded,/obj/item/melee/telebaton,/obj/item/device/flash/advanced,/obj/item/storage/backpack/satchel/leather/navy,/obj/effect/floor_decal/corner/red/border{dir = 5},/obj/item/device/radio/headset/ert,/obj/item/clothing/glasses/sunglasses/sechud,/obj/item/storage/belt/holster/security/tactical,/obj/item/ammo_magazine/scp/usp45,/obj/item/ammo_magazine/scp/usp45,/obj/item/gun/projectile/pistol/usp45,/obj/item/clothing/head/solgov/utility,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom) +"bK" = (/obj/item/clothing/under/pcrcsuit{name = "\improper DIS suit"},/obj/item/clothing/suit/armor/vest{armor = list("melee" = 45, "bullet" = 50, "laser" = 25, "energy" = 10, "bomb" = 30)},/obj/item/clothing/gloves/thick/swat,/obj/item/clothing/shoes/swat,/obj/item/clothing/mask/balaclava,/obj/item/melee/baton/loaded,/obj/item/melee/telebaton,/obj/item/device/flash/advanced,/obj/item/storage/backpack/satchel/leather/navy,/obj/item/device/radio/headset/ert,/obj/item/clothing/glasses/sunglasses/sechud,/obj/structure/closet/secure_closet{icon = 'icons/obj/sec-lockers.dmi'; icon_closed = "agent-unlocked"; icon_locked = "agent-locked"; icon_off = "agent-off"; icon_opened = "agent-opem"; icon_state = "agent-locked"; name = "DIS Commander Gear Closet"},/obj/effect/floor_decal/corner/red/border{dir = 1},/obj/item/storage/belt/holster/security/tactical,/obj/item/ammo_magazine/scp/usp45,/obj/item/ammo_magazine/scp/usp45,/obj/item/gun/projectile/pistol/usp45,/obj/item/clothing/head/goc/utility,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom) +"bL" = (/obj/structure/closet/secure_closet{icon = 'icons/obj/sec-lockers.dmi'; icon_closed = "agent-unlocked"; icon_locked = "agent-locked"; icon_off = "agent-off"; icon_opened = "agent-opem"; icon_state = "agent-locked"; name = "DIS Commander Gear Closet"},/obj/item/clothing/under/pcrcsuit{name = "\improper DIS suit"},/obj/item/clothing/suit/armor/vest{armor = list("melee" = 45, "bullet" = 50, "laser" = 25, "energy" = 10, "bomb" = 30)},/obj/item/clothing/gloves/thick/swat,/obj/item/clothing/shoes/swat,/obj/item/clothing/mask/balaclava,/obj/item/melee/baton/loaded,/obj/item/melee/telebaton,/obj/item/device/flash/advanced,/obj/item/storage/backpack/satchel/leather/navy,/obj/effect/floor_decal/corner/red/border{dir = 5},/obj/item/device/radio/headset/ert,/obj/item/clothing/glasses/sunglasses/sechud,/obj/item/storage/belt/holster/security/tactical,/obj/item/ammo_magazine/scp/usp45,/obj/item/ammo_magazine/scp/usp45,/obj/item/gun/projectile/pistol/usp45,/obj/item/clothing/head/goc/utility,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom) "bM" = (/obj/structure/table/standard,/obj/item/clothing/under/ert/alpha1,/obj/item/clothing/under/ert/beta7,/obj/item/clothing/under/ert/epsilon11,/obj/item/clothing/under/ert/epsilon9,/obj/item/clothing/under/ert/eta10,/obj/item/clothing/under/ert/nu7,/obj/item/clothing/under/ert/omega1,/turf/unsimulated/floor{icon = 'icons/turf/flooring/tiles.dmi'; icon_state = "monotiledark"},/area/centcom) "bN" = (/obj/effect/floor_decal/corner/pink/border,/obj/effect/floor_decal/corner/pink/border{dir = 1},/obj/machinery/door/airlock/vault{name = "Intelligence Agency gear room"; req_access = list("ACCESS_ADMIN_LEVEL1"); dir = 4},/turf/unsimulated/floor{icon = 'icons/turf/flooring/tiles.dmi'; icon_state = "monotiledark"},/area/centcom) "bP" = (/obj/structure/railing/mapped{dir = 1},/turf/simulated/floor/tiled/monotile,/area/centcom) @@ -120,7 +121,7 @@ "dl" = (/obj/effect/floor_decal/corner/white/border{dir = 1},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom) "dm" = (/obj/item/mech_equipment/mounted_system/taser/laser,/turf/unsimulated/floor{icon = 'icons/turf/flooring/tiles.dmi'; icon_state = "monotiledark"},/area/centcom) "dn" = (/obj/effect/floor_decal/corner/paleblue/bordercorner,/obj/effect/floor_decal/corner/paleblue/bordercorner{dir = 8},/turf/unsimulated/floor{icon = 'icons/turf/flooring/tiles.dmi'; icon_state = "monotiledark"},/area/centcom) -"do" = (/obj/item/clothing/head/helmet/scp/goc,/obj/item/clothing/suit/armor/goc,/obj/structure/closet,/obj/item/clothing/shoes/jackboots,/obj/item/clothing/glasses/night,/obj/item/device/radio/headset/goc,/obj/item/clothing/under/solgov/utility/marine/urban,/obj/item/storage/belt/holster/security/tactical,/obj/item/melee/baton,/obj/item/clothing/accessory/armband/solgov/mp,/turf/unsimulated/floor{icon = 'icons/turf/flooring/tiles.dmi'; icon_state = "monotiledark"},/area/centcom/goc) +"do" = (/obj/item/clothing/head/helmet/scp/goc,/obj/item/clothing/suit/armor/goc,/obj/structure/closet,/obj/item/clothing/shoes/jackboots,/obj/item/clothing/glasses/night,/obj/item/device/radio/headset/goc,/obj/item/clothing/under/solgov/utility/marine/urban,/obj/item/storage/belt/holster/security/tactical,/obj/item/melee/baton,/obj/item/clothing/accessory/armband/solgov/mp,/obj/item/clothing/head/goc/utility,/turf/unsimulated/floor{icon = 'icons/turf/flooring/tiles.dmi'; icon_state = "monotiledark"},/area/centcom/goc) "dr" = (/turf/simulated/floor/tiled/monotile,/area/centcom/goc) "dt" = (/obj/structure/bed/chair/shuttle/black{dir = 8},/turf/simulated/floor/shuttle/black,/area/centcom) "dz" = (/obj/structure/bed/chair{dir = 4},/obj/structure/handrail{dir = 4},/turf/simulated/floor/tiled/monotile,/area/site53/tram/maintrain) @@ -129,6 +130,7 @@ "dE" = (/obj/structure/bed/chair/shuttle/black{dir = 8},/turf/simulated/floor/shuttle/black,/area/site53/tram/mtf) "dF" = (/obj/structure/bed/chair/comfy/green{dir = 4; name = "EZ Senior Agent"},/obj/effect/floor_decal/corner/green/half{dir = 4},/turf/simulated/floor/tiled/monotile,/area/centcom/goc) "dG" = (/mob/living/carbon/human,/mob/living/carbon/human,/mob/living/carbon/human,/mob/living/carbon/human,/mob/living/carbon/human,/mob/living/carbon/human,/mob/living/carbon/human,/mob/living/carbon/human,/mob/living/carbon/human,/mob/living/carbon/human,/mob/living/carbon/human,/mob/living/carbon/human,/mob/living/carbon/human,/mob/living/carbon/human,/mob/living/carbon/human,/mob/living/carbon/human,/mob/living/carbon/human,/mob/living/carbon/human,/mob/living/carbon/human,/mob/living/carbon/human,/mob/living/carbon/human,/mob/living/carbon/human,/mob/living/carbon/human,/mob/living/carbon/human,/mob/living/carbon/human,/mob/living/carbon/human,/mob/living/carbon/human,/mob/living/carbon/human,/mob/living/carbon/human,/mob/living/carbon/human,/mob/living/carbon/human,/mob/living/carbon/human,/mob/living/carbon/human,/mob/living/carbon/human,/mob/living/carbon/human,/mob/living/carbon/human,/mob/living/carbon/human,/mob/living/carbon/human,/mob/living/carbon/human,/mob/living/carbon/human,/mob/living/carbon/human,/mob/living/carbon/human,/mob/living/carbon/human,/mob/living/carbon/human,/mob/living/carbon/human,/mob/living/carbon/human,/mob/living/carbon/human,/mob/living/carbon/human,/mob/living/carbon/human,/mob/living/carbon/human,/mob/living/carbon/human,/mob/living/carbon/human,/mob/living/carbon/human,/mob/living/carbon/human,/mob/living/carbon/human,/mob/living/carbon/human,/mob/living/carbon/human,/mob/living/carbon/human,/mob/living/carbon/human,/mob/living/carbon/human,/mob/living/carbon/human,/mob/living/carbon/human,/mob/living/carbon/human,/mob/living/carbon/human,/mob/living/carbon/human,/mob/living/carbon/human,/mob/living/carbon/human,/mob/living/carbon/human,/mob/living/carbon/human,/mob/living/carbon/human,/mob/living/carbon/human,/mob/living/carbon/human,/turf/unsimulated/floor{icon = 'icons/turf/flooring/tiles.dmi'; icon_state = "monotiledark"},/area/centcom) +"dI" = (/obj/structure/closet/secure_closet{icon = 'icons/obj/sec-lockers.dmi'; icon_closed = "agent-unlocked"; icon_locked = "agent-locked"; icon_off = "agent-off"; icon_opened = "agent-opem"; icon_state = "agent-locked"; name = "Gear Closet"},/obj/item/clothing/suit/armor/goc/heavy{name = "Heavy-plating armored vest"; desc = "A black heavily armored vest."},/obj/item/clothing/suit/armor/goc/heavy{name = "Heavy-plating armored vest"; desc = "A black heavily armored vest."},/obj/item/clothing/suit/armor/goc/heavy{name = "Heavy-plating armored vest"; desc = "A black heavily armored vest."},/obj/item/clothing/suit/armor/goc/heavy{name = "Heavy-plating armored vest"; desc = "A black heavily armored vest."},/obj/item/clothing/suit/armor/goc/heavy{name = "Heavy-plating armored vest"; desc = "A black heavily armored vest."},/obj/item/clothing/suit/armor/goc/heavy{name = "Heavy-plating armored vest"; desc = "A black heavily armored vest."},/obj/item/clothing/suit/armor/goc/heavy{name = "Heavy-plating armored vest"; desc = "A black heavily armored vest."},/obj/item/clothing/suit/armor/goc/heavy{name = "Heavy-plating armored vest"; desc = "A black heavily armored vest."},/obj/item/clothing/suit/armor/goc/heavy{name = "Heavy-plating armored vest"; desc = "A black heavily armored vest."},/obj/item/clothing/suit/armor/goc/heavy{name = "Heavy-plating armored vest"; desc = "A black heavily armored vest."},/obj/item/clothing/suit/armor/goc/heavy{name = "Heavy-plating armored vest"; desc = "A black heavily armored vest."},/obj/item/clothing/suit/armor/goc/heavy{name = "Heavy-plating armored vest"; desc = "A black heavily armored vest."},/obj/item/clothing/suit/armor/goc/heavy{name = "Heavy-plating armored vest"; desc = "A black heavily armored vest."},/obj/item/clothing/suit/armor/goc/heavy{name = "Heavy-plating armored vest"; desc = "A black heavily armored vest."},/obj/item/clothing/suit/armor/goc/heavy{name = "Heavy-plating armored vest"; desc = "A black heavily armored vest."},/obj/item/clothing/suit/armor/goc/heavy{name = "Heavy-plating armored vest"; desc = "A black heavily armored vest."},/obj/item/clothing/suit/armor/goc/heavy{name = "Heavy-plating armored vest"; desc = "A black heavily armored vest."},/obj/item/clothing/suit/armor/goc/heavy{name = "Heavy-plating armored vest"; desc = "A black heavily armored vest."},/obj/item/clothing/suit/armor/goc/heavy{name = "Heavy-plating armored vest"; desc = "A black heavily armored vest."