diff --git a/CHANGES.md b/CHANGES.md index f3f8b5d62..c5c6496f1 100644 --- a/CHANGES.md +++ b/CHANGES.md @@ -7,12 +7,13 @@ This is the last release of Cesium for Unreal that will support Unreal Engine v5 ##### Additions :tada: - Added support for Unreal Engine 5.5. -- Added a "From Ellipsoid" option to `Cesium3DTileset` to generate a tileset by tesselating the surface of the ellipsoid, producing a simple globe tileset without terrain features. +- Added a "From Ellipsoid" option to `Cesium3DTileset` to generate a tileset by tessellating the surface of the ellipsoid, producing a simple globe tileset without terrain features. ##### Fixes :wrench: - Fixed a crash that could occur when using `SampleHeightMostDetailed` on a `Cesium3DTileset` with a raster overlay. - `CesiumPolygonRasterOverlay` now references `CesiumCartographicPolygon` instances using `TSoftObjectPtr`, which allows, for example, a raster overlay in the persistent level to use a polygon in a sub-level. +- Fixed a bug that occurred when a `Cesium3DTileset` had three or more overlays. ### v2.10.0 - 2024-11-01