diff --git a/code/modules/clothing/suits/armor.dm b/code/modules/clothing/suits/armor.dm index 87377b37e9d..333da7a06ae 100644 --- a/code/modules/clothing/suits/armor.dm +++ b/code/modules/clothing/suits/armor.dm @@ -30,7 +30,7 @@ name = "armor" desc = "An armored vest that protects against some damage." icon_state = "onyxvest" - //item_state = "armor" + item_state = "armor" blood_overlay_type = "armorblood" body_parts_covered = UPPER_TORSO|LOWER_TORSO cold_protection = UPPER_TORSO|LOWER_TORSO @@ -47,7 +47,7 @@ name = "warden's jacket" desc = "An armoured jacket with silver rank pips and livery." icon_state = "warden_jacket" - //item_state = "armor" + item_state = "warden_jacket" armor = list(melee = 60, bullet = 90, laser = 70, energy = 25, bomb = 40, bio = 10) body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS cold_protection = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS @@ -57,7 +57,7 @@ name = "warden's armoured vest" desc = "An upgraded version of a regular bulletproof vest, featuring custom shoulder pads and silver rank livery." icon_state = "warden_heavy" - //item_state = "armor" + item_state = "warden_heavy" armor = list(melee = 70, bullet = 100, laser = 80, energy = 25, bomb = 40, bio = 10) body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS @@ -65,7 +65,7 @@ name = "commander's armoured vest" desc = "A custom-made, expensive bulletproof vest with golden rank livery." icon_state = "hos_heavy" - //item_state = "armor" + item_state = "hos_heavy" armor = list(melee = 80, bullet = 120, laser = 110, energy = 35, bomb = 55, bio = 20) body_parts_covered = UPPER_TORSO|LOWER_TORSO @@ -90,7 +90,7 @@ name = "captain's carapace" desc = "An extremely expensive piece of exclusive, hand-crafted corporate armor. YOU are in charge!" icon_state = "capcarapace" - //item_state = "capcarapace" + item_state = "capcarapace" armor = list(melee = 90, bullet = 120, laser = 110, energy = 35, bomb = 55, bio = 20) allowed = list( /obj/item/gun, @@ -114,7 +114,7 @@ name = "ERT commander armor" desc = "A set of armor worn by Nanotrasen's elite Emergency Response Teams. Has blue highlights." icon_state = "ertarmor_cmd" - item_state = "armor" + item_state = "ertarmor_cmd" body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS armor = list(melee = 80, bullet = 110, laser = 100, energy = 40, bomb = 20, bio = 0) @@ -123,18 +123,21 @@ name = "ERT security armor" desc = "A set of armor worn by NanoTrasen's elite Emergency Response Teams. Has red highlights." icon_state = "ertarmor_sec" + item_state = "ertarmor_sec" //Engineer /obj/item/clothing/suit/armor/vest/ert/engineer name = "ERT engineering armor" desc = "A set of armor worn by NanoTrasen's elite Emergency Response Teams. Has orange highlights." icon_state = "ertarmor_eng" + item_state = "ertarmor_eng" //Medical /obj/item/clothing/suit/armor/vest/ert/medical name = "ERT medical armor" desc = "A set of armor worn by NanoTrasen's elite Emergency Response Teams. Has red and white highlights." icon_state = "ertarmor_med" + item_state = "ertarmor_med" //Modular specialty armor /obj/item/clothing/suit/armor/riot @@ -146,6 +149,7 @@ slot_r_hand_str = 'icons/mob/onmob/items/righthand.dmi' ) icon_state = "riot_vest" + item_state = "riot_vest" valid_accessory_slots = list(ACCESSORY_SLOT_INSIGNIA, ACCESSORY_SLOT_ARMOR_A, ACCESSORY_SLOT_ARMOR_L) restricted_accessory_slots = list(ACCESSORY_SLOT_INSIGNIA, ACCESSORY_SLOT_ARMOR_A, ACCESSORY_SLOT_ARMOR_L) body_parts_covered = UPPER_TORSO|LOWER_TORSO @@ -158,6 +162,7 @@ desc = "An armored vest with heavy plates to protect against ballistic projectiles." icon = 'icons/obj/clothing/modular_armor.dmi' icon_state = "ballistic" + item_state = "ballistic" valid_accessory_slots = list(ACCESSORY_SLOT_INSIGNIA, ACCESSORY_SLOT_ARMOR_A, ACCESSORY_SLOT_ARMOR_L) restricted_accessory_slots = list(ACCESSORY_SLOT_INSIGNIA, ACCESSORY_SLOT_ARMOR_A, ACCESSORY_SLOT_ARMOR_L) body_parts_covered = UPPER_TORSO|LOWER_TORSO @@ -173,6 +178,7 @@ desc = "An armored vest with advanced shielding to protect against energy weapons." icon = 'icons/obj/clothing/modular_armor.dmi' icon_state = "ablative" + item_state = "ablative" valid_accessory_slots = list(ACCESSORY_SLOT_INSIGNIA, ACCESSORY_SLOT_ARMOR_A, ACCESSORY_SLOT_ARMOR_L) restricted_accessory_slots = list(ACCESSORY_SLOT_INSIGNIA, ACCESSORY_SLOT_ARMOR_A, ACCESSORY_SLOT_ARMOR_L) body_parts_covered = UPPER_TORSO|LOWER_TORSO @@ -277,7 +283,7 @@ name = "officer jacket" desc = "An armored jacket used in special operations." icon_state = "detective" - //item_state = "det_suit" + item_state = "det_suit" blood_overlay_type = "coatblood" body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS cold_protection = UPPER_TORSO|LOWER_TORSO|ARMS