Releases: Chukobyte/seika-engine
Releases · Chukobyte/seika-engine
v0.16.0
- Created a rough prototype with networking.
v0.15.0
- Added test project for fighting game.
- Updated documentation
v0.14.0
First iteration of networking.
v0.13.0
- Added stuff for
TextLabel
.
- Added stuff for
Timer
.
- Have rough battle stuff in.
v0.12.0
- Implemented logic to get current scene node instance.
- Added functionality to get instances from collisions.
- Added
queue_deletion
method for Node
for the Python API.
v0.11.0
- Added python physics module for collisions.
- Added 'battle scene'.
- Added
flipX
and flipY
to sprite and animated sprite components.
- Fixed zooming.
- Tweaked collision logic.
- Refactored python cache.
v0.10.0
- Rough main menu.
- Implemented rough collision system.
- Added colliders and the ability to render them.
v0.9.0
- Scene changes with the ability to switch scenes.
- Fixed memory issues with python instances.
v0.8.0
- Implemented the scene system more. The game state is now fully loading from scene configuration files.
v0.7.0
- Added audio module to python API
- Added camera module to python API
- Updated python Node and Vector2 classes.
- Added project configuration logic to read json file for properties.
- Initial stuff for scene system.