},/turf/unsimulated/floor{icon = 'icons/turf/flooring/tiles.dmi'; icon_state = "monotiledark"},/area/centcom) "dJ" = (/obj/structure/closet/wizard/armor,/turf/unsimulated/floor{icon = 'icons/turf/flooring/tiles.dmi'; icon_state = "monotiledark"},/area/centcom) "dK" = (/obj/structure/closet/secure_closet{icon = 'icons/obj/sec-lockers.dmi'; icon_closed = "agent-unlocked"; icon_locked = "agent-locked"; icon_off = "agent-off"; icon_opened = "agent-opem"; icon_state = "agent-locked"; name = "Gear Closet"},/obj/item/clothing/head/beret/solgov/homeguard,/turf/unsimulated/floor{icon = 'icons/turf/flooring/tiles.dmi'; icon_state = "monotiledark"},/area/centcom) "dL" = (/obj/effect/floor_decal/corner/blue/border{dir = 4; icon_state = "bordercolor"},/obj/machinery/light{dir = 4},/turf/simulated/floor/tiled/monotile/white,/area/centcom/goc) @@ -179,6 +181,7 @@ "eX" = (/obj/machinery/power/port_gen/pacman/super/potato{name = "SCP-1102-RU-2"},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/tiled/steel_ridged,/area/site53/lhcz/scp1102entrance) "eY" = (/turf/simulated/floor/lino,/area/site53/lhcz/scp1102entrance) "eZ" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/tiled/steel_ridged,/area/site53/lhcz/scp1102entrance) +"fa" = (/obj/structure/closet/secure_closet{icon = 'icons/obj/sec-lockers.dmi'; icon_closed = "agent-unlocked"; icon_locked = "agent-locked"; icon_off = "agent-off"; icon_opened = "agent-opem"; icon_state = "agent-locked"; name = "Gear Closet"},/obj/item/clothing/suit/armor/goc{name = "Armored vest"; desc = "A black standard issue lightweight armored vest."},/obj/item/clothing/suit/armor/goc{name = "Armored vest"; desc = "A black standard issue lightweight armored vest."},/obj/item/clothing/suit/armor/goc{name = "Armored vest"; desc = "A black standard issue lightweight armored vest."},/obj/item/clothing/suit/armor/goc{name = "Armored vest"; desc = "A black standard issue lightweight armored vest."},/obj/item/clothing/suit/armor/goc{name = "Armored vest"; desc = "A black standard issue lightweight armored vest."},/obj/item/clothing/suit/armor/goc{name = "Armored vest"; desc = "A black standard issue lightweight armored vest."},/obj/item/clothing/suit/armor/goc{name = "Armored vest"; desc = "A black standard issue lightweight armored vest."},/obj/item/clothing/suit/armor/goc{name = "Armored vest"; desc = "A black standard issue lightweight armored vest."},/obj/item/clothing/suit/armor/goc{name = "Armored vest"; desc = "A black standard issue lightweight armored vest."},/obj/item/clothing/suit/armor/goc{name = "Armored vest"; desc = "A black standard issue lightweight armored vest."},/obj/item/clothing/suit/armor/goc{name = "Armored vest"; desc = "A black standard issue lightweight armored vest."},/obj/item/clothing/suit/armor/goc{name = "Armored vest"; desc = "A black standard issue lightweight armored vest."},/obj/item/clothing/suit/armor/goc{name = "Armored vest"; desc = "A black standard issue lightweight armored vest."},/obj/item/clothing/suit/armor/goc{name = "Armored vest"; desc = "A black standard issue lightweight armored vest."},/obj/item/clothing/suit/armor/goc{name = "Armored vest"; desc = "A black standard issue lightweight armored vest."},/obj/item/clothing/suit/armor/goc{name = "Armored vest"; desc = "A black standard issue lightweight armored vest."},/turf/unsimulated/floor{icon = 'icons/turf/flooring/tiles.dmi'; icon_state = "monotiledark"},/area/centcom) "fd" = (/obj/machinery/light{dir = 1},/turf/unsimulated/floor{icon = 'icons/turf/flooring/tiles.dmi'; icon_state = "monotiledark"},/area/centcom/goc) "ff" = (/turf/unsimulated/floor/scp1102,/area/site53/lhcz/scp1102entrance) "fg" = (/obj/structure/table/rack,/turf/simulated/floor/tiled/steel_ridged,/area/site53/lhcz/scp1102entrance) @@ -538,7 +541,7 @@ "mV" = (/obj/item/device/multitool/finger,/obj/item/device/multitool/finger,/obj/item/device/multitool/finger,/obj/item/device/multitool/finger,/turf/unsimulated/floor{icon = 'icons/turf/flooring/tiles.dmi'; icon_state = "monotiledark"},/area/centcom) "mW" = (/obj/effect/floor_decal/corner/green/bordercorner{dir = 4},/turf/unsimulated/floor{icon = 'icons/turf/flooring/tiles.dmi'; icon_state = "monotiledark"},/area/centcom) "mY" = (/obj/effect/floor_decal/corner/brown/half{dir = 4},/turf/simulated/floor/tiled/monotile,/area/centcom) -"mZ" = (/obj/structure/table/standard,/turf/unsimulated/floor{icon = 'icons/turf/flooring/tiles.dmi'; icon_state = "monotiledark"},/area/centcom) +"mZ" = (/obj/structure/closet/secure_closet{icon = 'icons/obj/sec-lockers.dmi'; icon_closed = "agent-unlocked"; icon_locked = "agent-locked"; icon_off = "agent-off"; icon_opened = "agent-opem"; icon_state = "agent-locked"; name = "Gear Closet"},/obj/item/clothing/suit/storage/vest/solgov/command,/obj/item/clothing/suit/storage/vest/solgov/command,/obj/item/clothing/suit/storage/vest/solgov/command,/obj/item/clothing/suit/storage/vest/solgov/command,/obj/item/clothing/suit/storage/vest/solgov/command,/obj/item/clothing/suit/storage/vest/solgov/command,/obj/item/clothing/suit/storage/vest/solgov/command,/obj/item/clothing/suit/storage/vest/solgov/command,/obj/item/clothing/suit/storage/vest/solgov/command,/obj/item/clothing/suit/storage/vest/solgov/command,/obj/item/clothing/suit/storage/vest/solgov/command,/obj/item/clothing/suit/storage/vest/solgov/command,/obj/item/clothing/suit/storage/vest/solgov/command,/obj/item/clothing/suit/storage/vest/solgov/command,/obj/item/clothing/suit/storage/vest/solgov/command,/turf/unsimulated/floor{icon = 'icons/turf/flooring/tiles.dmi'; icon_state = "monotiledark"},/area/centcom) "na" = (/obj/effect/floor_decal/corner/green/border{dir = 10},/obj/structure/iv_drip,/obj/item/reagent_containers/ivbag/blood/OMinus,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom) "nb" = (/obj/structure/table/steel_reinforced,/turf/simulated/floor/tiled/old_tile,/area/centcom/chaos) "nc" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/item/device/chameleon,/obj/item/device/chameleon,/obj/machinery/door/window/brigdoor/southright{dir = 4},/obj/structure/table/rack/dark,/turf/simulated/floor/tiled/techfloor/grid,/area/centcom/chaos) @@ -820,7 +823,7 @@ "uq" = (/obj/machinery/vending/snack{name = "hacked Getmore Chocolate Corp"; prices = list()},/turf/simulated/floor/tiled/monotile,/area/centcom) "ur" = (/obj/structure/closet/secure_closet{icon = 'icons/obj/sec-lockers.dmi'; icon_closed = "agent-unlocked"; icon_locked = "agent-locked"; icon_off = "agent-off"; icon_opened = "agent-opem"; icon_state = "agent-locked"; name = "Gear Closet"},/obj/item/clothing/mask/spirit,/obj/item/clothing/mask/spirit,/obj/item/clothing/mask/spirit,/obj/item/clothing/mask/spirit,/obj/item/clothing/mask/spirit,/obj/item/clothing/mask/spirit,/obj/item/clothing/mask/spirit,/obj/item/clothing/mask/spirit,/obj/item/clothing/mask/spirit,/obj/item/clothing/mask/spirit,/obj/item/clothing/mask/spirit,/obj/item/clothing/mask/spirit,/turf/unsimulated/floor{icon = 'icons/turf/flooring/tiles.dmi'; icon_state = "monotiledark"},/area/centcom) "uu" = (/obj/structure/closet{icon_state = "syndicate1"; name = "mobile task force wardrobe"},/obj/item/clothing/under/syndicate/combat,/obj/item/clothing/glasses/tacgoggles,/obj/item/clothing/shoes/swat,/obj/item/clothing/gloves/thick/swat,/obj/item/clothing/mask/balaclava,/obj/item/clothing/suit/armor/mtftactical,/obj/item/clothing/head/helmet/mtftactical,/obj/item/storage/belt/holster/security/tactical,/obj/item/gun/projectile/pistol/mk9,/obj/item/ammo_magazine/scp/mk9,/obj/item/ammo_magazine/scp/mk9,/obj/item/ammo_magazine/scp/mk9,/obj/item/material/knife/combat,/obj/effect/floor_decal/corner/b_green/border{dir = 10},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom) -"uv" = (/obj/structure/closet/secure_closet{icon = 'icons/obj/sec-lockers.dmi'; icon_closed = "agent-unlocked"; icon_locked = "agent-locked"; icon_off = "agent-off"; icon_opened = "agent-opem"; icon_state = "agent-locked"; name = "Gear Closet"},/obj/item/clothing/head/ushanka/solgov,/obj/item/clothing/head/ushanka/solgov,/obj/item/clothing/head/ushanka/solgov/fleet,/obj/item/clothing/head/ushanka/solgov/fleet,/obj/item/clothing/head/ushanka/solgov/marine,/obj/item/clothing/head/ushanka/solgov/marine,/obj/item/clothing/head/ushanka/solgov/marine/green,/obj/item/clothing/head/ushanka/solgov/marine/green,/turf/unsimulated/floor{icon = 'icons/turf/flooring/tiles.dmi'; icon_state = "monotiledark"},/area/centcom) +"uv" = (/obj/structure/closet/secure_closet{icon = 'icons/obj/sec-lockers.dmi'; icon_closed = "agent-unlocked"; icon_locked = "agent-locked"; icon_off = "agent-off"; icon_opened = "agent-opem"; icon_state = "agent-locked"; name = "Gear Closet"},/turf/unsimulated/floor{icon = 'icons/turf/flooring/tiles.dmi'; icon_state = "monotiledark"},/area/centcom) "uw" = (/obj/structure/table/rack,/obj/item/ammo_magazine/t12,/obj/item/ammo_magazine/t12,/obj/item/ammo_magazine/t12,/obj/item/ammo_magazine/t12,/obj/item/ammo_magazine/t12,/obj/item/ammo_magazine/t12,/obj/item/ammo_magazine/t12,/obj/item/ammo_magazine/t12,/obj/item/ammo_magazine/t12,/obj/item/ammo_magazine/t12,/obj/item/ammo_magazine/t12,/obj/item/ammo_magazine/t12,/obj/item/ammo_magazine/t12,/obj/item/ammo_magazine/t12,/obj/item/ammo_magazine/t12,/obj/item/ammo_magazine/t12,/obj/item/ammo_magazine/t12,/obj/item/ammo_magazine/t12,/obj/item/ammo_magazine/t12,/obj/item/ammo_magazine/t12,/obj/item/ammo_magazine/t12,/obj/item/ammo_magazine/t12,/obj/item/ammo_magazine/t12,/obj/item/ammo_magazine/t12,/obj/item/ammo_magazine/t12,/obj/item/ammo_magazine/t12,/obj/item/ammo_magazine/t12,/obj/item/ammo_magazine/t12,/obj/item/ammo_magazine/t12,/obj/item/ammo_magazine/t12,/obj/item/ammo_magazine/t12,/obj/item/ammo_magazine/t12,/obj/item/ammo_magazine/t12,/obj/item/ammo_magazine/t12,/obj/item/ammo_magazine/t12,/obj/item/ammo_magazine/t12,/obj/item/ammo_magazine/t12,/obj/item/ammo_magazine/t12,/obj/item/ammo_magazine/t12,/obj/item/ammo_magazine/t12,/obj/item/ammo_magazine/t12,/obj/item/ammo_magazine/t12,/obj/item/ammo_magazine/t12,/obj/item/ammo_magazine/t12,/obj/item/ammo_magazine/t12,/obj/item/ammo_magazine/t12,/obj/item/ammo_magazine/t12,/obj/item/ammo_magazine/t12,/obj/item/ammo_magazine/t12,/obj/item/ammo_magazine/t12,/obj/item/ammo_magazine/t12,/obj/item/ammo_magazine/t12,/obj/item/ammo_magazine/t12,/obj/item/ammo_magazine/t12,/obj/item/ammo_magazine/t12,/obj/item/ammo_magazine/t12,/obj/item/ammo_magazine/t12,/obj/item/ammo_magazine/t12,/obj/item/ammo_magazine/t12,/obj/item/ammo_magazine/t12,/obj/item/ammo_magazine/t12,/obj/item/ammo_magazine/t12,/obj/item/ammo_magazine/t12,/obj/item/ammo_magazine/t12,/obj/item/ammo_magazine/t12,/obj/item/ammo_magazine/t12,/obj/item/ammo_magazine/t12,/obj/item/ammo_magazine/t12,/obj/item/ammo_magazine/t12,/obj/item/ammo_magazine/t12,/obj/item/ammo_magazine/t12,/obj/item/ammo_magazine/t12,/obj/item/ammo_magazine/t12,/obj/item/ammo_magazine/t12,/obj/item/ammo_magazine/t12,/obj/item/ammo_magazine/t12,/obj/item/ammo_magazine/t12,/obj/item/ammo_magazine/t12,/obj/effect/floor_decal/corner/red/border,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom) "ux" = (/obj/structure/window/phoronreinforced{dir = 4},/obj/structure/window/phoronreinforced{dir = 8},/obj/structure/table/standard,/turf/unsimulated/floor{icon = 'icons/turf/flooring/tiles.dmi'; icon_state = "monotiledark"},/area/centcom) "uA" = (/obj/effect/floor_decal/corner/b_green/border,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom) @@ -1030,7 +1033,7 @@ "As" = (/obj/item/clothing/head/HoS/dermal,/obj/item/clothing/head/HoS/dermal,/obj/item/clothing/head/HoS/dermal,/obj/item/clothing/head/HoS/dermal,/obj/item/clothing/head/HoS/dermal,/obj/item/clothing/head/HoS/dermal,/obj/item/clothing/head/HoS/dermal,/obj/item/clothing/head/HoS/dermal,/obj/item/clothing/head/HoS/dermal,/obj/item/clothing/head/HoS/dermal,/obj/item/clothing/head/HoS/dermal,/obj/item/clothing/head/HoS/dermal,/obj/item/clothing/head/HoS/dermal,/obj/item/clothing/head/HoS/dermal,/obj/item/clothing/head/HoS/dermal,/obj/item/clothing/head/HoS/dermal,/obj/item/clothing/head/HoS/dermal,/obj/item/clothing/head/HoS/dermal,/obj/item/clothing/head/HoS/dermal,/obj/item/clothing/head/HoS/dermal,/obj/item/clothing/head/HoS/dermal,/obj/item/clothing/head/HoS/dermal,/obj/item/clothing/head/HoS/dermal,/obj/item/clothing/head/HoS/dermal,/obj/item/clothing/head/HoS/dermal,/obj/item/clothing/head/HoS/dermal,/obj/item/clothing/head/HoS/dermal,/obj/item/clothing/head/HoS/dermal,/obj/item/clothing/head/HoS/dermal,/obj/item/clothing/head/HoS/dermal,/obj/item/clothing/head/HoS/dermal,/obj/item/clothing/head/HoS/dermal,/obj/item/clothing/head/HoS/dermal,/obj/item/clothing/head/HoS/dermal,/obj/item/clothing/head/HoS/dermal,/obj/item/clothing/head/HoS/dermal,/obj/item/clothing/head/HoS/dermal,/obj/item/clothing/head/HoS/dermal,/obj/item/clothing/head/HoS/dermal,/obj/item/clothing/head/HoS/dermal,/obj/item/clothing/head/HoS/dermal,/obj/item/clothing/head/HoS/dermal,/obj/structure/table/standard,/turf/unsimulated/floor{icon = 'icons/turf/flooring/tiles.dmi'; icon_state = "monotiledark"},/area/centcom) "At" = (/turf/unsimulated/floor/tile,/area/centcom/goc) "Av" = (/obj/item/shield/energy,/obj/item/shield/energy,/obj/item/shield/energy,/obj/item/shield/energy,/obj/item/shield/energy,/turf/unsimulated/floor{icon = 'icons/turf/flooring/tiles.dmi'; icon_state = "monotiledark"},/area/centcom) -"Aw" = (/obj/structure/closet/secure_closet{icon = 'icons/obj/sec-lockers.dmi'; icon_closed = "agent-unlocked"; icon_locked = "agent-locked"; icon_off = "agent-off"; icon_opened = "agent-opem"; icon_state = "agent-locked"; name = "Gear Closet"},/obj/item/clothing/head/solgov/service/marine/garrison,/obj/item/clothing/head/solgov/service/marine/garrison,/obj/item/clothing/head/solgov/service/marine/garrison,/obj/item/clothing/head/solgov/service/marine/garrison,/obj/item/clothing/head/solgov/service/marine/garrison,/obj/item/clothing/head/solgov/service/marine/garrison,/obj/item/clothing/head/solgov/service/marine/garrison,/obj/item/clothing/head/solgov/service/marine/garrison/command,/obj/item/clothing/head/solgov/service/marine/garrison/command,/obj/item/clothing/head/solgov/service/marine/garrison/command,/obj/item/clothing/head/solgov/service/marine/garrison/command,/obj/item/clothing/head/solgov/service/marine/garrison/command,/obj/item/clothing/head/solgov/service/marine/garrison,/obj/item/clothing/head/solgov/service/marine/garrison,/obj/item/clothing/head/solgov/service/marine/garrison,/obj/item/clothing/head/solgov/service/marine/garrison,/obj/item/clothing/head/solgov/service/marine/garrison,/turf/unsimulated/floor{icon = 'icons/turf/flooring/tiles.dmi'; icon_state = "monotiledark"},/area/centcom) +"Aw" = (/obj/structure/closet/secure_closet{icon = 'icons/obj/sec-lockers.dmi'; icon_closed = "agent-unlocked"; icon_locked = "agent-locked"; icon_off = "agent-off"; icon_opened = "agent-opem"; icon_state = "agent-locked"; name = "Gear Closet"},/obj/item/clothing/under/lawyer/oldman,/obj/item/clothing/under/lawyer/oldman,/obj/item/clothing/under/lawyer/oldman,/obj/item/clothing/under/solgov/utility/marine,/obj/item/clothing/under/solgov/utility/marine,/obj/item/clothing/under/solgov/utility/marine,/obj/item/clothing/under/solgov/utility/marine,/obj/item/clothing/under/solgov/utility/marine,/obj/item/clothing/under/solgov/utility/marine,/obj/item/clothing/under/solgov/service/marine,/obj/item/clothing/under/solgov/service/marine,/obj/item/clothing/under/solgov/service/marine,/obj/item/clothing/under/scp/utility/chaos,/obj/item/clothing/under/scp/utility/chaos,/obj/item/clothing/under/scp/utility/chaos,/turf/unsimulated/floor{icon = 'icons/turf/flooring/tiles.dmi'; icon_state = "monotiledark"},/area/centcom) "Ay" = (/obj/structure/table/rack,/obj/item/storage/belt/medical,/obj/item/storage/belt/medical,/obj/item/storage/belt/medical,/obj/item/storage/belt/medical,/obj/item/storage/belt/medical,/obj/item/storage/belt/medical/emt,/obj/item/storage/belt/medical/emt,/obj/item/storage/belt/medical/emt,/obj/item/storage/belt/medical/emt,/obj/item/storage/belt/medical/emt,/obj/effect/floor_decal/corner/red/border,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom) "AA" = (/obj/structure/table/standard,/obj/effect/floor_decal/corner/red/mono,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled/monotile,/area/centcom/goc) "AB" = (/obj/structure/bed,/obj/item/bedsheet/blue,/obj/item/bedsheet/blue,/turf/unsimulated/floor{icon = 'icons/turf/flooring/tiles.dmi'; icon_state = "monotiledark"},/area/centcom) @@ -1182,7 +1185,7 @@ "Fo" = (/obj/structure/ore_box,/turf/simulated/floor/tiled/techfloor/grid,/area/centcom/chaos) "Fp" = (/obj/structure/table/standard,/obj/item/trash/snack_bowl,/turf/unsimulated/floor{icon = 'icons/turf/flooring/tiles.dmi'; icon_state = "monotiledark"},/area/centcom) "Fq" = (/obj/structure/table/standard,/obj/item/storage/fancy/cigarettes/case,/obj/item/flame/lighter/zippo/brass,/turf/unsimulated/floor{icon = 'icons/turf/flooring/tiles.dmi'; icon_state = "monotiledark"},/area/centcom) -"Ft" = (/obj/structure/closet/secure_closet{icon = 'icons/obj/sec-lockers.dmi'; icon_closed = "agent-unlocked"; icon_locked = "agent-locked"; icon_off = "agent-off"; icon_opened = "agent-opem"; icon_state = "agent-locked"; name = "Gear Closet"},/obj/item/clothing/under/lawyer/oldman,/obj/item/clothing/under/lawyer/oldman,/obj/item/clothing/under/lawyer/oldman,/obj/item/clothing/under/morpheus,/obj/item/clothing/under/morpheus,/obj/item/clothing/under/morpheus,/obj/item/clothing/under/pcrc,/obj/item/clothing/under/pcrc,/obj/item/clothing/under/pcrc,/obj/item/clothing/under/pcrcsuit,/obj/item/clothing/under/pcrcsuit,/obj/item/clothing/under/pcrcsuit,/obj/item/clothing/under/psysuit,/obj/item/clothing/under/psysuit,/obj/item/clothing/under/psysuit,/obj/item/clothing/under/rank/cargo,/obj/item/clothing/under/rank/cargo,/obj/item/clothing/under/rank/cargo,/obj/item/clothing/under/rank/civilian/uiu,/obj/item/clothing/under/rank/civilian/uiu,/obj/item/clothing/under/rank/civilian/uiu,/obj/item/clothing/under/rank/security/goc,/obj/item/clothing/under/rank/security/goc,/obj/item/clothing/under/rank/security/goc,/obj/item/clothing/under/rank/security/isd{desc = "Just nice uniform"; name = "Field uniform"},/obj/item/clothing/under/rank/security/isd{desc = "Just nice uniform"; name = "Field uniform"},/obj/item/clothing/under/rank/security/isd{desc = "Just nice uniform"; name = "Field uniform"},/obj/item/clothing/under/rank/security/isd/suit{name = "Formal uniform"; desc = "Just formal uniform"},/obj/item/clothing/under/rank/security/isd/suit{name = "Formal uniform"; desc = "Just formal uniform"},/obj/item/clothing/under/rank/security/isd/suit{name = "Formal uniform"; desc = "Just formal uniform"},/obj/item/clothing/under/scp/donor3,/obj/item/clothing/under/scp/donor3,/obj/item/clothing/under/scp/donor3,/obj/item/clothing/under/scp/donor2,/obj/item/clothing/under/scp/donor2,/obj/item/clothing/under/scp/donor2,/obj/item/clothing/under/scp/utility/chaos,/obj/item/clothing/under/scp/utility/chaos,/obj/item/clothing/under/scp/utility/chaos,/obj/item/clothing/under/solgov/service/marine,/obj/item/clothing/under/solgov/service/marine,/obj/item/clothing/under/solgov/service/marine,/obj/item/clothing/under/solgov/utility/marine,/obj/item/clothing/under/solgov/utility/marine,/obj/item/clothing/under/solgov/utility/marine,/obj/item/clothing/under/solgov/utility/marine,/obj/item/clothing/under/solgov/utility/marine,/obj/item/clothing/under/solgov/utility/marine,/turf/unsimulated/floor{icon = 'icons/turf/flooring/tiles.dmi'; icon_state = "monotiledark"},/area/centcom) +"Ft" = (/obj/structure/closet/secure_closet{icon = 'icons/obj/sec-lockers.dmi'; icon_closed = "agent-unlocked"; icon_locked = "agent-locked"; icon_off = "agent-off"; icon_opened = "agent-opem"; icon_state = "agent-locked"; name = "Gear Closet"},/obj/item/clothing/under/morpheus,/obj/item/clothing/under/morpheus,/obj/item/clothing/under/morpheus,/obj/item/clothing/under/pcrc,/obj/item/clothing/under/pcrc,/obj/item/clothing/under/pcrc,/obj/item/clothing/under/pcrcsuit,/obj/item/clothing/under/pcrcsuit,/obj/item/clothing/under/pcrcsuit,/obj/item/clothing/under/psysuit,/obj/item/clothing/under/psysuit,/obj/item/clothing/under/psysuit,/obj/item/clothing/under/rank/cargo,/obj/item/clothing/under/rank/cargo,/obj/item/clothing/under/rank/cargo,/obj/item/clothing/under/rank/civilian/uiu,/obj/item/clothing/under/rank/civilian/uiu,/obj/item/clothing/under/rank/civilian/uiu,/obj/item/clothing/under/rank/security/goc,/obj/item/clothing/under/rank/security/goc,/obj/item/clothing/under/rank/security/goc,/obj/item/clothing/under/rank/security/isd{desc = "Just nice uniform"; name = "Field uniform"},/obj/item/clothing/under/rank/security/isd{desc = "Just nice uniform"; name = "Field uniform"},/obj/item/clothing/under/rank/security/isd{desc = "Just nice uniform"; name = "Field uniform"},/obj/item/clothing/under/rank/security/isd/suit{name = "Formal uniform"; desc = "Just formal uniform"},/obj/item/clothing/under/rank/security/isd/suit{name = "Formal uniform"; desc = "Just formal uniform"},/obj/item/clothing/under/rank/security/isd/suit{name = "Formal uniform"; desc = "Just formal uniform"},/obj/item/clothing/under/scp/donor3,/obj/item/clothing/under/scp/donor3,/obj/item/clothing/under/scp/donor3,/obj/item/clothing/under/scp/donor2,/obj/item/clothing/under/scp/donor2,/obj/item/clothing/under/scp/donor2,/turf/unsimulated/floor{icon = 'icons/turf/flooring/tiles.dmi'; icon_state = "monotiledark"},/area/centcom) "Fu" = (/obj/machinery/door/airlock/glass/command{name = "Central Offices"; req_access = list("ACCESS_MTF")},/turf/unsimulated/floor{icon = 'icons/turf/flooring/tiles.dmi'; icon_state = "monotiledark"},/area/centcom) "Fv" = (/obj/effect/floor_decal/corner/red/bordercorner,/obj/effect/floor_decal/corner/red/bordercorner{dir = 4},/turf/unsimulated/floor{icon = 'icons/turf/flooring/tiles.dmi'; icon_state = "monotiledark"},/area/centcom) "Fw" = (/obj/structure/closet,/obj/item/clothing/suit/armor/goc,/obj/item/clothing/gloves/thick/swat,/obj/item/clothing/shoes/jackboots,/obj/item/device/radio/headset/goc,/obj/item/clothing/under/solgov/utility/marine/urban,/obj/item/clothing/glasses/night,/obj/item/clothing/head/beret/scp/goc,/obj/item/storage/belt/holster/security,/turf/simulated/floor/wood/mahogany,/area/centcom/goc) @@ -1276,7 +1279,7 @@ "Il" = (/obj/structure/table/rack,/obj/item/target/alien,/obj/item/target/alien,/obj/item/target/alien,/obj/item/target/alien,/obj/item/target/alien,/obj/item/target/alien,/obj/item/target/alien,/obj/item/target/alien,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom) "Im" = (/obj/structure/table/reinforced,/obj/item/modular_computer/laptop/preset/custom_loadout/advanced,/turf/unsimulated/floor{icon = 'icons/turf/flooring/tiles.dmi'; icon_state = "techmaint"},/area/security/brig) "In" = (/obj/effect/floor_decal/corner/paleblue/bordercorner{dir = 8},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom) -"Iq" = (/obj/item/clothing/under/pcrcsuit{name = "\improper DIS suit"},/obj/item/clothing/suit/armor/vest{armor = list("melee" = 45, "bullet" = 50, "laser" = 25, "energy" = 10, "bomb" = 30)},/obj/item/clothing/gloves/thick/swat,/obj/item/clothing/shoes/swat,/obj/item/clothing/mask/balaclava,/obj/item/melee/baton/loaded,/obj/item/melee/telebaton,/obj/item/device/flash/advanced,/obj/item/storage/backpack/satchel/leather/navy,/obj/effect/floor_decal/corner/red/border{dir = 1},/obj/item/device/radio/headset/ert,/obj/item/clothing/glasses/sunglasses/sechud,/obj/structure/closet/secure_closet{icon = 'icons/obj/sec-lockers.dmi'; icon_closed = "agent-unlocked"; icon_locked = "agent-locked"; icon_off = "agent-off"; icon_opened = "agent-opem"; icon_state = "agent-locked"; name = "DIS Commander Gear Closet"},/obj/item/storage/belt/holster/security/tactical,/obj/item/ammo_magazine/scp/usp45,/obj/item/ammo_magazine/scp/usp45,/obj/item/gun/projectile/pistol/usp45,/obj/item/clothing/head/solgov/utility,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom) +"Iq" = (/obj/item/clothing/under/pcrcsuit{name = "\improper DIS suit"},/obj/item/clothing/suit/armor/vest{armor = list("melee" = 45, "bullet" = 50, "laser" = 25, "energy" = 10, "bomb" = 30)},/obj/item/clothing/gloves/thick/swat,/obj/item/clothing/shoes/swat,/obj/item/clothing/mask/balaclava,/obj/item/melee/baton/loaded,/obj/item/melee/telebaton,/obj/item/device/flash/advanced,/obj/item/storage/backpack/satchel/leather/navy,/obj/effect/floor_decal/corner/red/border{dir = 1},/obj/item/device/radio/headset/ert,/obj/item/clothing/glasses/sunglasses/sechud,/obj/structure/closet/secure_closet{icon = 'icons/obj/sec-lockers.dmi'; icon_closed = "agent-unlocked"; icon_locked = "agent-locked"; icon_off = "agent-off"; icon_opened = "agent-opem"; icon_state = "agent-locked"; name = "DIS Commander Gear Closet"},/obj/item/storage/belt/holster/security/tactical,/obj/item/ammo_magazine/scp/usp45,/obj/item/ammo_magazine/scp/usp45,/obj/item/gun/projectile/pistol/usp45,/obj/item/clothing/head/goc/utility,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom) "Ir" = (/obj/item/device/spy_bug,/obj/item/device/spy_bug,/obj/item/device/spy_bug,/obj/item/device/spy_bug,/obj/item/device/spy_bug,/turf/unsimulated/floor{icon = 'icons/turf/flooring/tiles.dmi'; icon_state = "monotiledark"},/area/centcom) "Is" = (/obj/effect/floor_decal/industrial/warning{dir = 4},/obj/item/projectile/beam/blood_effect,/turf/simulated/floor/shuttle/white,/area/centcom) "It" = (/obj/structure/table/standard,/obj/item/clothing/mask/chewable/candy/gum,/turf/unsimulated/floor{icon = 'icons/turf/flooring/tiles.dmi'; icon_state = "techmaint"},/area/centcom) @@ -1333,7 +1336,7 @@ "JY" = (/obj/machinery/vending/security{dir = 8; req_access = list("ACCESS_SECURITY_LEVEL3")},/obj/effect/floor_decal/corner/green/border{dir = 6},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom) "Ka" = (/obj/item/modular_computer/console/preset/civilian{dir = 4},/turf/simulated/floor/tiled,/area/centcom) "Kd" = (/obj/structure/table/rack,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/box/a556,/obj/item/ammo_magazine/box/a556,/obj/item/ammo_magazine/box/a556,/obj/item/ammo_magazine/box/a556,/obj/item/ammo_magazine/box/a556,/obj/item/ammo_magazine/box/a556,/obj/item/ammo_magazine/box/a556,/obj/item/ammo_magazine/box/a556,/obj/item/ammo_magazine/box/a556,/obj/item/ammo_magazine/box/a556,/obj/item/ammo_magazine/box/a556,/obj/item/ammo_magazine/box/a556,/obj/item/ammo_magazine/box/a556,/obj/item/ammo_magazine/box/a556,/obj/item/ammo_magazine/box/a556,/obj/item/ammo_magazine/box/a556,/obj/item/ammo_magazine/box/a556,/obj/item/ammo_magazine/box/a556,/obj/item/ammo_magazine/box/a556,/obj/item/ammo_magazine/box/a556,/obj/item/ammo_magazine/box/a556,/obj/item/ammo_magazine/box/a556,/obj/item/ammo_magazine/box/a556,/obj/item/ammo_magazine/box/a556,/obj/item/ammo_magazine/box/a556,/obj/item/ammo_magazine/box/a556,/obj/item/ammo_magazine/box/a556,/obj/item/ammo_magazine/box/a556,/obj/item/ammo_magazine/box/a556,/obj/item/ammo_magazine/box/a556,/obj/effect/floor_decal/corner/orange/border,/turf/unsimulated/floor{icon = 'icons/turf/flooring/tiles.dmi'; icon_state = "monotiledark"},/area/centcom) -"Ke" = (/obj/structure/closet/secure_closet{icon = 'icons/obj/sec-lockers.dmi'; icon_closed = "agent-unlocked"; icon_locked = "agent-locked"; icon_off = "agent-off"; icon_opened = "agent-opem"; icon_state = "agent-locked"; name = "Gear Closet"},/obj/item/clothing/head/solgov/dress/marine,/obj/item/clothing/head/solgov/dress/marine/command,/obj/item/clothing/head/solgov/service,/obj/item/clothing/head/solgov/service/expedition,/obj/item/clothing/head/solgov/service/marine,/obj/item/clothing/head/solgov/service/marine/campaign,/obj/item/clothing/head/solgov/service/marine/command,/turf/unsimulated/floor{icon = 'icons/turf/flooring/tiles.dmi'; icon_state = "monotiledark"},/area/centcom) +"Ke" = (/obj/structure/closet/secure_closet{icon = 'icons/obj/sec-lockers.dmi'; icon_closed = "agent-unlocked"; icon_locked = "agent-locked"; icon_off = "agent-off"; icon_opened = "agent-opem"; icon_state = "agent-locked"; name = "Gear Closet"},/obj/item/clothing/head/goc/service/physics/campaign,/obj/item/clothing/head/goc/service/physics/campaign,/obj/item/clothing/head/goc/service/physics/campaign,/turf/unsimulated/floor{icon = 'icons/turf/flooring/tiles.dmi'; icon_state = "monotiledark"},/area/centcom) "Kf" = (/obj/effect/floor_decal/corner/green/border{dir = 8},/obj/item/clothing/shoes/tactical,/obj/item/clothing/gloves/tactical,/obj/item/clothing/under/tactical,/obj/structure/closet/secure_closet{icon = 'icons/obj/sec-lockers.dmi'; icon_closed = "agent-unlocked"; icon_locked = "agent-locked"; icon_off = "agent-off"; icon_opened = "agent-opem"; icon_state = "agent-locked"; name = "Nu-7 Gear Closet"},/obj/item/clothing/suit/armor/mtfheavy,/obj/item/clothing/head/helmet/mtfheavy,/obj/item/clothing/mask/gas,/obj/item/clothing/glasses/tacgoggles,/obj/item/device/radio/headset/ert,/obj/item/grenade/flashbang/clusterbang,/obj/item/grenade/frag,/obj/item/grenade/frag,/obj/item/plastique,/obj/item/plastique,/obj/item/crowbar/red,/obj/item/storage/belt/holster/security/tactical,/obj/item/clothing/accessory/storage/bandolier,/obj/item/storage/backpack/rucksack,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom) "Ki" = (/obj/structure/table/standard,/obj/effect/floor_decal/corner/green/border{dir = 5},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom) "Kj" = (/obj/effect/floor_decal/corner/b_green/mono,/obj/machinery/vending/mredispenser,/turf/unsimulated/floor{icon = 'icons/turf/flooring/tiles.dmi'; icon_state = "monotiledark"},/area/centcom) @@ -1409,7 +1412,7 @@ "Mp" = (/obj/structure/table/standard,/obj/item/crowbar/prybar,/obj/item/crowbar/prybar,/obj/item/crowbar/prybar,/obj/item/crowbar/prybar,/obj/item/crowbar/prybar,/obj/item/crowbar/prybar,/obj/item/crowbar/prybar,/obj/item/crowbar/prybar,/obj/item/crowbar/prybar,/obj/item/crowbar/prybar,/obj/item/crowbar/prybar,/obj/item/crowbar/prybar,/obj/item/crowbar/prybar,/obj/item/crowbar/prybar,/obj/item/crowbar/prybar,/turf/unsimulated/floor{icon = 'icons/turf/flooring/tiles.dmi'; icon_state = "monotiledark"},/area/centcom) "Ms" = (/obj/structure/table/standard,/obj/item/modular_computer/laptop/preset/custom_loadout/advanced,/turf/unsimulated/floor/tile,/area/centcom/goc) "Mt" = (/obj/structure/closet/secure_closet{icon = 'icons/obj/sec-lockers.dmi'; icon_closed = "agent-unlocked"; icon_locked = "agent-locked"; icon_off = "agent-off"; icon_opened = "agent-opem"; icon_state = "agent-locked"; name = "Commander"},/obj/item/clothing/under/rank/centcom_captain,/obj/item/clothing/head/beret/centcom/captain{name = "Command beret"},/obj/item/clothing/shoes/dress,/obj/item/clothing/gloves/white,/obj/item/device/radio/headset/ert,/obj/item/clothing/glasses/sunglasses/sechud/toggle,/obj/effect/floor_decal/corner/black/border{dir = 5},/obj/item/card/id/mtf{name = "Centcom commander"},/obj/item/storage/backpack/satchel/leather/khaki,/turf/unsimulated/floor{icon = 'icons/turf/flooring/tiles.dmi'; icon_state = "monotiledark"},/area/centcom) -"Mu" = (/obj/structure/closet/secure_closet{icon = 'icons/obj/sec-lockers.dmi'; icon_closed = "agent-unlocked"; icon_locked = "agent-locked"; icon_off = "agent-off"; icon_opened = "agent-opem"; icon_state = "agent-locked"; name = "Gear Closet"},/obj/item/clothing/accessory/solgov/speciality/pilot,/turf/unsimulated/floor{icon = 'icons/turf/flooring/tiles.dmi'; icon_state = "monotiledark"},/area/centcom) +"Mu" = (/obj/structure/closet/secure_closet{icon = 'icons/obj/sec-lockers.dmi'; icon_closed = "agent-unlocked"; icon_locked = "agent-locked"; icon_off = "agent-off"; icon_opened = "agent-opem"; icon_state = "agent-locked"; name = "Gear Closet"},/obj/item/clothing/suit/storage/vest/solgov/security{name = "Heavy armored vest"; desc = "A synthetic armor vest. This one has added webbing and ballistic plates."