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fsm_turnstile.c
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fsm_turnstile.c
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#include <malloc.h>
/* ***************
* Include Files *
* ***************/
#include "fsm_turnstile.h"
/* ***********
* Functions *
* ***********/
/*--------------------------*
* RUNNING STATE FUNCTIONS *
*--------------------------*/
/**
* @brief Running function in state `locked`
*/
void fsm_turnstile_locked_locked (FsmTurnstile *fsm, FsmTurnstileFopts *fopts) {
/* msg */
if (fsm->check == EFSM_TURNSTILE_TR_BADINPUT &&
fsm->input == EFSM_TURNSTILE_IN_PUSH) {
fopts->msg = "could not push locked turnstile";
}
}
/**
* @brief Running function in state `unlocked`
*/
void fsm_turnstile_unlocked_unlocked (FsmTurnstile *fsm, FsmTurnstileFopts *fopts) {
/* msg */
if (fsm->check == EFSM_TURNSTILE_TR_BADINPUT &&
fsm->input == EFSM_TURNSTILE_IN_COIN) {
fopts->msg = "wasted money on unlocked turnstile";
}
}
/*----------------------*
* TRANSITION FUNCTIONS *
*----------------------*/
/**
* @brief Transition function from `locked` to `unlocked`
*/
void fsm_turnstile_locked_unlocked (FsmTurnstile *fsm, FsmTurnstileFopts *fopts) {
/* advance */
fsm->check = EFSM_TURNSTILE_TR_ADVANCE;
/* msg */
fopts->msg = "unlocked turnstile";
}
/**
* @brief Transition function from `unlocked` to `locked`
*/
void fsm_turnstile_unlocked_locked (FsmTurnstile *fsm, FsmTurnstileFopts *fopts) {
/* advance */
fsm->check = EFSM_TURNSTILE_TR_ADVANCE;
/* msg */
fopts->msg = "locked turnstile";
}
/*-------------------*
* RUN STATE MACHINE *
*-------------------*/
/**
* @brief Run state machine
*/
void fsm_turnstile_run (FsmTurnstile *fsm, FsmTurnstileFopts *fopts, const eFsmTurnstileInput input) {
/* transition table - get command from input */
if (input < EFSM_TURNSTILE_NUM_INPUTS) {
fsm->input = input;
fsm->cmd = fsm->transition_table[fsm->cur][input];
if (fsm->cmd == fsm->cur) {
/* not able to go to new input */
fsm->check = EFSM_TURNSTILE_TR_BADINPUT;
}
}
/* run process */
if (fsm->state_transitions[fsm->cur][fsm->cmd] == NULL) {
fsm->check = EFSM_TURNSTILE_TR_RETREAT;
} else {
fsm->state_transitions[fsm->cur][fsm->cmd](fsm, fopts);
}
/* advance to requested state or return to current state */
if (fsm->cmd != fsm->cur) {
if (fsm->check == EFSM_TURNSTILE_TR_ADVANCE) {
fsm->state_transitions[fsm->cmd][fsm->cmd](fsm, fopts);
fsm->cur = fsm->cmd;
} else {
fsm->state_transitions[fsm->cur][fsm->cur](fsm, fopts);
fsm->cmd = fsm->cur;
}
}
/* continue running */
fsm->input = EFSM_TURNSTILE_NOINPUT;
fsm->check = EFSM_TURNSTILE_TR_CONTINUE;
}
/*----------------------*
* CREATE STATE MACHINE *
*----------------------*/
/**
* @brief Create state machine
*/
FsmTurnstile * fsm_turnstile_create (void) {
FsmTurnstile *fsm = (FsmTurnstile *) malloc(sizeof(FsmTurnstile));
if (fsm == NULL) {
return NULL;
}
fsm->input = EFSM_TURNSTILE_NOINPUT;
