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build.gradle
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build.gradle
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buildscript {
repositories {
// These repositories are only for Gradle plugins, put any other repositories in the repository block further below
maven { url = 'https://repo.spongepowered.org/repository/maven-public/' }
mavenCentral()
}
dependencies {
classpath 'org.spongepowered:mixingradle:0.7-SNAPSHOT'
}
}
plugins {
id 'eclipse'
id 'idea'
id 'net.minecraftforge.gradle' version '[6.0.16,6.2)'
id 'org.parchmentmc.librarian.forgegradle' version '1.+'
}
apply plugin: 'org.spongepowered.mixin'
group = mod_group_id
version = mod_version
base {
archivesName = mod_id
}
java {
toolchain.languageVersion = JavaLanguageVersion.of(17)
}
minecraft {
// The mappings can be changed at any time and must be in the following format.
// Channel: Version:
// official MCVersion Official field/method names from Mojang mapping files
// parchment YYYY.MM.DD-MCVersion Open community-sourced parameter names and javadocs layered on top of official
//
// You must be aware of the Mojang license when using the 'official' or 'parchment' mappings.
// See more information here: https://github.com/MinecraftForge/MCPConfig/blob/master/Mojang.md
//
// Parchment is an unofficial project maintained by ParchmentMC, separate from MinecraftForge
// Additional setup is needed to use their mappings: https://parchmentmc.org/docs/getting-started
//
// Use non-default mappings at your own risk. They may not always work.
// Simply re-run your setup task after changing the mappings to update your workspace.
mappings channel: mapping_channel, version: mapping_version
// When true, this property will have all Eclipse/IntelliJ IDEA run configurations run the "prepareX" task for the given run configuration before launching the game.
// In most cases, it is not necessary to enable.
// enableEclipsePrepareRuns = true
// enableIdeaPrepareRuns = true
// This property allows configuring Gradle's ProcessResources task(s) to run on IDE output locations before launching the game.
// It is REQUIRED to be set to true for this template to function.
// See https://docs.gradle.org/current/dsl/org.gradle.language.jvm.tasks.ProcessResources.html
copyIdeResources = true
// When true, this property will add the folder name of all declared run configurations to generated IDE run configurations.
// The folder name can be set on a run configuration using the "folderName" property.
// By default, the folder name of a run configuration is the name of the Gradle project containing it.
// generateRunFolders = true
// This property enables access transformers for use in development.
// They will be applied to the Minecraft artifact.
// The access transformer file can be anywhere in the project.
// However, it must be at "META-INF/accesstransformer.cfg" in the final mod jar to be loaded by Forge.
// This default location is a best practice to automatically put the file in the right place in the final jar.
// See https://docs.minecraftforge.net/en/latest/advanced/accesstransformers/ for more information.
// accessTransformer = file('src/main/resources/META-INF/accesstransformer.cfg')
// Default run configurations.
// These can be tweaked, removed, or duplicated as needed.
runs {
// applies to all the run configs below
configureEach {
workingDirectory project.file('run')
// Recommended logging data for a userdev environment
// The markers can be added/remove as needed separated by commas.
// "SCAN": For mods scan.
// "REGISTRIES": For firing of registry events.
// "REGISTRYDUMP": For getting the contents of all registries.
property 'forge.logging.markers', 'REGISTRIES'
// Recommended logging level for the console
// You can set various levels here.
// Please read: https://stackoverflow.com/questions/2031163/when-to-use-the-different-log-levels
property 'forge.logging.console.level', 'debug'
mods {
"${mod_id}" {
source sourceSets.main
}
}
}
client {
// Comma-separated list of namespaces to load gametests from. Empty = all namespaces.
property 'forge.enabledGameTestNamespaces', mod_id
jvmArgs "-XX:+AllowEnhancedClassRedefinition"
}
server {
property 'forge.enabledGameTestNamespaces', mod_id
args '--nogui'
}
// This run config launches GameTestServer and runs all registered gametests, then exits.
// By default, the server will crash when no gametests are provided.
// The gametest system is also enabled by default for other run configs under the /test command.
gameTestServer {
property 'forge.enabledGameTestNamespaces', mod_id
}
data {
// example of overriding the workingDirectory set in configureEach above
workingDirectory project.file('run-data')
// Specify the modid for data generation, where to output the resulting resource, and where to look for existing resources.
args '--mod', mod_id, '--all', '--output', file('src/generated/resources/'), '--existing', file('src/main/resources/')
}
}
}
mixin {
add sourceSets.main, "${mod_id}.refmap.json"
config "${mod_id}.mixins.json"
}
// Include resources generated by data generators.
sourceSets.main.resources { srcDir 'src/generated/resources' }
boolean USE_LOCAL_AAAP = false
repositories {
// NeoForge
maven { url "https://maven.neoforged.net/releases/" }
// Curse maven
maven {
name = "Curse Maven"
url = "https://www.cursemaven.com"
content {
includeGroup "curse.maven"
}
}
// Modrinth maven
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
forRepositories(fg.repository) // Only add this if you're using ForgeGradle, otherwise remove this line
filter {
includeGroup "maven.modrinth"
}
}
// Architectury
maven { url "https://maven.architectury.dev/" }
repositories {
maven { url 'https://modmaven.dev/' }
}
repositories {
maven { url 'https://maven.blamejared.com' }
}
// theillusivec4 (Curios)
maven {
url = "https://maven.theillusivec4.top/"
}
// GunsmithLib
if (file('../GunsmithLib').exists()) {
flatDir {
dir '../GunsmithLib/build/libs'
}
}
// AAAParticles
USE_LOCAL_AAAP = false; // file('../AAAParticles').exists();
if (USE_LOCAL_AAAP) {
flatDir {
dir '../AAAParticles/forge/build/libs'
}
}
maven { // Registrate
url "https://maven.tterrag.com/"
}
// If you have mod jar dependencies in ./libs, you can declare them as a repository like so.
// See https://docs.gradle.org/current/userguide/declaring_repositories.html#sub:flat_dir_resolver
flatDir {
dir 'libs'
}
}
dependencies {
// Specify the version of Minecraft to use.
// Any artifact can be supplied so long as it has a "userdev" classifier artifact and is a compatible patcher artifact.
// The "userdev" classifier will be requested and setup by ForgeGradle.
// If the group id is "net.minecraft" and the artifact id is one of ["client", "server", "joined"],
// then special handling is done to allow a setup of a vanilla dependency without the use of an external repository.
minecraft "net.minecraftforge:forge:${minecraft_version}-${forge_version}"
// TACZ
implementation fg.deobf('curse.maven:timeless-and-classics-zero-1028108:5722050-sources-5724527')
// GunsmithLib
implementation(jarJar(fg.deobf('mod.chloeprime:gunsmithlib:1.20.1-1.2.0'))) {
jarJar.ranged(it, "[1.20.1-1.2,)")
}
// AAA粒子
var aaap = USE_LOCAL_AAAP
? "libs:aaa_particles:1.20.1-1.4.6.a-forge"
: "maven.modrinth:aaa-particles:1.20.1-1.4.6-forge"
implementation(jarJar(fg.deobf(aaap))) {
jarJar.ranged(it, "[1.20.1-1,)")
}
implementation fg.deobf("dev.architectury:architectury-forge:9.2.14")
runtimeOnly fg.deobf("maven.modrinth:embeddium:0.3.31+mc1.20.1")
// MEK, 用于测试能量武器
runtimeOnly fg.deobf("mekanism:Mekanism:${mekanism_version}")// core
// JEI
runtimeOnly(fg.deobf("mezz.jei:jei-${minecraft_version}-forge:${jei_version}"))
// 饰品栏
runtimeOnly fg.deobf("top.theillusivec4.curios:curios-forge:5.10.0+1.20.1")
compileOnly fg.deobf("top.theillusivec4.curios:curios-forge:5.10.0+1.20.1:api")
// 莱特兰系列
implementation fg.deobf('libs:l2damagetracker:0.3.7')
implementation fg.deobf('libs:l2modularblock:1.1.0')
implementation fg.deobf('maven.modrinth:l2library:2.4.28')
implementation fg.deobf('maven.modrinth:l2-complements:2.4.41')
implementation fg.deobf('maven.modrinth:l2hostility:2.4.30')
// 模组依赖的依赖
compileOnly fg.deobf("com.tterrag.registrate:Registrate:MC1.20-1.3.11")
compileOnly fg.deobf("vazkii.patchouli:Patchouli:1.20.1-84-FORGE:api")
runtimeOnly fg.deobf("vazkii.patchouli:Patchouli:1.20.1-84-FORGE")
// MixinExtras
compileOnly(annotationProcessor("io.github.llamalad7:mixinextras-common:0.4.1"))
implementation(jarJar("io.github.llamalad7:mixinextras-forge:0.4.1")) {
jarJar.ranged(it, "[0.4.1,)")
}
annotationProcessor 'org.spongepowered:mixin:0.8.5:processor'
}
// This block of code expands all declared replace properties in the specified resource targets.
// A missing property will result in an error. Properties are expanded using ${} Groovy notation.
// When "copyIdeResources" is enabled, this will also run before the game launches in IDE environments.
// See https://docs.gradle.org/current/dsl/org.gradle.language.jvm.tasks.ProcessResources.html
tasks.named('processResources', ProcessResources).configure {
var replaceProperties = [
minecraft_version: minecraft_version, minecraft_version_range: minecraft_version_range,
forge_version: forge_version, forge_version_range: forge_version_range,
loader_version_range: loader_version_range,
mod_id: mod_id, mod_name: mod_name, mod_license: mod_license, mod_version: mod_version,
mod_authors: mod_authors, mod_description: mod_description,
]
inputs.properties replaceProperties
filesMatching(['META-INF/mods.toml', 'pack.mcmeta']) {
expand replaceProperties + [project: project]
}}
// Example for how to get properties into the manifest for reading at runtime.
tasks.named('jar', Jar).configure {
archiveClassifier = 'noumenon'
manifest {
attributes([
"Specification-Title": mod_id,
"Specification-Vendor": mod_authors,
"Specification-Version": "1", // We are version 1 of ourselves
"Implementation-Title": project.name,
"Implementation-Version": project.jar.archiveVersion,
"Implementation-Vendor": mod_authors,
"Implementation-Timestamp": new Date().format("yyyy-MM-dd'T'HH:mm:ssZ")
])
}
// This is the preferred method to reobfuscate your jar file
finalizedBy 'reobfJar'
}
jarJar.enable()
tasks.named('jarJar') {
archiveClassifier = ''
}
tasks.withType(JavaCompile).configureEach {
options.encoding = 'UTF-8' // Use the UTF-8 charset fCor Java compilation
}