},/obj/item/clothing/suit/storage/vest/solgov/security{name = "Heavy armored vest"; desc = "A synthetic armor vest. This one has added webbing and ballistic plates."},/obj/item/clothing/suit/storage/vest/solgov/security{name = "Heavy armored vest"; desc = "A synthetic armor vest. This one has added webbing and ballistic plates."},/obj/item/clothing/suit/storage/vest/solgov/security{name = "Heavy armored vest"; desc = "A synthetic armor vest. This one has added webbing and ballistic plates."},/obj/item/clothing/suit/storage/vest/solgov/security{name = "Heavy armored vest"; desc = "A synthetic armor vest. This one has added webbing and ballistic plates."},/obj/item/clothing/suit/storage/vest/solgov/security{name = "Heavy armored vest"; desc = "A synthetic armor vest. This one has added webbing and ballistic plates."},/obj/item/clothing/suit/storage/vest/solgov/security{name = "Heavy armored vest"; desc = "A synthetic armor vest. This one has added webbing and ballistic plates."},/obj/item/clothing/suit/storage/vest/solgov/security{name = "Heavy armored vest"; desc = "A synthetic armor vest. This one has added webbing and ballistic plates."},/obj/item/clothing/suit/storage/vest/solgov/security{name = "Heavy armored vest"; desc = "A synthetic armor vest. This one has added webbing and ballistic plates."},/obj/item/clothing/suit/storage/vest/solgov/security{name = "Heavy armored vest"; desc = "A synthetic armor vest. This one has added webbing and ballistic plates."},/obj/item/clothing/suit/storage/vest/solgov/security{name = "Heavy armored vest"; desc = "A synthetic armor vest. This one has added webbing and ballistic plates."},/turf/unsimulated/floor{icon = 'icons/turf/flooring/tiles.dmi'; icon_state = "monotiledark"},/area/centcom) "Mv" = (/obj/item/clothing/suit/armor/vest/scp/medarmor/eta,/obj/item/clothing/head/helmet/scp/eta,/obj/structure/table/rack,/obj/item/clothing/glasses/hud/scramble,/obj/effect/floor_decal/corner/research/border{dir = 4},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom) "Mw" = (/obj/structure/table/standard,/obj/machinery/button/blast_door{id_tag = "GOC con"},/turf/unsimulated/floor/tile,/area/centcom/goc) "Mx" = (/obj/structure/table/rack,/obj/item/gun/projectile/automatic/scp/p90,/obj/item/gun/projectile/automatic/scp/p90,/obj/item/gun/projectile/automatic/scp/p90,/obj/item/gun/projectile/automatic/scp/p90,/obj/item/gun/projectile/automatic/scp/p90,/obj/item/gun/projectile/automatic/scp/p90,/obj/item/gun/projectile/automatic/scp/p90,/obj/item/gun/projectile/automatic/scp/p90,/obj/item/gun/projectile/automatic/scp/p90,/obj/item/gun/projectile/automatic/scp/p90,/obj/effect/floor_decal/corner/research/border{dir = 6},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom) @@ -1457,6 +1460,7 @@ "NQ" = (/obj/structure/table/standard,/obj/item/clothing/glasses/hud/security/jensenshades,/obj/item/clothing/glasses/hud/security/jensenshades,/obj/item/clothing/glasses/hud/security/jensenshades,/obj/item/clothing/glasses/hud/security/jensenshades,/obj/item/clothing/glasses/hud/security/jensenshades,/obj/item/clothing/glasses/hud/security/jensenshades,/obj/item/clothing/glasses/hud/security/jensenshades,/obj/item/clothing/glasses/hud/security/jensenshades,/obj/item/clothing/glasses/hud/security/jensenshades,/obj/item/clothing/glasses/hud/security/jensenshades,/obj/item/clothing/glasses/hud/security/jensenshades,/obj/item/clothing/glasses/hud/security/jensenshades,/obj/item/clothing/glasses/hud/security/jensenshades,/obj/item/clothing/glasses/hud/security/jensenshades,/obj/item/clothing/glasses/hud/security/jensenshades,/obj/item/clothing/glasses/hud/security/jensenshades,/obj/item/clothing/glasses/hud/security/jensenshades,/obj/item/clothing/glasses/hud/security/jensenshades,/obj/item/clothing/glasses/hud/security/jensenshades,/obj/item/clothing/glasses/hud/security/jensenshades,/obj/item/clothing/glasses/hud/security/jensenshades,/obj/item/clothing/glasses/hud/security/jensenshades,/turf/unsimulated/floor{icon = 'icons/turf/flooring/tiles.dmi'; icon_state = "monotiledark"},/area/centcom) "NS" = (/obj/effect/floor_decal/corner/lightgrey/bordercorner{dir = 4},/turf/unsimulated/floor{icon = 'icons/turf/flooring/tiles.dmi'; icon_state = "techmaint"},/area/centcom) "NU" = (/obj/machinery/vending/mredispenser{dir = 4; pixel_x = -9},/turf/unsimulated/floor/techfloor,/area/centcom) +"NW" = (/obj/structure/closet/secure_closet{icon = 'icons/obj/sec-lockers.dmi'; icon_closed = "agent-unlocked"; icon_locked = "agent-locked"; icon_off = "agent-off"; icon_opened = "agent-opem"; icon_state = "agent-locked"; name = "Gear Closet"},/obj/item/clothing/suit/uiucoat,/obj/item/clothing/suit/uiucoat,/obj/item/clothing/suit/uiucoat,/obj/item/clothing/suit/uiucoat,/obj/item/clothing/suit/uiucoat,/obj/item/clothing/suit/uiucoat,/obj/item/clothing/suit/uiucoat,/obj/item/clothing/suit/uiucoat,/obj/item/clothing/suit/uiucoat,/obj/item/clothing/suit/uiucoat,/obj/item/clothing/suit/uiucoat,/obj/item/clothing/suit/uiucoat,/obj/item/clothing/suit/uiucoat,/obj/item/clothing/suit/uiucoat,/obj/item/clothing/suit/uiucoat,/obj/item/clothing/suit/uiucoat,/turf/unsimulated/floor{icon = 'icons/turf/flooring/tiles.dmi'; icon_state = "monotiledark"},/area/centcom) "NX" = (/obj/effect/floor_decal/corner/green/border{dir = 6},/obj/structure/mech_wreckage,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom) "NY" = (/obj/machinery/door/blast/shutters{id_tag = "originMTF"},/turf/unsimulated/floor{icon = 'icons/turf/flooring/tiles.dmi'; icon_state = "monotiledark"},/area/centcom) "NZ" = (/obj/structure/table/standard,/obj/item/storage/backpack/rucksack,/obj/item/storage/backpack/rucksack,/obj/item/storage/backpack/rucksack,/obj/item/storage/backpack/rucksack,/obj/item/storage/backpack/rucksack,/obj/item/storage/backpack/rucksack,/obj/item/storage/backpack/rucksack,/obj/item/storage/backpack/rucksack,/obj/item/storage/backpack/rucksack,/obj/item/storage/backpack/rucksack,/obj/item/storage/backpack/rucksack,/obj/item/storage/backpack/rucksack,/obj/item/storage/backpack/rucksack,/obj/item/storage/backpack/rucksack,/obj/item/storage/backpack/rucksack,/obj/item/storage/backpack/rucksack,/obj/item/storage/backpack/rucksack,/obj/item/storage/backpack/rucksack,/obj/item/storage/backpack/rucksack,/obj/item/storage/backpack/rucksack,/obj/item/storage/backpack/rucksack,/obj/item/storage/backpack/rucksack,/obj/item/storage/backpack/rucksack,/obj/item/storage/backpack/rucksack,/obj/item/storage/backpack/rucksack,/obj/item/storage/backpack/rucksack,/obj/item/storage/backpack/rucksack,/obj/item/storage/backpack/rucksack,/turf/unsimulated/floor{icon = 'icons/turf/flooring/tiles.dmi'; icon_state = "monotiledark"},/area/centcom) @@ -1507,7 +1511,7 @@ "Ps" = (/obj/effect/floor_decal/corner/black/border,/obj/effect/floor_decal/corner/black/border{dir = 1},/obj/machinery/door/airlock/vault{name = "Offical Foundation Office room"; req_access = list("ACCESS_ADMIN_LEVEL1"); dir = 4},/turf/unsimulated/floor{icon = 'icons/turf/flooring/tiles.dmi'; icon_state = "monotiledark"},/area/centcom) "Pt" = (/obj/machinery/acting/changer,/obj/effect/floor_decal/corner/blue/border{dir = 10},/turf/simulated/floor/tiled/monotile/white,/area/centcom/goc) "Pw" = (/obj/item/clothing/suit/xeno/furs,/turf/unsimulated/floor{icon = 'icons/turf/flooring/tiles.dmi'; icon_state = "monotiledark"},/area/centcom) -"Px" = (/obj/item/clothing/head/helmet/scp/goc,/obj/item/clothing/suit/armor/goc,/obj/structure/closet,/obj/item/clothing/gloves/thick/swat,/obj/item/clothing/shoes/jackboots,/obj/item/clothing/glasses/night,/obj/item/device/radio/headset/goc,/obj/item/clothing/under/solgov/utility/marine/urban,/obj/item/storage/belt/holster/security/tactical,/obj/item/melee/baton,/obj/item/clothing/accessory/armband/solgov/mp,/turf/unsimulated/floor{icon = 'icons/turf/flooring/tiles.dmi'; icon_state = "monotiledark"},/area/centcom/goc) +"Px" = (/obj/item/clothing/head/helmet/scp/goc,/obj/item/clothing/suit/armor/goc,/obj/structure/closet,/obj/item/clothing/gloves/thick/swat,/obj/item/clothing/shoes/jackboots,/obj/item/clothing/glasses/night,/obj/item/device/radio/headset/goc,/obj/item/clothing/under/solgov/utility/marine/urban,/obj/item/storage/belt/holster/security/tactical,/obj/item/melee/baton,/obj/item/clothing/accessory/armband/solgov/mp,/obj/item/clothing/head/goc/utility,/turf/unsimulated/floor{icon = 'icons/turf/flooring/tiles.dmi'; icon_state = "monotiledark"},/area/centcom/goc) "Py" = (/obj/effect/floor_decal/corner/green/border{dir = 1},/obj/item/clothing/under/ert/nu7,/obj/item/clothing/gloves/thick/combat,/obj/item/clothing/shoes/combat,/obj/item/clothing/head/helmet/mtfheavy,/obj/item/clothing/suit/armor/mtfheavy,/obj/structure/closet/secure_closet{icon = 'icons/obj/sec-lockers.dmi'; icon_closed = "agent-unlocked"; icon_locked = "agent-locked"; icon_off = "agent-off"; icon_opened = "agent-open"; icon_state = "agent-locked"; name = "Nu-7 Heavy Gear Closet"},/obj/item/clothing/mask/balaclava/tactical{color = "green"},/obj/item/storage/belt/holster/security/tactical,/obj/item/grenade/frag,/obj/item/grenade/frag,/obj/item/plastique,/obj/item/material/knife/combat,/obj/item/storage/backpack/rucksack/tan,/obj/item/clothing/glasses/tacgoggles,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom) "PA" = (/obj/structure/table/standard,/obj/item/device/flashlight/upgraded,/obj/item/device/flashlight/upgraded,/obj/item/device/flashlight/upgraded,/obj/item/device/flashlight/upgraded,/obj/item/device/flashlight/upgraded,/obj/item/device/flashlight/upgraded,/obj/item/device/flashlight/upgraded,/obj/item/device/flashlight/upgraded,/obj/item/device/flashlight/upgraded,/obj/item/device/flashlight/upgraded,/obj/item/device/flashlight/upgraded,/obj/item/device/flashlight/upgraded,/obj/item/device/flashlight/upgraded,/turf/unsimulated/floor{icon = 'icons/turf/flooring/tiles.dmi'; icon_state = "monotiledark"},/area/centcom) "PB" = (/obj/item/bodybag/cryobag,/obj/structure/table/reinforced,/obj/item/bodybag/cryobag,/obj/effect/floor_decal/corner/blue/border{dir = 5},/turf/simulated/floor/tiled/monotile/white,/area/centcom/goc) @@ -1539,7 +1543,7 @@ "Qg" = (/obj/machinery/chem_master,/turf/unsimulated/floor/tile,/area/centcom) "Qi" = (/turf/simulated/floor/tiled/steel_grid,/area/centcom/goc) "Ql" = (/obj/structure/table/standard,/obj/item/pen/multi/cmd{pixel_x = 5; pixel_y = 3},/obj/item/pen/fancy{pixel_x = -5; pixel_y = 6},/turf/unsimulated/floor{icon = 'icons/turf/flooring/tiles.dmi'; icon_state = "monotiledark"},/area/centcom) -"Qm" = (/obj/item/clothing/under/solgov/utility/marine/engineering,/turf/unsimulated/wall,/area/centcom) +"Qm" = (/obj/structure/closet/secure_closet{icon = 'icons/obj/sec-lockers.dmi'; icon_closed = "agent-unlocked"; icon_locked = "agent-locked"; icon_off = "agent-off"; icon_opened = "agent-opem"; icon_state = "agent-locked"; name = "Gear Closet"},/obj/item/clothing/head/helmet/scp/security/goc{name = "Heavy helmet"; desc = "A cyan helmet with an added bulletproof visor."},/obj/item/clothing/head/helmet/scp/security/goc{name = "Heavy helmet"; desc = "A cyan helmet with an added bulletproof visor."},/obj/item/clothing/head/helmet/scp/security/goc{name = "Heavy helmet"; desc = "A cyan helmet with an added bulletproof visor."},/obj/item/clothing/head/helmet/scp/security/goc{name = "Heavy helmet"; desc = "A cyan helmet with an added bulletproof visor."},/obj/item/clothing/head/helmet/scp/security/goc{name = "Heavy helmet"; desc = "A cyan helmet with an added bulletproof visor."},/obj/item/clothing/head/helmet/scp/security/goc{name = "Heavy helmet"; desc = "A cyan helmet with an added bulletproof visor."},/obj/item/clothing/head/helmet/scp/security/goc{name = "Heavy helmet"; desc = "A cyan helmet with an added bulletproof visor."},/obj/item/clothing/head/helmet/scp/security/goc{name = "Heavy helmet"; desc = "A cyan helmet with an added bulletproof visor."},/obj/item/clothing/head/helmet/scp/security/goc{name = "Heavy helmet"; desc = "A cyan helmet with an added bulletproof visor."},/obj/item/clothing/head/helmet/scp/security/goc{name = "Heavy helmet"; desc = "A cyan helmet with an added bulletproof visor."},/obj/item/clothing/head/helmet/scp/security/goc{name = "Heavy helmet"; desc = "A cyan helmet with an added bulletproof visor."},/obj/item/clothing/head/helmet/scp/security/goc{name = "Heavy helmet"; desc = "A cyan helmet with an added bulletproof visor."},/obj/item/clothing/head/helmet/scp/security/goc{name = "Heavy helmet"; desc = "A cyan helmet with an added bulletproof visor."},/obj/item/clothing/head/helmet/scp/security/goc{name = "Heavy helmet"; desc = "A cyan helmet with an added bulletproof visor."},/turf/unsimulated/floor{icon = 'icons/turf/flooring/tiles.dmi'; icon_state = "monotiledark"},/area/centcom) "Qn" = (/obj/structure/table/woodentable,/obj/machinery/light{dir = 8},/turf/simulated/floor/wood,/area/centcom/goc) "Qp" = (/obj/structure/table/rack,/obj/item/gun/projectile/automatic/scp/m4a1,/obj/item/gun/projectile/automatic/scp/m4a1,/obj/item/gun/projectile/automatic/scp/m4a1,/obj/item/gun/projectile/automatic/scp/m4a1,/obj/item/gun/projectile/automatic/scp/m4a1,/obj/item/gun/projectile/automatic/scp/m4a1,/obj/item/gun/projectile/automatic/scp/m4a1,/obj/item/gun/projectile/automatic/scp/m4a1,/obj/item/gun/projectile/automatic/scp/m4a1,/obj/item/gun/projectile/automatic/scp/m4a1,/obj/item/gun/projectile/automatic/scp/m4a1,/obj/item/gun/projectile/automatic/scp/m4a1,/obj/item/gun/projectile/automatic/scp/m4a1,/obj/item/gun/projectile/automatic/scp/m4a1,/obj/item/gun/projectile/automatic/scp/m4a1,/obj/item/gun/projectile/automatic/scp/m4a1,/obj/effect/floor_decal/corner/white/border{dir = 8},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom) "Qu" = (/obj/machinery/door/airlock/vault{name = "Living Quarters"},/obj/effect/floor_decal/corner/paleblue/border,/turf/unsimulated/floor{icon = 'icons/turf/flooring/tiles.dmi'; icon_state = "monotiledark"},/area/centcom) @@ -1561,7 +1565,7 @@ "QV" = (/obj/structure/table/standard,/obj/machinery/recharger,/turf/unsimulated/floor{icon = 'icons/turf/flooring/tiles.dmi'; icon_state = "monotiledark"},/area/centcom/goc) "QW" = (/obj/structure/table/rack,/obj/item/ammo_magazine/scp/p90_mag,/obj/item/ammo_magazine/scp/p90_mag,/obj/item/ammo_magazine/scp/p90_mag,/obj/item/ammo_magazine/scp/p90_mag,/obj/item/ammo_magazine/scp/p90_mag,/obj/item/ammo_magazine/scp/p90_mag,/obj/item/ammo_magazine/scp/p90_mag,/obj/item/ammo_magazine/scp/p90_mag,/obj/item/ammo_magazine/scp/p90_mag,/obj/item/ammo_magazine/scp/p90_mag,/obj/item/ammo_magazine/scp/p90_mag,/obj/item/ammo_magazine/scp/p90_mag,/obj/item/ammo_magazine/scp/p90_mag,/obj/item/ammo_magazine/scp/p90_mag,/obj/item/ammo_magazine/scp/p90_mag,/obj/item/ammo_magazine/scp/p90_mag,/obj/item/ammo_magazine/scp/p90_mag,/obj/item/ammo_magazine/scp/p90_mag,/obj/item/ammo_magazine/scp/p90_mag,/obj/item/ammo_magazine/scp/p90_mag,/obj/item/ammo_magazine/scp/p90_mag,/obj/item/ammo_magazine/scp/p90_mag,/obj/item/ammo_magazine/scp/p90_mag,/obj/item/ammo_magazine/scp/p90_mag,/obj/item/ammo_magazine/scp/p90_mag,/obj/item/ammo_magazine/scp/p90_mag,/obj/item/ammo_magazine/scp/p90_mag,/obj/item/ammo_magazine/scp/p90_mag,/obj/item/ammo_magazine/scp/p90_mag,/obj/item/ammo_magazine/scp/p90_mag,/obj/item/ammo_magazine/scp/p90_mag,/obj/item/ammo_magazine/scp/p90_mag,/obj/item/ammo_magazine/scp/p90_mag,/obj/item/ammo_magazine/scp/p90_mag,/obj/item/ammo_magazine/scp/p90_mag,/obj/item/ammo_magazine/scp/p90_mag,/obj/item/ammo_magazine/scp/p90_mag,/obj/item/ammo_magazine/scp/p90_mag,/obj/item/ammo_magazine/scp/p90_mag,/obj/item/ammo_magazine/scp/p90_mag,/obj/item/ammo_magazine/scp/p90_mag,/obj/item/ammo_magazine/scp/p90_mag,/obj/item/ammo_magazine/scp/p90_mag,/obj/item/ammo_magazine/scp/p90_mag,/obj/effect/floor_decal/corner/paleblue/border{dir = 10},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom) "QZ" = (/obj/structure/table/standard,/obj/item/device/flashlight/upgraded,/obj/item/device/flashlight/upgraded,/obj/item/device/flashlight/upgraded,/obj/item/device/flashlight/upgraded,/obj/item/device/flashlight/upgraded,/obj/item/device/flashlight/upgraded,/obj/item/device/flashlight/upgraded,/obj/item/device/flashlight/upgraded,/obj/item/device/flashlight/upgraded,/obj/item/device/flashlight/upgraded,/obj/item/device/flashlight/upgraded,/obj/item/device/flashlight/upgraded,/obj/item/device/flashlight/upgraded,/obj/item/device/flashlight/upgraded,/turf/unsimulated/floor{icon = 'icons/turf/flooring/tiles.dmi'; icon_state = "monotiledark"},/area/centcom) -"Ra" = (/obj/structure/closet/secure_closet{icon = 'icons/obj/sec-lockers.dmi'; icon_closed = "agent-unlocked"; icon_locked = "agent-locked"; icon_off = "agent-off"; icon_opened = "agent-opem"; icon_state = "agent-locked"; name = "Gear Closet"},/obj/item/clothing/suit/storage/vest/solgov/security,/obj/item/clothing/suit/storage/vest/solgov/command,/obj/item/clothing/suit/storage/vest/solgov,/turf/unsimulated/floor{icon = 'icons/turf/flooring/tiles.dmi'; icon_state = "monotiledark"},/area/centcom) +"Ra" = (/obj/structure/closet/secure_closet{icon = 'icons/obj/sec-lockers.dmi'; icon_closed = "agent-unlocked"; icon_locked = "agent-locked"; icon_off = "agent-off"; icon_opened = "agent-opem"; icon_state = "agent-locked"; name = "Gear Closet"},/obj/item/clothing/under/rank/civilian/uiu,/obj/item/clothing/under/rank/civilian/uiu,/obj/item/clothing/under/rank/civilian/uiu,/obj/item/clothing/under/rank/civilian/uiu,/obj/item/clothing/under/rank/civilian/uiu,/obj/item/clothing/under/rank/civilian/uiu,/obj/item/clothing/under/rank/civilian/uiu,/obj/item/clothing/under/rank/civilian/uiu,/obj/item/clothing/under/rank/civilian/uiu,/obj/item/clothing/under/rank/civilian/uiu,/obj/item/clothing/under/rank/civilian/uiu,/obj/item/clothing/under/rank/civilian/uiu,/obj/item/clothing/under/rank/civilian/uiu,/obj/item/clothing/under/rank/civilian/uiu,/obj/item/clothing/under/rank/civilian/uiu,/obj/item/clothing/under/rank/civilian/uiu,/turf/unsimulated/floor{icon = 'icons/turf/flooring/tiles.dmi'; icon_state = "monotiledark"},/area/centcom) "Rb" = (/mob/living/simple_animal/hostile/meat/abomination{faction = "Shaft"},/mob/living/simple_animal/hostile/meat/abomination{faction = "Shaft"},/mob/living/simple_animal/hostile/meat/abomination{faction = "Shaft"},/mob/living/simple_animal/hostile/meat/abomination{faction = "Shaft"},/mob/living/simple_animal/hostile/meat/abomination{faction = "Shaft"},/mob/living/simple_animal/hostile/meat/abomination{faction = "Shaft"},/mob/living/simple_animal/hostile/meat/abomination{faction = "Shaft"},/mob/living/simple_animal/hostile/meat/abomination{faction = "Shaft"},/mob/living/simple_animal/hostile/meat/abomination{faction = "Shaft"},/mob/living/simple_animal/hostile/meat/abomination{faction = "Shaft"},/mob/living/simple_animal/hostile/meat/abomination{faction = "Shaft"},/mob/living/simple_animal/hostile/meat/abomination{faction = "Shaft"},/mob/living/simple_animal/hostile/meat/abomination{faction = "Shaft"},/mob/living/simple_animal/hostile/meat/abomination{faction = "Shaft"},/mob/living/simple_animal/hostile/meat/abomination{faction = "Shaft"},/mob/living/simple_animal/hostile/meat/abomination{faction = "Shaft"},/mob/living/simple_animal/hostile/meat/abomination{faction = "Shaft"},/mob/living/simple_animal/hostile/meat/abomination{faction = "Shaft"},/mob/living/simple_animal/hostile/meat/abomination{faction = "Shaft"},/mob/living/simple_animal/hostile/meat/abomination{faction = "Shaft"},/mob/living/simple_animal/hostile/meat/abomination{faction = "Shaft"},/mob/living/simple_animal/hostile/meat/abomination{faction = "Shaft"},/mob/living/simple_animal/hostile/meat/abomination{faction = "Shaft"},/mob/living/simple_animal/hostile/meat/abomination{faction = "Shaft"},/mob/living/simple_animal/hostile/meat/abomination{faction = "Shaft"},/mob/living/simple_animal/hostile/meat/abomination{faction = "Shaft"},/mob/living/simple_animal/hostile/meat/abomination{faction = "Shaft"},/mob/living/simple_animal/hostile/meat/abomination{faction = "Shaft"},/mob/living/simple_animal/hostile/meat/abomination{faction = "Shaft"},/mob/living/simple_animal/hostile/meat/abomination{faction = "Shaft"},/mob/living/simple_animal/hostile/meat/abomination{faction = "Shaft"},/mob/living/simple_animal/hostile/meat/abomination{faction = "Shaft"},/mob/living/simple_animal/hostile/meat/abomination{faction = "Shaft"},/turf/unsimulated/floor{icon = 'icons/turf/flooring/tiles.dmi'; icon_state = "techmaint"},/area/centcom) "Rc" = (/obj/effect/floor_decal/corner/green/border{dir = 4},/obj/structure/table/rack,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/gun/projectile/automatic/scp/galil,/obj/item/gun/projectile/automatic/scp/galil,/obj/item/gun/projectile/automatic/scp/galil,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom) "Rd" = (/obj/effect/decal/cleanable/blood,/turf/simulated/floor/shuttle/black,/area/centcom) @@ -1596,7 +1600,7 @@ "RR" = (/obj/structure/table/standard,/obj/item/clothing/suit/armor/vest{armor = list("melee" = 45, "bullet" = 50, "laser" = 25, "energy" = 10, "bomb" = 30)},/obj/item/clothing/suit/armor/vest{armor = list("melee" = 45, "bullet" = 50, "laser" = 25, "energy" = 10, "bomb" = 30)},/obj/item/clothing/suit/armor/vest{armor = list("melee" = 45, "bullet" = 50, "laser" = 25, "energy" = 10, "bomb" = 30)},/obj/item/clothing/suit/armor/vest{armor = list("melee" = 45, "bullet" = 50, "laser" = 25, "energy" = 10, "bomb" = 30)},/obj/item/clothing/suit/armor/vest{armor = list("melee" = 45, "bullet" = 50, "laser" = 25, "energy" = 10, "bomb" = 30)},/obj/item/clothing/suit/armor/vest{armor = list("melee" = 45, "bullet" = 50, "laser" = 25, "energy" = 10, "bomb" = 30)},/obj/item/clothing/suit/armor/vest{armor = list("melee" = 45, "bullet" = 50, "laser" = 25, "energy" = 10, "bomb" = 30)},/obj/item/clothing/suit/armor/vest{armor = list("melee" = 45, "bullet" = 50, "laser" = 25, "energy" = 10, "bomb" = 30)},/obj/item/clothing/suit/armor/vest{armor = list("melee" = 45, "bullet" = 50, "laser" = 25, "energy" = 10, "bomb" = 30)},/obj/item/clothing/suit/armor/vest{armor = list("melee" = 45, "bullet" = 50, "laser" = 25, "energy" = 10, "bomb" = 30)},/obj/item/clothing/suit/armor/vest{armor = list("melee" = 45, "bullet" = 50, "laser" = 25, "energy" = 10, "bomb" = 30)},/obj/item/clothing/suit/armor/vest{armor = list("melee" = 45, "bullet" = 50, "laser" = 25, "energy" = 10, "bomb" = 30)},/obj/item/clothing/suit/armor/vest{armor = list("melee" = 45, "bullet" = 50, "laser" = 25, "energy" = 10, "bomb" = 30)},/obj/item/clothing/suit/armor/vest{armor = list("melee" = 45, "bullet" = 50, "laser" = 25, "energy" = 10, "bomb" = 30)},/obj/item/clothing/suit/armor/vest{armor = list("melee" = 45, "bullet" = 50, "laser" = 25, "energy" = 10, "bomb" = 30)},/obj/item/clothing/suit/armor/vest{armor = list("melee" = 45, "bullet" = 50, "laser" = 25, "energy" = 10, "bomb" = 30)},/obj/item/clothing/suit/armor/vest{armor = list("melee" = 45, "bullet" = 50, "laser" = 25, "energy" = 10, "bomb" = 30)},/obj/item/clothing/suit/armor/vest{armor = list("melee" = 45, "bullet" = 50, "laser" = 25, "energy" = 10, "bomb" = 30)},/obj/item/clothing/suit/armor/vest{armor = list("melee" = 45, "bullet" = 50, "laser" = 25, "energy" = 10, "bomb" = 30)},/obj/item/clothing/suit/armor/vest{armor = list("melee" = 45, "bullet" = 50, "laser" = 25, "energy" = 10, "bomb" = 30)},/obj/item/clothing/suit/armor/vest{armor = list("melee" = 45, "bullet" = 50, "laser" = 25, "energy" = 10, "bomb" = 30)},/obj/item/clothing/suit/armor/vest{armor = list("melee" = 45, "bullet" = 50, "laser" = 25, "energy" = 10, "bomb" = 30)},/obj/item/clothing/suit/armor/vest{armor = list("melee" = 45, "bullet" = 50, "laser" = 25, "energy" = 10, "bomb" = 30)},/obj/item/clothing/suit/armor/vest{armor = list("melee" = 45, "bullet" = 50, "laser" = 25, "energy" = 10, "bomb" = 30)},/obj/item/clothing/suit/armor/vest{armor = list("melee" = 45, "bullet" = 50, "laser" = 25, "energy" = 10, "bomb" = 30)},/obj/item/clothing/suit/armor/vest{armor = list("melee" = 45, "bullet" = 50, "laser" = 25, "energy" = 10, "bomb" = 30)},/obj/item/clothing/suit/armor/vest{armor = list("melee" = 45, "bullet" = 50, "laser" = 25, "energy" = 10, "bomb" = 30)},/obj/item/clothing/suit/armor/vest{armor = list("melee" = 45, "bullet" = 50, "laser" = 25, "energy" = 10, "bomb" = 30)},/obj/item/clothing/suit/armor/vest{armor = list("melee" = 45, "bullet" = 50, "laser" = 25, "energy" = 10, "bomb" = 30)},/obj/item/clothing/suit/armor/vest{armor = list("melee" = 45, "bullet" = 50, "laser" = 25, "energy" = 10, "bomb" = 30)},/obj/item/clothing/suit/armor/vest{armor = list("melee" = 45, "bullet" = 50, "laser" = 25, "energy" = 10, "bomb" = 30)},/obj/item/clothing/suit/armor/vest{armor = list("melee" = 45, "bullet" = 50, "laser" = 25, "energy" = 10, "bomb" = 30)},/turf/unsimulated/floor{icon = 'icons/turf/flooring/tiles.dmi'; icon_state = "monotiledark"},/area/centcom) "RS" = (/obj/machinery/light{dir = 8},/turf/simulated/floor/tiled/steel_grid,/area/centcom/goc) "RT" = (/obj/structure/window/reinforced/polarized{dir = 4},/obj/item/modular_computer/console/preset/civilian{dir = 8},/turf/simulated/floor/tiled/monotile,/area/site53/tram/maintrain) -"RV" = (/obj/structure/table/standard,/obj/item/clothing/head/solgov/utility,/obj/item/clothing/head/solgov/utility,/obj/item/clothing/head/solgov/utility,/obj/item/clothing/head/solgov/utility,/obj/item/clothing/head/solgov/utility,/obj/item/clothing/head/solgov/utility,/obj/item/clothing/head/solgov/utility,/obj/item/clothing/head/solgov/utility,/obj/item/clothing/head/solgov/utility,/obj/item/clothing/head/solgov/utility,/obj/item/clothing/head/solgov/utility,/obj/item/clothing/head/solgov/utility,/obj/item/clothing/head/solgov/utility,/obj/item/clothing/head/solgov/utility,/obj/item/clothing/head/solgov/utility,/obj/item/clothing/head/solgov/utility,/obj/item/clothing/head/solgov/utility,/obj/item/clothing/head/solgov/utility,/obj/item/clothing/head/solgov/utility,/obj/item/clothing/head/solgov/utility,/obj/item/clothing/head/solgov/utility,/obj/item/clothing/head/solgov/utility,/turf/unsimulated/floor{icon = 'icons/turf/flooring/tiles.dmi'; icon_state = "monotiledark"},/area/centcom) +"RV" = (/obj/structure/table/standard,/turf/unsimulated/floor{icon = 'icons/turf/flooring/tiles.dmi'; icon_state = "monotiledark"},/area/centcom) "RW" = (/obj/structure/closet/secure_closet/guard/ntf,/obj/item/clothing/accessory/buddytag,/obj/item/locator,/obj/item/material/knife/combat,/obj/effect/floor_decal/corner/research/border{dir = 10},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom) "RX" = (/obj/item/clothing/shoes/dress,/obj/item/clothing/gloves/color/black,/obj/item/clothing/under/suit_jacket/really_black,/obj/item/clothing/head/beret/solgov/expedition{name = "O5 beret"},/obj/item/storage/backpack/satchel/leather,/obj/item/clothing/glasses/sunglasses,/obj/effect/floor_decal/corner/black/border{dir = 5},/obj/item/device/radio/headset/ert,/obj/structure/closet/secure_closet{icon = 'icons/obj/sec-lockers.dmi'; icon_closed = "agent-unlocked"; icon_locked = "agent-locked"; icon_off = "agent-off"; icon_opened = "agent-opem"; icon_state = "agent-locked"; name = "Offical Foundation Office standar closet"},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom) "RY" = (/obj/effect/paint/silver,/turf/simulated/wall/r_titanium,/area/centcom) @@ -1612,7 +1616,7 @@ "Ss" = (/obj/effect/floor_decal/corner/research/bordercorner,/obj/effect/floor_decal/corner/research/bordercorner{dir = 8},/turf/unsimulated/floor{icon = 'icons/turf/flooring/tiles.dmi'; icon_state = "monotiledark"},/area/centcom) "Sx" = (/obj/structure/table/rack,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/scp/m16_mag/ext,/obj/item/ammo_magazine/box/a556,/obj/item/ammo_magazine/box/a556,/obj/item/ammo_magazine/box/a556,/obj/item/ammo_magazine/box/a556,/obj/item/ammo_magazine/box/a556,/obj/item/ammo_magazine/box/a556,/obj/item/ammo_magazine/box/a556,/obj/item/ammo_magazine/box/a556,/obj/item/ammo_magazine/box/a556,/obj/item/ammo_magazine/box/a556,/obj/item/ammo_magazine/box/a556,/obj/item/ammo_magazine/box/a556,/obj/item/ammo_magazine/box/a556,/obj/item/ammo_magazine/box/a556,/obj/item/ammo_magazine/box/a556,/obj/item/ammo_magazine/box/a556,/obj/item/ammo_magazine/box/a556,/obj/item/ammo_magazine/box/a556,/obj/item/ammo_magazine/box/a556,/obj/item/ammo_magazine/box/a556,/obj/item/ammo_magazine/box/a556,/obj/item/ammo_magazine/box/a556,/obj/item/ammo_magazine/box/a556,/obj/item/ammo_magazine/box/a556,/obj/item/ammo_magazine/box/a556,/obj/item/ammo_magazine/box/a556,/obj/item/ammo_magazine/box/a556,/obj/item/ammo_magazine/box/a556,/obj/item/ammo_magazine/box/a556,/obj/item/ammo_magazine/box/a556,/obj/effect/floor_decal/corner/white/border,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom) "SA" = (/obj/structure/table/rack,/obj/item/gun/launcher/grenade,/obj/item/grenade/frag/shell,/obj/item/grenade/frag/shell,/obj/item/grenade/frag/shell,/obj/item/grenade/frag/shell,/obj/item/grenade/frag/shell,/obj/item/grenade/frag/shell,/obj/item/grenade/frag/shell,/obj/item/grenade/frag/shell,/obj/item/grenade/frag/shell,/obj/item/grenade/frag/shell,/obj/item/grenade/frag/shell,/obj/item/grenade/frag/shell,/obj/item/grenade/frag/shell,/obj/item/grenade/frag/shell,/obj/item/grenade/frag/shell,/obj/item/grenade/frag/shell,/obj/item/grenade/frag/shell,/obj/item/grenade/frag/shell,/obj/item/grenade/frag/shell,/obj/item/grenade/frag/shell,/obj/item/grenade/frag/shell,/obj/item/grenade/frag/shell,/obj/item/grenade/frag/shell,/obj/item/grenade/frag/shell,/obj/item/grenade/frag/shell,/obj/item/grenade/frag/shell,/obj/item/grenade/frag/shell,/obj/item/grenade/frag/shell,/obj/item/grenade/frag/shell,/obj/item/grenade/frag/shell,/obj/item/grenade/frag/shell,/obj/item/grenade/frag/shell,/obj/item/grenade/frag/shell,/obj/item/grenade/frag/shell,/obj/item/grenade/frag/shell,/obj/item/grenade/frag/shell,/obj/item/grenade/frag/shell,/obj/item/grenade/frag/shell,/obj/item/grenade/frag/shell,/obj/item/grenade/frag/shell,/obj/item/grenade/frag/shell,/obj/item/grenade/frag/shell,/obj/item/grenade/frag/shell,/obj/item/grenade/frag/shell,/obj/item/grenade/frag/shell,/obj/item/grenade/frag/shell,/obj/item/grenade/frag/shell,/obj/item/grenade/frag/shell,/obj/effect/floor_decal/corner/green/border,/obj/effect/floor_decal/corner/green/border{dir = 1},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom) -"SB" = (/obj/item/clothing/head/helmet/scp/goc,/obj/item/clothing/suit/armor/goc,/obj/structure/closet,/obj/item/storage/belt/holster/security,/obj/item/clothing/gloves/thick/swat,/obj/item/clothing/shoes/jackboots,/obj/item/clothing/glasses/night,/obj/item/device/radio/headset/goc,/obj/item/clothing/under/solgov/utility/marine/urban,/obj/structure/closet,/obj/structure/closet,/obj/structure/closet,/obj/structure/closet,/obj/structure/closet,/obj/item/clothing/head/solgov/utility,/turf/simulated/floor/wood,/area/centcom/goc) +"SB" = (/obj/item/clothing/head/helmet/scp/goc,/obj/item/clothing/suit/armor/goc,/obj/structure/closet,/obj/item/storage/belt/holster/security,/obj/item/clothing/gloves/thick/swat,/obj/item/clothing/shoes/jackboots,/obj/item/clothing/glasses/night,/obj/item/device/radio/headset/goc,/obj/item/clothing/under/solgov/utility/marine/urban,/obj/structure/closet,/obj/structure/closet,/obj/structure/closet,/obj/structure/closet,/obj/structure/closet,/obj/item/clothing/head/goc/utility,/turf/simulated/floor/wood,/area/centcom/goc) "SC" = (/obj/effect/floor_decal/corner/lightgrey/border{dir = 4},/turf/unsimulated/floor{icon = 'icons/turf/flooring/tiles.dmi'; icon_state = "techmaint"},/area/centcom) "SD" = (/obj/item/clothing/suit/armor/vest/scp/medarmor/eta,/obj/item/clothing/head/helmet/scp/eta,/obj/item/clothing/glasses/hud/scramble,/obj/structure/table/rack,/obj/effect/floor_decal/corner/research/border{dir = 6},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom) "SE" = (/obj/item/organ/internal/lungs,/obj/item/organ/internal/heart,/obj/item/organ/internal/liver,/obj/item/organ/internal/kidneys,/obj/item/organ/internal/kidneys,/obj/item/organ/internal/kidneys,/obj/item/organ/internal/heart,/obj/item/organ/internal/heart,/obj/item/organ/internal/liver,/obj/item/organ/internal/liver,/obj/item/organ/internal/lungs,/obj/item/organ/internal/lungs,/obj/structure/closet/secure_closet/freezer{icon = 'icons/obj/closets/fridge.dmi'; name = "Secure Freezer"},/obj/effect/floor_decal/corner/blue/border{dir = 4; icon_state = "bordercolor"},/turf/simulated/floor/tiled/monotile/white,/area/centcom/goc) @@ -1624,7 +1628,7 @@ "SQ" = (/obj/effect/floor_decal/corner/white/border{dir = 1},/obj/item/modular_computer/console/preset/cardslot/command_sec,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom) "SR" = (/obj/machinery/door/airlock/vault{name = "Mobile Task Force Base"; req_access = list("ACCESS_MTF")},/obj/effect/floor_decal/corner/paleblue/border{dir = 8},/turf/unsimulated/floor{icon = 'icons/turf/flooring/tiles.dmi'; icon_state = "monotiledark"},/area/centcom) "SS" = (/obj/structure/closet/secure_closet{icon = 'icons/obj/sec-lockers.dmi'; icon_closed = "agent-unlocked"; icon_locked = "agent-locked"; icon_off = "agent-off"; icon_opened = "agent-opem"; icon_state = "agent-locked"; name = "Gear Closet"},/obj/item/clothing/accessory/solgov/rank/fleet/warrant/w6,/obj/item/clothing/accessory/solgov/rank/fleet/warrant/w5,/obj/item/clothing/accessory/solgov/rank/fleet/warrant/w4,/obj/item/clothing/accessory/solgov/rank/fleet/warrant/w3,/obj/item/clothing/accessory/solgov/rank/fleet/warrant/w2,/obj/item/clothing/accessory/solgov/rank/fleet/warrant,/turf/unsimulated/floor{icon = 'icons/turf/flooring/tiles.dmi'; icon_state = "monotiledark"},/area/centcom) -"ST" = (/obj/item/clothing/head/helmet/scp/goc,/obj/item/clothing/suit/armor/goc,/obj/structure/closet,/obj/item/storage/belt/holster/security,/obj/item/clothing/gloves/thick/swat,/obj/item/clothing/shoes/jackboots,/obj/item/clothing/glasses/night,/obj/item/device/radio/headset/goc,/obj/item/clothing/under/solgov/utility/marine/urban,/obj/machinery/light{dir = 4},/obj/item/clothing/head/solgov/utility,/turf/simulated/floor/wood,/area/centcom/goc) +"ST" = (/obj/item/clothing/head/helmet/scp/goc,/obj/item/clothing/suit/armor/goc,/obj/structure/closet,/obj/item/storage/belt/holster/security,/obj/item/clothing/gloves/thick/swat,/obj/item/clothing/shoes/jackboots,/obj/item/clothing/glasses/night,/obj/item/device/radio/headset/goc,/obj/item/clothing/under/solgov/utility/marine/urban,/obj/machinery/light{dir = 4},/obj/item/clothing/head/goc/utility,/turf/simulated/floor/wood,/area/centcom/goc) "SW" = (/obj/structure/closet/secure_closet{icon = 'icons/obj/sec-lockers.dmi'; icon_closed = "agent-unlocked"; icon_locked = "agent-locked"; icon_off = "agent-off"; icon_opened = "agent-opem"; icon_state = "agent-locked"; name = "Gear Closet"},/obj/item/clothing/gloves/thick/swat,/obj/item/clothing/shoes/swat,/obj/item/clothing/suit/armor/vest/scp/medarmor,/obj/item/clothing/mask/gas/alpha,/obj/item/clothing/head/helmet,/obj/item/storage/belt/holster/security/tactical,/obj/item/material/knife/combat,/obj/item/clothing/glasses/tacgoggles,/obj/item/storage/backpack/rucksack,/obj/item/clothing/under/ert/epsilon11,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom) "SX" = (/obj/effect/floor_decal/corner/black/full,/obj/machinery/light{dir = 8},/turf/simulated/floor/tiled/techfloor/grid,/area/centcom/goc) "SZ" = (/turf/unsimulated/wall{desc = "A secure airlock. Doesn't look like you can get through easily."; icon = 'icons/obj/doors/vault/door.dmi'; icon_state = "closed"; name = "Offices"},/area/centcom) @@ -1803,10 +1807,11 @@ "Yv" = (/obj/effect/shuttle_landmark/supply/centcom,/turf/simulated/floor/plating,/area/centcom) "Yw" = (/turf/unsimulated/floor{icon = 'icons/turf/flooring/tiles.dmi'; icon_state = "techmaint"},/area/security/brig) "Yy" = (/obj/machinery/door/airlock/security{name = "Holding Cells"; req_access = list("ACCESS_SECURITY_LEVEL3")},/turf/unsimulated/floor{icon = 'icons/turf/flooring/tiles.dmi'; icon_state = "techmaint"},/area/centcom) -"Yz" = (/obj/item/clothing/head/helmet/scp/goc,/obj/item/clothing/suit/armor/goc,/obj/structure/closet,/obj/item/storage/belt/holster/security,/obj/item/clothing/gloves/thick/swat,/obj/item/clothing/shoes/jackboots,/obj/item/clothing/glasses/night,/obj/item/device/radio/headset/goc,/obj/item/clothing/under/solgov/utility/marine/urban,/obj/machinery/light{dir = 8},/obj/item/clothing/head/solgov/utility,/turf/simulated/floor/wood,/area/centcom/goc) +"Yz" = (/obj/item/clothing/head/helmet/scp/goc,/obj/item/clothing/suit/armor/goc,/obj/structure/closet,/obj/item/storage/belt/holster/security,/obj/item/clothing/gloves/thick/swat,/obj/item/clothing/shoes/jackboots,/obj/item/clothing/glasses/night,/obj/item/device/radio/headset/goc,/obj/item/clothing/under/solgov/utility/marine/urban,/obj/machinery/light{dir = 8},/obj/item/clothing/head/goc/utility,/turf/simulated/floor/wood,/area/centcom/goc) "YB" = (/obj/structure/table/standard,/turf/unsimulated/floor/techfloor,/area/centcom) "YE" = (/obj/effect/floor_decal/corner/lightgrey/bordercorner{dir = 8},/obj/effect/floor_decal/corner/lightgrey/bordercorner{dir = 1},/turf/unsimulated/floor{icon = 'icons/turf/flooring/tiles.dmi'; icon_state = "techmaint"},/area/centcom) "YF" = (/obj/structure/table/reinforced,/obj/machinery/vending/wallmed1{pixel_y = 32},/turf/unsimulated/floor/techfloor,/area/centcom) +"YH" = (/obj/structure/table/standard,/obj/item/clothing/head/goc/utility,/obj/item/clothing/head/goc/utility,/obj/item/clothing/head/goc/utility,/obj/item/clothing/head/goc/utility,/obj/item/clothing/head/goc/utility,/obj/item/clothing/head/goc/utility,/obj/item/clothing/head/goc/utility,/obj/item/clothing/head/goc/utility,/obj/item/clothing/head/goc/utility,/obj/item/clothing/head/goc/utility,/obj/item/clothing/head/goc/utility,/obj/item/clothing/head/goc/utility,/obj/item/clothing/head/goc/utility,/obj/item/clothing/head/goc/utility,/obj/item/clothing/head/goc/utility,/obj/item/clothing/head/goc/utility,/obj/item/clothing/head/goc/utility,/obj/item/clothing/head/goc/utility,/obj/item/clothing/head/goc/utility,/turf/unsimulated/floor{icon = 'icons/turf/flooring/tiles.dmi'; icon_state = "monotiledark"},/area/centcom) "YI" = (/obj/structure/bed,/turf/unsimulated/floor/techfloor,/area/centcom) "YK" = (/obj/machinery/button/blast_door{id_tag = "originMTF"; name = "Epislon-9 Exit Shutters button"; dir = 4; pixel_x = -25},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom) "YL" = (/obj/structure/bed/chair/shuttle/black{dir = 4},/obj/machinery/light{dir = 8; icon_state = "tube1"},/turf/simulated/floor/tiled/techfloor/grid,/area/site53/tram/goc1) @@ -1908,14 +1913,14 @@ aaeLeLeSeShBlCrzmLmAlCeSeSeSlIlIQiQiQiQiaAQiQiQiQilIQiQiQilIlIlIlIlIlIlIlIlIlIlI aaeLeLeSeSeSlCrprprplCeSeSideSlIlIlIlIlIlIlIlIlIlIlIQiQiQilIXCIGzblIXCIGzblIzLZbsALcPBlIRSQiQilIAtAtAtAtMwRBAtAtAtAtlIaaaaaaaaaaaaaaaaaaaaababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababab 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