fsm->check = EFSM_TURNSTILE_TR_CONTINUE;
fsm->cur = EFSM_TURNSTILE_ST_LOCKED;
fsm->cmd = EFSM_TURNSTILE_ST_LOCKED;
fsm->run = fsm_turnstile_run;
// set future pointer allocations to NULL
fsm->transition_table = NULL;
fsm->state_transitions = NULL;
/* transition table */
fsm->transition_table = (eFsmTurnstileState **) malloc(EFSM_TURNSTILE_NUM_STATES * sizeof(eFsmTurnstileState *));
if (fsm->transition_table == NULL) {
fsm_turnstile_free(fsm);
return NULL;
}
// set future pointer allocations to NULL
for (int k = 0; k < EFSM_TURNSTILE_NUM_STATES; k++) {
fsm->transition_table[k] = NULL;
}
fsm->transition_table[0] = (eFsmTurnstileState *) malloc(EFSM_TURNSTILE_NUM_INPUTS * sizeof(eFsmTurnstileState));
if (fsm->transition_table[0] == NULL) {
fsm_turnstile_free(fsm);
return NULL;
}
fsm->transition_table[0][0] = EFSM_TURNSTILE_ST_UNLOCKED;
fsm->transition_table[0][1] = EFSM_TURNSTILE_ST_LOCKED;
fsm->transition_table[1] = (eFsmTurnstileState *) malloc(EFSM_TURNSTILE_NUM_INPUTS * sizeof(eFsmTurnstileState));
if (fsm->transition_table[1] == NULL) {
fsm_turnstile_free(fsm);
return NULL;
}
fsm->transition_table[1][0] = EFSM_TURNSTILE_ST_UNLOCKED;
fsm->transition_table[1][1] = EFSM_TURNSTILE_ST_LOCKED;
/* state transitions */
fsm->state_transitions = (pFsmTurnstileStateTransitions **) malloc(EFSM_TURNSTILE_NUM_STATES * sizeof(pFsmTurnstileStateTransitions *));
if (fsm->state_transitions == NULL) {
fsm_turnstile_free(fsm);
return NULL;
}
// set future pointer allocations to NULL
for (int k = 0; k < EFSM_TURNSTILE_NUM_STATES; k++) {
fsm->state_transitions[k] = NULL;
}
fsm->state_transitions[0] = (pFsmTurnstileStateTransitions *) malloc(EFSM_TURNSTILE_NUM_STATES * sizeof(pFsmTurnstileStateTransitions));
if (fsm->state_transitions[0] == NULL) {
fsm_turnstile_free(fsm);
return NULL;
}
fsm->state_transitions[0][0] = fsm_turnstile_locked_locked;
fsm->state_transitions[0][1] = fsm_turnstile_locked_unlocked;
fsm->state_transitions[1] = (pFsmTurnstileStateTransitions *) malloc(EFSM_TURNSTILE_NUM_STATES * sizeof(pFsmTurnstileStateTransitions));
if (fsm->state_transitions[1] == NULL) {
fsm_turnstile_free(fsm);
return NULL;
}
fsm->state_transitions[1][0] = fsm_turnstile_unlocked_locked;
fsm->state_transitions[1][1] = fsm_turnstile_unlocked_unlocked;
return fsm;
}
/**
* @brief Free state machine
*/
void fsm_turnstile_free (FsmTurnstile *fsm) {
if (fsm != NULL) {
if (fsm->transition_table != NULL) {
for (int k = 0; k < EFSM_TURNSTILE_NUM_STATES; ++k)
{
if (fsm->transition_table[k] != NULL) {
free(fsm->transition_table[k]);
fsm->transition_table[k] = NULL;
}
}
free(fsm->transition_table);
fsm->transition_table = NULL;
}
if (fsm->state_transitions != NULL) {
for (int k = 0; k < EFSM_TURNSTILE_NUM_STATES; ++k)
{
if (fsm->state_transitions[k] != NULL) {
free(fsm->state_transitions[k]);
fsm->state_transitions[k] = NULL;
}
}
free(fsm->state_transitions);
fsm->state_transitions = NULL;
}
}
free(fsm);
}