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#11655 enabled vertical exaggeration of 3D Tiles. However, the current shader-based implementation only works in SceneMode.SCENE3D.
To make it work in SceneMode.SCENE2D and SceneMode.COLUMBUS_VIEW, the curvature term czm_eyeEllipsoidCurvature will need to be set to zero. This will require some changes in VerticalExaggerationStageVS to avoid division by zero. Additionally, czm_eyeHeight will need to be investigated to verify it is still valid in 2D modes; otherwise, VerticalExaggerationStageVS can transition between czm_eyeHeight and czm_eyeHeight2D
The text was updated successfully, but these errors were encountered:
Feature
#11655 enabled vertical exaggeration of 3D Tiles. However, the current shader-based implementation only works in
SceneMode.SCENE3D
.To make it work in
SceneMode.SCENE2D
andSceneMode.COLUMBUS_VIEW
, the curvature termczm_eyeEllipsoidCurvature
will need to be set to zero. This will require some changes inVerticalExaggerationStageVS
to avoid division by zero. Additionally,czm_eyeHeight
will need to be investigated to verify it is still valid in 2D modes; otherwise,VerticalExaggerationStageVS
can transition betweenczm_eyeHeight
andczm_eyeHeight2D
The text was updated successfully, but these errors were encountered: