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Releases: Chukobyte/seika-engine

v0.16.0

14 May 20:30
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  • Created a rough prototype with networking.

v0.15.0

14 May 04:00
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  • Added test project for fighting game.
  • Updated documentation

v0.14.0

11 May 12:44
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First iteration of networking.

v0.13.0

09 May 04:25
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  • Added stuff for TextLabel.
  • Added stuff for Timer.
  • Have rough battle stuff in.

v0.12.0

08 May 21:13
30f7ee3
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  • Implemented logic to get current scene node instance.
  • Added functionality to get instances from collisions.
  • Added queue_deletion method for Node for the Python API.

v0.11.0

08 May 03:27
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  • Added python physics module for collisions.
  • Added 'battle scene'.
  • Added flipX and flipY to sprite and animated sprite components.
  • Fixed zooming.
  • Tweaked collision logic.
  • Refactored python cache.

v0.10.0

07 May 11:38
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  • Rough main menu.
  • Implemented rough collision system.
  • Added colliders and the ability to render them.

v0.9.0

06 May 17:35
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  • Scene changes with the ability to switch scenes.
  • Fixed memory issues with python instances.

v0.8.0

06 May 01:15
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  • Implemented the scene system more. The game state is now fully loading from scene configuration files.

v0.7.0

05 May 16:26
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  • Added audio module to python API
  • Added camera module to python API
  • Updated python Node and Vector2 classes.
  • Added project configuration logic to read json file for properties.
  • Initial stuff for scene system.